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Forums - Microsoft - Remedy has replied back regarding the 720p output of Quantum Break

TheMessiah said:

 I don't think they limit it to anything. It will be a softer image than 1080p the traditional way. But it may also have less blocks than 1080p ( Forza 6 for example ). I remember originally Remedy said it was native 900p. Then in January they said native 1080p. This method sounds like the best way for performance and handling the extra effects, ambient occlusion and particles all together.

I suppose they could have gone halo 5s dynamic solution, but they obviously feel technically and visually for the player this is the better balance. Alan Wake looked better than most games last gen for resolution. Its good to see a progression of their previous tech.

What do you mean by less blocks than 1080p? Alan wake looked like a mess on my projector on 360. I set the 360 to output 720p and let the projector upscale the rest to get decent image quality. Alan wake's nightime effects looked great, yet day time scenes were plain ugly. If they think effects are more important than IQ then that's their choice of course. (And there's always PC for the full experience)

I'm interested in the technique, although it would be cooler to use frame interpolation and make 60fps out of 30fps. I guess this is a form of that, except this would be closer to going from 15 to 30fps. And is all the trouble of analyzing and putting together 4 720p images actually better than rendering at a stable 900p.



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Very interesting. I always thought anti-aliasing (especially in this case which 4X MSAA at 720P) is more resource intensive than having the software run at native resolution without any post-processing effects.



SvennoJ said:
TheMessiah said:

 I don't think they limit it to anything. It will be a softer image than 1080p the traditional way. But it may also have less blocks than 1080p ( Forza 6 for example ). I remember originally Remedy said it was native 900p. Then in January they said native 1080p. This method sounds like the best way for performance and handling the extra effects, ambient occlusion and particles all together.

I suppose they could have gone halo 5s dynamic solution, but they obviously feel technically and visually for the player this is the better balance. Alan Wake looked better than most games last gen for resolution. Its good to see a progression of their previous tech.

What do you mean by less blocks than 1080p? Alan wake looked like a mess on my projector on 360. I set the 360 to output 720p and let the projector upscale the rest to get decent image quality. Alan wake's nightime effects looked great, yet day time scenes were plain ugly. If they think effects are more important than IQ then that's their choice of course. (And there's always PC for the full experience)

I'm interested in the technique, although it would be cooler to use frame interpolation and make 60fps out of 30fps. I guess this is a form of that, except this would be closer to going from 15 to 30fps. And is all the trouble of analyzing and putting together 4 720p images actually better than rendering at a stable 900p.

Yeah but last gen games which were 720p with no aliasing looked worse than Alan Wakes method which included 2xmsaa on last gen to. Which was rare.

Forza 6 is native 1080p. But theres alot of flickering of pixels in places. Where Rise Of the Tomb Raider is native 900p and yet has less pixels showing due to better antialiasing techniques. I actually would love to see Forza 6 900p @ 60fps with better AA.



Looks good either way.



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TheMessiah said:

Yeah but last gen games which were 720p with no aliasing looked worse than Alan Wakes method which included 2xmsaa on last gen to. Which was rare.

Forza 6 is native 1080p. But theres alot of flickering of pixels in places. Where Rise Of the Tomb Raider is native 900p and yet has less pixels showing due to better antialiasing techniques. I actually would love to see Forza 6 900p @ 60fps with better AA.

Yet Forza Horizon pulled off 4xmsaa at 720p, looked much better than Alan Wake and was open world too which AW had to ditch during development.
It just depends what you play on, I kinda sit right on top of it which makes IQ more important than a bit of aliasing. And for racing distance detail is more important than a bit of flicker. Making Forza look overly soft is not a good idea. Nor would this technique work for racing games where you're always at full speed. The temperal motion blur in project cars looked pretty bad at launch, and kinda ruined fast racing neo for me. Too many effects.

Anyway I'm curious what pays off better, dynamic resolution or temporal blending. DF analasys will be interesting.



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SvennoJ said:
TheMessiah said:

Yeah but last gen games which were 720p with no aliasing looked worse than Alan Wakes method which included 2xmsaa on last gen to. Which was rare.

Forza 6 is native 1080p. But theres alot of flickering of pixels in places. Where Rise Of the Tomb Raider is native 900p and yet has less pixels showing due to better antialiasing techniques. I actually would love to see Forza 6 900p @ 60fps with better AA.

Yet Forza Horizon pulled off 4xmsaa at 720p, looked much better than Alan Wake and was open world too which AW had to ditch during development.
It just depends what you play on, I kinda sit right on top of it which makes IQ more important than a bit of aliasing. And for racing distance detail is more important than a bit of flicker. Making Forza look overly soft is not a good idea. Nor would this technique work for racing games where you're always at full speed. The temperal motion blur in project cars looked pretty bad at launch, and kinda ruined fast racing neo for me. Too many effects.

Anyway I'm curious what pays off better, dynamic resolution or temporal blending. DF analasys will be interesting.

Horizon was 3 years after Wake though. And also exclusive. Better understanding of the hardware. But I agree. Be good to see what DF think at release. I can say first hand it looks awesome though. Maybe its slower pace to racing games suits the method and balance.



AEGRO said:
So without going into the bush with tech lingo, the game is 720p or not?

Yes it is, native 720p, with 4xmsaa. Kinda sad they don't say it outright unfiltered and be so ambiguous about it though.



Gamers today are too worried about what a games Resolution then the actual story/gameplay.
Game looks great - end of story.



There are nothing visually impressive with QB, i wonder what type of effect's, physics etc they have prioritized so highly above everything else that can be a good indicator for the overall poor performance on the game current state.

I can't see the visual reason for why this game is 720p, 30fps with heavy stutter, screen-tearing and tons of bugs and glitches, i wish i could but the devs surely took a lot of wrong decisions during it's development.



 

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Turkish said:
AEGRO said:
So without going into the bush with tech lingo, the game is 720p or not?

Yes it is, native 720p, with 4xmsaa. Kinda sad they don't say it outright unfiltered and be so ambiguous about it though.

Yeah they should just say it from the get go... "This game will not output at 1080p so you might not have fun with it!"