| Soundwave said: It will still in a heat of a fast paced game lead to missed button presses IMO. This is really about flash over function. Even for "casuals" it's going to be hard for them to play if they have to keep looking down at the controller to be sure they're pressing the right button. The bottom line is for a controller that's going to be used primarily as the player is looking away from it, a controller without physical buttons is just from a practical sense inferior to one with physical buttons, yes even for newbies. The screen ratio is terrible for off-TV purposes too. |
Fast paced games often have the most simple layout for all situations, it's hardly taxing or difficult remembering button A is to the right of the stick it would be like going back to the time of the SNES and MD and arguing how are people going to remember which button is which gamers eventually become accustomed to it and this is before the possibility of feedback tech being employed. I doubt the screen's main purpose is offscreen and more for remapping buttons and interface if that's the legit design.










