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Forums - Microsoft - Quantum Break: Digital Foundry Hands-On (XB1)

AsGryffynn said:
WebMasterFlex said:

That's not the first 720p game on Xbox One so I don't get what's the problem is.

It doesn't warrant the poor performance. The only other game to run at 720p and 30fps is SW Battlefront and we all know DICE outright sucks with optimization... 

Battlefield is 60fps, not 30fps. http://www.eurogamer.net/articles/digitalfoundry-2015-star-wars-battlefront-face-off

And there are 720p games on Xbox One not made by DICE; Dead Rising 3, (Which is 720p/30fps) Call of Duty Ghosts, Metal Gear Solid Ground Zeroes. Pro Evolution Soccer 2015, Golf Club.



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Azzanation said:
Aerys said:

But anyway if the game is really good, it will make forget the tech.

 

Yeah i think it's weird too, thats why i think Remedy has been overestimated or they werent really ready to realease the game and could have released it in 1080p and without all the technical flaws with more time. ( we know they need a lot of time to develop a game, we saw with AW )

The game did get delayed which Microsoft allowed, plus its also coming to PC which will be pushing the console hardware even further. If UC4 was coming to PC, expect the exact same thing. COnsoles cant keep up with modern PC. They will all need to be watered down. Should be glad this game is available on Consoles in the first place. They must be really pushing if there aiming for 720p and 30 frames. The fact the PS4 isnt that much more powerful only tells the real story behind this. PC is just too far ahead.

 

But they obviously didnt delay it enough knowing Remedy.

And for thé rest, Uncharted 4 proves you wrong, no PC version but still push the console very much further .

So no, never à PC version will make à console version better, what an absolute nonsense, how can you even arrive to this conclusion ?



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

http://www.inquisitr.com/2911665/quantum-break-early-impressions-how-does-quantum-break-hold-up-in-its-opening-moments/#EfaIdYuU2VHDkzcd.99

The game's final render target output is 1080p ...



fatslob-:O said:

http://www.inquisitr.com/2911665/quantum-break-early-impressions-how-does-quantum-break-hold-up-in-its-opening-moments/#EfaIdYuU2VHDkzcd.99

The game's final render target output is 1080p ...

Yeah...but not in the way that you traditionally think about 1080P...

From that article:

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look."

It's obvious that the game has a softer image than a native 1080p game.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

kowenicki said:
Looks sensational. Bean counters gonna bean count.

You aren't really using bean counter correctly...



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

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fatslob-:O said:

http://www.inquisitr.com/2911665/quantum-break-early-impressions-how-does-quantum-break-hold-up-in-its-opening-moments/#EfaIdYuU2VHDkzcd.99

The game's final render target output is 1080p ...

Like every 720p game thanks to the upscaling, which is precisely the problem.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

fatslob-:O said:

http://www.inquisitr.com/2911665/quantum-break-early-impressions-how-does-quantum-break-hold-up-in-its-opening-moments/#EfaIdYuU2VHDkzcd.99

The game's final render target output is 1080p ...

So basically, it's like Killzone Shadowfall's multiplayer; a temporally reconstructed 1080p.



Normchacho said:

Yeah...but not in the way that you traditionally think about 1080P...

From that article:

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look."

It's obvious that the game has a softer image than a native 1080p game.

Traditional how exactly ? We've had differing sampling rates for parts of the graphics pipeline for a long time now ... 

MSAA is meant for sampling rasterization at higher rates compared to shading and the idea existed almost as long as real time 3D graphics were becoming common. There were tons of times where developers in the past rendered alpha affects at a lower resolution along with motion blur and depth of field ... 

Texture space shading, REYES, etc or other similar ideas about decoupled sampling rates existed for ages ...

The only thing relatively new to real time computer graphics is temporal sampling and we've had that in games since at least Halo Reach! (Hell, even the idea of temporal sampling is archaic!)



curl-6 said:

So basically, it's like Killzone Shadowfall's multiplayer; a temporally reconstructed 1080p.

When you say "temporally reconstructed" it almost sounds like a detriment but I assure you what the developers are doing is practically advantageous since they are using temporal coherence to their benefit ...



elektranine said:
Zekkyou said:

They do, but they also state their output will be 1080p. There are several contradictions here, so considering that, i think it's best to hold off on burning MS/Remedy to the ground until we have proper confirmation.

And yes, as someone who cares about IQ it does matter to me (or at least it would if i wasn't already getting the W10 version, but alas my interest in console tech drags me to this thread anyway :p). It might still be a nice looking game, but i don't see a problem with someone being disappointed if it doesn't hit its technical targets. There's a big difference between "this is bad" and "i was expecting more". I wouldn't not buy it over something like this though, no. I might have expected 10 pieces of cake, but i'm alright with 9

No its like expecting 10 pieces of cake and getting less than 4.5. That is the difference, quite large.

We'll have to agree to disagree on that front :p While i'd find the IQ cuts in particular pretty disappointing if i was getting the X1 version, the game doesn't suddenly look bad. In-fact it still looks great. For me personally, we're talking about a blemish, not a beheading.