SvennoJ said:
TheMessiah said:
Yeah but last gen games which were 720p with no aliasing looked worse than Alan Wakes method which included 2xmsaa on last gen to. Which was rare.
Forza 6 is native 1080p. But theres alot of flickering of pixels in places. Where Rise Of the Tomb Raider is native 900p and yet has less pixels showing due to better antialiasing techniques. I actually would love to see Forza 6 900p @ 60fps with better AA.
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Yet Forza Horizon pulled off 4xmsaa at 720p, looked much better than Alan Wake and was open world too which AW had to ditch during development. It just depends what you play on, I kinda sit right on top of it which makes IQ more important than a bit of aliasing. And for racing distance detail is more important than a bit of flicker. Making Forza look overly soft is not a good idea. Nor would this technique work for racing games where you're always at full speed. The temperal motion blur in project cars looked pretty bad at launch, and kinda ruined fast racing neo for me. Too many effects.
Anyway I'm curious what pays off better, dynamic resolution or temporal blending. DF analasys will be interesting.
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Horizon was 3 years after Wake though. And also exclusive. Better understanding of the hardware. But I agree. Be good to see what DF think at release. I can say first hand it looks awesome though. Maybe its slower pace to racing games suits the method and balance.