curl-6 said:
Hiku said:
I'm not sure what your point is here? 900p/60f is "one step" below the ideal 1080p/60f. 720p/30f is "three steps" below it.
I don't think anyone is arguing that some sacrifices to either of these fields can happen on PS4 as well. But one step down on resolution doesn't compare to two steps down + one step down on the framerates.
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My point is the same as it has always been; simply that Xbox One games running below 900p and PS4 games running below 1080p are not surprising to me any more, as there have been plenty of both at this point.
eva01beserk said:
QB was developed as a x1 exclusive. I remember the article where they said that it took them like a day t port the x1 game over to windows 10. But it was from the very begining to the end devloped as an x1 exclusive. I just wish I could find the article.
Dead rising 3 was a launch title. Since the launch, the x1 had a power boost from loosing all kinect functionallity, then released an extra core being saved for os to gaming, then direct x12 came out. The x1 is not the same as when it launched. Not that huge of a diference, but it performs better non the less, so its not excusable.
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There is still a precedent for 720p/30fps on Xbox One, so I don't find it shocking at all myself.
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This is a Microsoft exclusive, and is using DirectX 12, isn't ?, so with all the Marketing that they made about this the game should atleast run at 900p.
And Uncharted 4, run at 1080p on Single Player, where the Frame Rate, can be 30Fps, and they chose to make the Multiplayer at 900p, to mantain particules and Effects, also the 60FPS.
Quantum Break, don't have Multiplayer, i think that the other Xbox exclusive at 720p was Dead Rising isn't ?, but was because of the Kinect, and also because the game had a sea of Zombies in each street of the game.