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Forums - Microsoft - Quantum Break: Digital Foundry Hands-On (XB1)

CGI-Quality said:

Well, sure, if we're talking about the last gen version. I his case, he was talking about the X1 version.

In my case, I was talking:

Right now, nothing out makes the PC version of the game look last gen. 

Uncharted 4 will make it look current gen.



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Normchacho said:
curl-6 said:

I'm a framerate over resolution guy myself, so I concur, but 60fps doesn't change the fact that the multiplayer is sub-1080p.

I'm not sure what your point is here. Why does it matter if the 60 fps multiplayer is 900p? The part of Uncharted 4 that is comparable to Quantum Break is the singleplayer, and that is 1080p.

My original point was simply that sub-900p resolutions in Xbox One games and sub-1080p resolutions in PS4 games should not come as a surprise any more. 

For some reason, UC4 was brought up as if it rebutted my point, an argument which backfires since UC4 runs at sub-1080p in multiplayer.



Hiku said:
curl-6 said:

I'm a framerate over resolution guy myself, so I concur, but 60fps doesn't change the fact that the multiplayer is sub-1080p.

I'm not sure what your point is here? 900p/60f is "one step" below the ideal 1080p/60f.
720p/30f is "three steps" below it.

I don't think anyone is arguing that some sacrifices to either of these fields can happen on PS4 as well. But one step down on resolution doesn't compare to two steps down + one step down on the framerates.

My point is the same as it has always been; simply that Xbox One games running below 900p and PS4 games running below 1080p are not surprising to me any more, as there have been plenty of both at this point.

 

 

eva01beserk said:
curl-6 said:

Technically Quantum Break isn't an Xbox One exclusive, it's on PC as well. 

However, Dead Rising 3 was initially X1 exclusive, (The PC port came later) and that ran at 720p/30fps, so I don't find it shocking.

QB was developed as a x1 exclusive. I remember the article where they said that it took them like a day t port the x1 game over to windows 10. But it was from the very begining to the end devloped as an x1 exclusive. I just wish I could find the article.

Dead rising 3 was a launch title. Since the launch, the x1 had a power boost from loosing all kinect functionallity, then released an extra core being saved for os to gaming, then direct x12 came out. The x1 is not the same as when it launched. Not that huge of a diference, but it performs better non the less, so its not excusable. 

There is still a precedent for 720p/30fps on Xbox One, so I don't find it shocking at all myself.



CGI-Quality said:
Qwark said:

It's 900x1920p or something around that so technically not native 1080p

Just so we can clear up this confusion:

The Order: 1886 will be presented at 1920x800 (which is the CINEMATIC aspect ratio of 2.40:1). At this aspect ratio, you would need a screen resolution of 2592x1080 to avoid the black bars.

Here's why:

The game renders an image of 1920x1080, just 280 horizontal lines are black. For comparisons sake, lets use Forza 5, a full 1080p game. Now if were to tape two black rectangles at the top and botton of our TV screens, you would now be seeing Forza 5 in 1920x800. The picture left displayed is still a 1080p image, the only difference is now only 800 horizontal lines of pixels are visible. Resolution is measured in pixel density, and The Ordermay have a display ratio of 1920x800, but keeps the same pixel density as a 1920x1080 resolution.

 

Furthermore, what The Order is doing, isn't much different than most Blu-Ray movies. When you watch a 1080p movie, nine out of ten times the movie is in widescreen. Which is the cinematic aspect ratio we talked about before. 2.40:1. The Order will be displaying the same as any 1080p widescreen Blu-Ray movie would.

Source

 

http://tay.kinja.com/why-the-order-1886-is-1080p-and-not-800p-1518902908

 

Even tough the pixel density might be the same, in therms of power it does make a difference if a game is running in widescreen mode or the conventional 1:78:1 better known as 16:9.



Please excuse my (probally) poor grammar

elektranine said:
Qwark said:

It's 900x1920p or something around that so technically not native 1080p

Lol yes it. You don't know what native 1080p is.

 

The pixel density might be the same, but not all pixels are used on the screen. For the order to be truely 1080p my screen should have 2560 vertical pixel lines. Given I game on a 4k tv it technically does, but I don't count converted. With UHD (3840 is technically  not 4k that honour goes to 4096) we are finally starting counting vertical pixel lines, so by that logic you can call it 1920p and Full HD, but if 280 pixel lines are not rendered at all I doubt native 1080p is the right name for it. It isn't just an effect since 800x1920 is less heavy for gaming. The order could only support it's 4x MSAA because it needed to render less pixels.

1920x1080= 2,073,600 pixels

1920x800= 1,536,000 pixels

 

If we look.at the definition of 1080p it is to render 1080 lines progressively not 800, the difference is you have to render 537.600 pixels less, which makes it sub 1080p, but still 1920p.

 

 



Please excuse my (probally) poor grammar

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Qwark said:
elektranine said:

Lol yes it. You don't know what native 1080p is.

 

The pixel density might be the same, but not all pixels are used on the screen. For the order to be truely 1080p my screen should have 2560 vertical pixel lines. Given I game on a 4k tv it technically does, but I don't count converted. With UHD (3840 is technically  not 4k that honour goes to 4096) we are finally starting counting vertical pixel lines, so by that logic you can call it 1920p and Full HD, but if 280 pixel lines are not rendered at all I doubt native 1080p is the right name for it. It isn't just an effect since 800x1920 is less heavy for gaming. The order could only support it's 4x MSAA because it needed to render less pixels.

1920x1080= 2,073,600 pixels

1920x800= 1,536,000 pixels

 

If we look.at the definition of 1080p it is to render 1080 lines progressively not 800, the difference is you have to render 537.600 pixels less, which makes it sub 1080p, but still 1920p.

 

 

Nice goalpost moving

You said The Order: 1886 was not in native 1080P and people proved you wrong.

Now it's something completley different.



Why everyone talk about fps and resolution when the game looks like shitty boring shooter? I mean why even bother about technical aspects if whole game doesn't good at all?



Boberkun said:
Why everyone talk about fps and resolution when the game looks like shitty boring shooter? I mean why even bother about technical aspects if whole game doesn't good at all?

Ya I think this game needs to finally come out so people can quite talking about it. This game may or may not be good but it kind of seems like some people are overlooking story, gameplay, etc. The game was announced around 3 years ago and I know next to nothing about the game other than graphics.



Boberkun said:
Why everyone talk about fps and resolution when the game looks like shitty boring shooter? I mean why even bother about technical aspects if whole game doesn't good at all?

So by your take I guess you hate uncharted, Gears etc etc. That's fine.

Quantum Break is heavy on storytelling. Many sequences where theres no shooting. Theres some mild puzzles, platforming, story controlled segments and combat. Personally I love a game to tell a good emotional story. I hope it does well so developers keep pushing singleplayer storytelling in the medium.



I'd just like to also point out on all consoles sometimes games look better with a lower native resolution but better AA. Its also worth mentioning what Digital Foundry are commenting on is echoing Remedies own siggraph presentation back in August 2015. Its not all about resolution. Take a look at some of the advance tech other games don't have that Remedy are doing.

http://www.dualshockers.com/2015/08/25/xbox-one-exclusive-quantum-breaks-wip-screenshots-show-advanced-effects-and-comparisons/