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Forums - Sony - Kotaku - Sources: Sony Is Working On A ‘PS4.5’

potato_hamster said:

See here is the problem with your reasoning. Your reasoning requires a fundamental misunderstanding of how console games are made vs. PC games. You just see PC as "the right way" and ignore all of the benefits of owning and developing for one specific hardware specification. By creating multiple versions of the same console you do multiple things:

You add confusion to the consumer base who mostly are looking for an easy and affordable solution to gaming. Prospective buyers now how to wonder just how compatible their games could be and if they're at a disadvantage in multiplayer because they own the less powerful version of a console. Currently when you buy a PS4 that is the only PS4 you need to buy to know for a fact that you will have the optimal experience on that console for all PS4 games that have been released or will be released. No worrying about anything else. You are taking that from consumers, and that will piss them off greatly.

Now add developers. See when developers create console engines the optimize them and continue to optimize them for that specific hardware spec. "Coding to the metal" as you said. However, also remember that any changes to that engine to accomodate extra hardware resources adds bloat to that engine, which means that games on the lower spec will fundamentally not run as well as it would run on an engine that was optimized for that specific hardware specification. This is a huge advantage to consoles that you are effectively removing. This is the main reason why a console will run a game better than a PC with the exact same specs. PC engines are a lot more bloated than console engines as a result. This will always be this way as long as consoles one one specific hardware specification. While it's true that most third party engines aren't as "to the metal" as first party ones, the fact remains that any subsequent engine changes will make these engines far more bloated than their earlier counterparts.

On top of that, currently console game developers optimize things like AI, 3D models, animation rigs, lighting effects etc run run within a specific resource budget. With very few exceptions they always, and I do mean always develop these things to the lowest common denominator, the weakest console. That's why when you see games for PS4 and X1 the main different between them isn't shaders, or higher res models, the biggest differences is almost always frame rate. That's because the rendering process is really easy to scale. Almost everything else does not work on a "slider" like it does in PC games because it takes far more resources to do it that way.

Also consider - PC games don't have any kind of certification process. Besides steam, but even then the certification process is a joke compared to consoles. With consoles games have to be certified by Sony, MS and Nintendo to meet a minimum standard before it can be printed on discs and sold on their digitial stores (I know some games still come out buggy as shit but that's not the point). The point is, because of this, there is significantly more testing that needs to be done on console games. Every hardware specification has to be tested. During development, many competent studios require that every single change that is submitted to the mainline of the application pass battery of automated tests that must be demonstrated to have passed those tests before it can be submitted. On the last multip-platform game I worked on (PS4/X1) Spending 5 minutes fixing a typo in a menu resulted in 45 minutes of testing before your change could be submitted. If both Sony and MS released ".5" versions of the PS4 and X1, you would effectively be doubling the time this process takes for every single change that is submitted into the system. Every one. On top of that, In the final testing stages of a game (after it has "gone gold"), I have seen testers have an array of literally every type of PS3 with different internals Sony has ever released, and run the game on each just to make sure that there are no hardware specific bugs. Of course, this is harder to find, which is why you will occassionally hear of a game that has a crash if you run it on X model of PS3. There is absolutely zero doubt making this change would increase development costs for every single PS4 game developer.

So you're right, PS4 games could adopt the PC model of game development with "sliders" and shit. But that comes at a cost of poorer performing games. It comes at a cost of increased development costs for everyone developing and maintaining a game engine. It comes at an increased cost to game developers who now have to test for extra hardware specifications. It comes at a cost of consumer confusion who just want the simplest game experience possible. It comes at a cost of Sony developing the new hardware, dev kits, test kits, educating developers etc. There are so many added costs you are completely glossing over.

It is not as simple as you think it is.

All for what? So the less than 5% of HDTV owners with 4K capable HDTV might buy a PS4.5 assuming they don't already own a PS4 and assuming they feel the difference is signifcant enough to upgrade. Seems like a huge risk for such miniscule reward.

The day consoles effectively turn themselves into locked down PCs is the day the vast majority of that console's consumer base will abandon them. People play on consoles because they want a "pick up and play" gaming experience. Any complications to that piss that consumer base off.


I do understand console vs PC game development differences at some level. It is you, who through assumption have come to a conclusion where I supposedly think "PC as the right way" or I must be completely misunderstanding game development. What I have said is my opinion of what I think will happen, not what I necessarily would like/want to happen. So start off with understanding that your whole reasoning lies in that assumption of yours.

First of all, there are obvious downsides to multiple SKU model and I do understand that. However I think it is fuckin naive to believe that all things always change for the better with 0% negative aspects. Consumers will accept some drawbacks when things change. PS4 and multiplayer behind paywall, nobody gives a shit anymore.

Where does the confusion come from? To make it work it needs to be simple. Whether you own a PS4 or PS4.5, you go to a store and there are PS4 games, you buy one, you plug and play. Every single PS4 game would work on both SKUs. The responsibility for balancing multiplayer is up to the developers as it has always been and if you look at PC, developers can make it work. SFV works.

Having 2-3 console SKUs similar to each other is not comparable to the hundreds of different configurations the PC has. The console engines would still be highly optimized in comparison to PC counterparts. As long as the lower spec SKU would have the bigger active install base, developers would prioritize development for lower spec SKU and brute force some extra effects, resolution, fps on the more powerful SKU. That would be the starting point and eventually development process would evolve to where games and engines would be designed from the very start to take into account more powerful HW SKUs coming to exist, making development more cost and resource effective.

