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SvennoJ said:
TheMessiah said:

 I don't think they limit it to anything. It will be a softer image than 1080p the traditional way. But it may also have less blocks than 1080p ( Forza 6 for example ). I remember originally Remedy said it was native 900p. Then in January they said native 1080p. This method sounds like the best way for performance and handling the extra effects, ambient occlusion and particles all together.

I suppose they could have gone halo 5s dynamic solution, but they obviously feel technically and visually for the player this is the better balance. Alan Wake looked better than most games last gen for resolution. Its good to see a progression of their previous tech.

What do you mean by less blocks than 1080p? Alan wake looked like a mess on my projector on 360. I set the 360 to output 720p and let the projector upscale the rest to get decent image quality. Alan wake's nightime effects looked great, yet day time scenes were plain ugly. If they think effects are more important than IQ then that's their choice of course. (And there's always PC for the full experience)

I'm interested in the technique, although it would be cooler to use frame interpolation and make 60fps out of 30fps. I guess this is a form of that, except this would be closer to going from 15 to 30fps. And is all the trouble of analyzing and putting together 4 720p images actually better than rendering at a stable 900p.

Yeah but last gen games which were 720p with no aliasing looked worse than Alan Wakes method which included 2xmsaa on last gen to. Which was rare.

Forza 6 is native 1080p. But theres alot of flickering of pixels in places. Where Rise Of the Tomb Raider is native 900p and yet has less pixels showing due to better antialiasing techniques. I actually would love to see Forza 6 900p @ 60fps with better AA.