By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Quantum Break Impression of Act 1. Good gunplay, impressive immersion.

Bandorr said:
Goatseye said:

I appreciate the extensive explanation, thank you sir.

Hyperbole: Obvious and intentional exaggeration.  An extravagant statement or figure of speech not intended to be taken literally.
Keeping that in mind "QB tries to push TPS in a way that no other game did since Gears 1" can't be take literally.
To assume no game has "pushed third person shooters" since a game that is now 10 years old -  is strange at best, and tends to look like hyperbole.


 

Name games that innovated Third Person Shooter mechanics since Gears 1. I think pretty much everyone went for "cover shooter" mechanic, no?

Oh, thanks for the definition.



Around the Network

I just named one.

And based on what you say, you only played 2 TPS last generation to think that.





Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Goatseye said:
Bandorr said:
Hyperbole: Obvious and intentional exaggeration.  An extravagant statement or figure of speech not intended to be taken literally.
Keeping that in mind "QB tries to push TPS in a way that no other game did since Gears 1" can't be take literally.
To assume no game has "pushed third person shooters" since a game that is now 10 years old -  is strange at best, and tends to look like hyperbole.


 

Name games that innovated Third Person Shooter mechanics since Gears 1. I think pretty much everyone went for "cover shooter." mechanic, no?

Oh, thanks for the definition.

The hyperbole comes from your Quantum Break statement, not the Gears one. Which btw wasnt the first game with wall cover mechanics.

In what way does QB revolutionize the genre? 



Aerys said:
Goatseye said:

I appreciate the extensive explanation, thank you sir.

Because it's simply compltely false to say no other game pushed TPS genre as much as Quantum Break since Gears 1 , a lot did and much better than QB( which doesnt push far at all, it's not the first TPS with powers, really not, thats why some previews called it classic).

 

For example, even Max Payne 3 is not a step above others TPS in the pure shooter mecanics, it's an unique game of last generation, everyone who played it knows it, the feel is simply unique and brought many good things in the genre. ( and i dont think QB will come close to be as unique and good as this one)

And i dont even talk about the open world TPS's

Sorry I skipped your edited post.

Max Payne 3? Brother please, " everyone who played it knows it, the feel is simply unique and brought many good things in the genre"; what new were brought into the mechanics of Third Person Shooter. That seems like an ambigous claim without going into specifics on what I'm asking.

And how do you know QB won't come close to be as unique and good as Max Payne 3? Have you beaten it to know how the powers and gunplay evolve?



Aerys said:
I just named one.

And based on what you say, you only played 2 TPS last generation to think that.



Including Spec Ops: The Line? Vanquish? Or Bionic Domain?



Around the Network

I saw enough gameplay to know QB has nothing that unique, it's just a TPS using cool time power, saying it's a revolution for TPS to have an offensive TPS is just untrue, that's it.

 

Anyway, i dont see the point in discussing about such crazy hyperbole you'll be the only one to approve no matter how we try to bring you back to reason.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Third-person shooters

Cover system in Winback

While Metal Gear Solid was one of the first third-persongames to allow you to press up against walls, it was WinBack: Covert Operations, released in 1999, which was the first third-person game to allow you to pop out of and shoot around a piece of cover. This mechanic was refined in Hideo Kojima's Metal Gear Solid 2: Sons of Liberty, where Snake or Raiden are able to take cover behind walls, boxes or crates and pop out to shoot at enemies, while the improved enemy AI allowed enemies to also take cover from the player character; the enemies would often take cover to call for backup, and during battle, they would take cover then pop out and shoot at the player or blindly throw grenades from behind their cover.

This mechanic was developed further in Killswitch which allowed the player to transition between pieces of cover, throw grenades, and blindfireGears of War later refined this cover system and was very well received by the gaming press, to the point that nearly every third-person shooter released after Gears of War has incorporated a cover system. An additional mechanic it added to the cover system was roadie runningCliff Bleszinski, Gears of War's Lead Designer, has said that the act of moving between pieces of cover was very much inspired by swinging between platforms in Bionic Commando.

Vanquish attempted to reinvent the cover system, by having bullets and missiles coming from all directions in a manner reminiscent of bullet hell shooters and with cover being easily destroyed, forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover. Its slide-boost mechanic also allows the player to slide-boost into and out of cover at high speeds, acting as both a defensive escape and an offensive setup, increasing the pace and opening up new gameplay possibilities for cover-based shooters.



Aerys said:
I saw enough gameplay to know QB has nothing that unique, it's just a TPS using cool time power, saying it's a revolution for TPS to have an offensive TPS is just untrue, that's it.

Quote me saying revolution. Or direct your post to the right person that said it.

QB is not unique you said. What other Third Person Shooter uses time mechanics in combat as extensively and uniquely as QB?



Goatseye said:
Aerys said:
I saw enough gameplay to know QB has nothing that unique, it's just a TPS using cool time power, saying it's a revolution for TPS to have an offensive TPS is just untrue, that's it.

Quote me saying revolution. Or direct your post to the right person that said it.

QB is not unique you said. What other Third Person Shooter uses time mechanics in combat as extensively and uniquely as QB?

You could say the same about every other game with cool concepts, but in what way does QB revolutionize the genre?

For example, Infamous Second Son has one of the most amazing powers in any videogame, from neon, to smoke, to TV, to concrete.

Does it revolutionized the genre? I dont think so. Its just a cool concept.



Aerys said:

I saw enough gameplay to know QB has nothing that unique, it's just a TPS using cool time power 

 

Says it has nothing unique, proceeds to tell us of something unique. 

 

Alright mate.