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Forums - Microsoft - Quantum Break: Digital Foundry Hands-On (XB1)

Mr Puggsly said:
GribbleGrunger said:

I don't think it will be long before they are. The percentages are too great to ignore for much longer.

I hear what you're saying... but most publishers don't want to discuss sales unless its a big number to boast about.

VGChartz is basically keeping track of how relevant retail still is.

There has to come a point though that publishers will want digital numbers because it gives them far higher sales. I think there'll be a change in the next couple of years.



 

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Vasto said:

This is strange. 

 

NXG Video, at 8:53 he talks about the resolution. 

 

 


View on YouTube

He also mentions in the article that the effects are rendered in 720p.

"Geometry is handled separately and more inline with HBAO techniques with it all calculated at 720p (as many portions of a games render are made up of various resolutions) to help reduce its cost down to less than 1.4ms on the XboxOne GPU, this is also where some got confused with the game rendering at 720p which it does not, at this point 1080p is the games target output."

http://nxgamer.com/previews/quantum-break-technical-preview



Mr Puggsly said:
GribbleGrunger said:
Just a quick question: If the code for the PC version comes with the XB1 version, will that be seen as two sales or one?

Great question, one.

Doesn't really matter though. Digital numbers are rarely discussed.

It is actually a pretty interesting question, yeah. Obviously it's not particularly relevant to VGC, but i wonder if MS themselves would count them as additional sales (regardless to if they announce the numbers). I'd assume not, but if they did a similar deal with something like Minecraft i could see them counting them as additional users.



GribbleGrunger said:
Mr Puggsly said:

I hear what you're saying... but most publishers don't want to discuss sales unless its a big number to boast about.

VGChartz is basically keeping track of how relevant retail still is.

There has to come a point though that publishers will want digital numbers because it gives them far higher sales. I think there'll be a change in the next couple of years.

If publishers want that information out there they will release it themselves.

Publishers could tell us how many units their games have sold already but they don't.



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Bandorr said:
AEGRO said:

That settles it:

  • Single Player Game
  • No Multiplayer (duh)
  • 720p Resolution
  • 30 Frames per Second
  • Simultaneous Launch with PC

There is not one single reason to buy the Xbox One version if you have a capable PC (imo).

There are those that don't to upgrade to windows 10.

Those that don't want to deal with the windows store.

Also those that want the physical version.

edit: Also the wants that want to "download" the cutscenes as opposed to having to stream them.

Those are pretty big cons for the PC version.

I didnt remember that the game was exclusive to Windows 10 store, thats a very valid reason to go with the Xbox One version.



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FIT_Gamer said:
Vasto said:

This is strange. 

 

NXG Video, at 8:53 he talks about the resolution. 

 

 


View on YouTube

He also mentions in the article that the effects are rendered in 720p.

"Geometry is handled separately and more inline with HBAO techniques with it all calculated at 720p (as many portions of a games render are made up of various resolutions) to help reduce its cost down to less than 1.4ms on the XboxOne GPU, this is also where some got confused with the game rendering at 720p which it does not, at this point 1080p is the games target output."

http://nxgamer.com/previews/quantum-break-technical-preview

 

 

 

I know thats what he said. Thats why I said this is strange. 



Mr Puggsly said:

If publishers want that information out there they will release it themselves.

Publishers could tell us how many units their games have sold already but they don't.

That's essentially what I mean. I think Publishers are approaching a time when they'll want to release those numbers.



 

The PS5 Exists. 


GribbleGrunger said:
Mr Puggsly said:

If publishers want that information out there they will release it themselves.

Publishers could tell us how many units their games have sold already but they don't.

That's essentially what I mean. I think Publishers are approaching a time when they'll want to release those numbers.

Why? What's the benefit?



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Mr Puggsly said:

Why? What's the benefit?

Let's imagine sales of Digital games reaches 50%. If a publisher has retail sales of 2.5m for his game, don't you think he/she is likely to be keen on showing 5m sales (digital combined)? That's got to be a huge benefit to the publisher and I think the increase of digital sales is kreeping ever closer to 50%.



 

The PS5 Exists. 


Looks great.

A shame this kind of visual fidelity which I originally expected from the generation can't be matched on 1080p 30fps.