Of course there are costs involved for all parties but compared to the total "reset" of the current model, this smoother, on-going approach to HW upgrades would decrease investment costs considerably. And yes, consoles are moving towards PC, that much should be obvious when the change to x86 happened.



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Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

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RolStoppable said:
COKTOE said:
Here we go....So now this is something that all 3 manufacturers are rumored to be thinking about. No like.

There's a Nintendo version of this rumor?

They are allready doing it see new 3DS



Johnw1104 said:
Better be a rumor. Between this and spencer saying he wants console upgrades for the xbone it seems like they're determined to undermine the very concept of the console.

Upgrades are for PCs... You're not supposed to have to keep buying new models with a console, as that really renders them pointless.

Yet youre buying a new console every 5 years



teigaga said:
 

I'm confused by your first round of points?  Are we making the assumption that people wouldn't pay for a more expensive model PS4? They happily payed more for the 3DS XL which sold so well it made the old 3DS redundant, people paid more for DSi, 1TB PS4, Xbox 360 Elite etc. And my point about Nintendo being happy with the new 3DS was in response to people suggesting that introducing a new model will sabotage the systems profitability. Clearly there is more to be considered then a linear production line. Producing the new 3DS XL is seemingly more expensive for Nintendo then the original 3DS XL and even more so then the 2DS but it rejouvinates their hardware sales which compensates for the somewhat reduced profit margins. ALso Nintendo not only still sell the 3DS XL, they also sell the 2DS too? Surely they're sabotaging their profitability?

How do store owners explain the difference between the 2DS, 3DS XL and NEw 3DS XL?  How do they store those different SKU's, what about when there were like 4 different PS3's  SKU in shops at once? Again we're acting like kind of thing is brand new and unheard of, Its not lol. 

What would also make  sense is that sony simultaniously push for a PS4 slim to replace the current model  whislt also openning a new market with an even beefier machine just as Nintendo did with the 3DS but to better effect (in like 2017/18).
 
In regards to the amount of support it will recieve, 1st party is a given and the playstation home consoles (unlike the Nintendo handheld) are based on high performance specs (relative to consoles) and so are the games. Furthermore the developers on 3DS are completely different from those on home consoles and the expectation too. 3DS's development cycle is more often then not exclusive to the 3DS, most PS4 games already have higher spec versions running on PC with scalable textures and what not. You can't extrapolate on how the 3DS was utilised by devs to determine how a new PS4 might fair, the markets are very different. No one knows for sure whether this will recieve support, we didn't know for the Wii, PS Move or the upcoming Playstation VR. That really shouldn't be the basis on why it will or won't happen. I don't think people should be worrying about developers having to put  in extra work, its never stopped anyone from anticipated a brand console generation with a whole new generation of graphics (something which has actually made studios bankrupt themselves).

Again I don't even want it to happen this generation and I'm not sure it will, but people seem to be bending over backwards to project really rigid logic on why it can't happen (probably because they don't want it to happen). Phil Spencer literally said he see's as the future, do people on here feel they're more informed then him? I'm sure its more viable then people are giving it credit for. Ideally the generation hardware would be built with it in mind of course and it seems the PS4 isn't.

You do see the difference between a handheld and console I hope? Screen size, battery life, control sticks are all far more important reasons to upgrade than the processor upgrade that is hardly used by anything. The price range is different, the difference in price between the models is a lot smaller than between a slim console and a new launch price console. Or do you think Sony can release a twice as powerful ps4 for $300?

As a consumer I am confused. (Never looked into handhelds before, not my thing) I see the 3DS XL at $260 black, $226 and $258 red, new 3DS XL at $196 red and $198 black. So I guess the old systems costs more than the new one?

As for keeping stock, 3DS is way smaller than a ps4, less shelf space and inventory space.

PotatoHamster explains the developer point very well. There are no benefits for 3rd party developers to use the extra power, so it's indeed up to first party to push the new system. Anyway there is the SteamBox if you want to go that route, no need to wait for Sony or MS.



It is called PS4 slim...



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Sincerely doubt this is true. Just makes no sense.



Sony copying Nintendo again?

/jk

Gosh I'm pissed because I got a ps4 very recently. I fear that games will be gimped on the "old" PS4 like Hyrule warriors legends is gimped on the old 3DS.



Keybladewielder said:

Sony copying Nintendo again?

/jk

Gosh I'm pissed because I got a ps4 very recently. I fear that games will be gimped on the "old" PS4 like Hyrule warriors legends is gimped on the old 3DS.

That must be it, Nintendo are doing so well that Sony wanted to get in on all that action!



Keybladewielder said:

Sony copying Nintendo again?

/jk

Gosh I'm pissed because I got a ps4 very recently. I fear that games will be gimped on the "old" PS4 like Hyrule warriors legends is gimped on the old 3DS.

Why would you be pissed by a rumor?



shenlong213 said:

Now now Sony fans please look at this



Just imagine it's your PS4K, a super ugrade version of PS4 instead of the N3DS

 

Ninty did complained about N3DS like "I won't buy this thing"  "It's a stupid move Nintendo" bla bla ...

 

And N3DS comes out, people stop complain and buy it

It sold like hot cakes, so PS4K will 

Sold like hot cakes?  Not really.  It just did what it was supposed to do, lessen the decline in 3DS sales, even if for a little bit.  A year after its launch and the 3DS's situation looked no better.