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teigaga said:
 

I'm confused by your first round of points?  Are we making the assumption that people wouldn't pay for a more expensive model PS4? They happily payed more for the 3DS XL which sold so well it made the old 3DS redundant, people paid more for DSi, 1TB PS4, Xbox 360 Elite etc. And my point about Nintendo being happy with the new 3DS was in response to people suggesting that introducing a new model will sabotage the systems profitability. Clearly there is more to be considered then a linear production line. Producing the new 3DS XL is seemingly more expensive for Nintendo then the original 3DS XL and even more so then the 2DS but it rejouvinates their hardware sales which compensates for the somewhat reduced profit margins. ALso Nintendo not only still sell the 3DS XL, they also sell the 2DS too? Surely they're sabotaging their profitability?

How do store owners explain the difference between the 2DS, 3DS XL and NEw 3DS XL?  How do they store those different SKU's, what about when there were like 4 different PS3's  SKU in shops at once? Again we're acting like kind of thing is brand new and unheard of, Its not lol. 

What would also make  sense is that sony simultaniously push for a PS4 slim to replace the current model  whislt also openning a new market with an even beefier machine just as Nintendo did with the 3DS but to better effect (in like 2017/18).
 
In regards to the amount of support it will recieve, 1st party is a given and the playstation home consoles (unlike the Nintendo handheld) are based on high performance specs (relative to consoles) and so are the games. Furthermore the developers on 3DS are completely different from those on home consoles and the expectation too. 3DS's development cycle is more often then not exclusive to the 3DS, most PS4 games already have higher spec versions running on PC with scalable textures and what not. You can't extrapolate on how the 3DS was utilised by devs to determine how a new PS4 might fair, the markets are very different. No one knows for sure whether this will recieve support, we didn't know for the Wii, PS Move or the upcoming Playstation VR. That really shouldn't be the basis on why it will or won't happen. I don't think people should be worrying about developers having to put  in extra work, its never stopped anyone from anticipated a brand console generation with a whole new generation of graphics (something which has actually made studios bankrupt themselves).

Again I don't even want it to happen this generation and I'm not sure it will, but people seem to be bending over backwards to project really rigid logic on why it can't happen (probably because they don't want it to happen). Phil Spencer literally said he see's as the future, do people on here feel they're more informed then him? I'm sure its more viable then people are giving it credit for. Ideally the generation hardware would be built with it in mind of course and it seems the PS4 isn't.

You do see the difference between a handheld and console I hope? Screen size, battery life, control sticks are all far more important reasons to upgrade than the processor upgrade that is hardly used by anything. The price range is different, the difference in price between the models is a lot smaller than between a slim console and a new launch price console. Or do you think Sony can release a twice as powerful ps4 for $300?

As a consumer I am confused. (Never looked into handhelds before, not my thing) I see the 3DS XL at $260 black, $226 and $258 red, new 3DS XL at $196 red and $198 black. So I guess the old systems costs more than the new one?

As for keeping stock, 3DS is way smaller than a ps4, less shelf space and inventory space.

PotatoHamster explains the developer point very well. There are no benefits for 3rd party developers to use the extra power, so it's indeed up to first party to push the new system. Anyway there is the SteamBox if you want to go that route, no need to wait for Sony or MS.