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Forums - Gaming - Your VR Apathy Is Entirely Understandable

the-pi-guy said:
zero129 said:

I think if you tried google cardboard with a proper headset with good lenses and a proper phone with a high res screen and good specs you would be surprised how good it is. Now this means you having to own a good phone in the first place. But if you already have that, Cardboard is not as bad as people who never tried it or only tried it with a bad headset/phone try to make out.

Like i said in another thread i used it with my Galaxy s5 to play Dying Light on the PC in VR and it completly changed the game. When it got to that part at the start where you have to jump down from the roof, i was scared to do it cos my mind got tricked into believing i was really there. Now clearly this wouldnt be as good as a dedicated Headset but its really not as bad as people try to make it out.

Awesome to know!  I have kind of used GearVR.  But that's all.  

Turkish said:
Yeah and the article fails to mention what comes after the first "wow" moment. All enthusiasm gone, a cool gimmick, won't replace TVs. At least thats how it was to me with DK2.

http://www.neogaf.com/forum/showpost.php?p=198618678&postcount=3

"I have put hundreds of hours into Elite Dangerous and Project Cars in VR."

I'm thinking it'll be fine.

zero129 said:

I dont know i been using my Galaxy S5 as a VR headset for awhile now and i still didnt get bored of it. I try almost every game with it. ones that work great are Half Life 2, Ark, Dying Light, Arma 2+3+DayZ, Dolphins VR build is deadly for trying old games. I just wish the PSVR would work on PC so i could upgrade to a dedicated VR headset. Im also eyeballing the Vive but that price is so high. I hope we start getting knock off headsets soon enough like with phones and everything else lol.

Me too.  

Will probably end up getting 2.  

I would start looking around, there are dozens of headsets made by lots of different companies already.  

One guy obsessed with VR means everybody is like that? :P

I had a DK2 and sold it, currently playing FFXIV, dont see myself using a headset to play that game for 6 hours straight. Heck, I dont ever see myself wearing a vr headset for 6 hour straight no matter the genre.



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PwerlvlAmy said:
just give me interesting games and im on board

i find it funny how gamers opinions have changed over the years from the waggle of wii and floundering around of the kinect. We all used to say ''we look so stupid wagging the remote'' and ''we look so stupid using kinect''

but now were all going to waggle two wii remotes around and put on a helmet too

we've become a crazy bunch of people lol

Yes, if you would like to relive the cringe I've attached this delightful video;

https://www.youtube.com/watch?v=Cu5zeIMoEr8

only the first part is relevant.



VR experience actually is very similar to 360 degree video/photo fun...

https://www.youtube.com/watch?v=f0-89v4Fk-M



Well, when you put on the headset, you don't have to worry about that. You can't see them judging you haha.

And I can get the "you don't know until you try" mentality, but I don't think it'll live up to my standards, as what I have in mind for VR doesn't fit with what I'm seeing currently.



 

              

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Soooo at the risk of derailing the thread...

For those who say they are sold on VR the concept but are unwilling to pay the price for it, what would you think of a VR arcade? I've discussed this possible business idea a bit and I think it has real potential. Rather than buy VR, this arcade would have a two or three sets of booths, each one playing a different game. I think cockpit games would be the best place to start. So let's say Hawken, EVE Valkyrie, that weird mech basketball type game Sony showed were three of the options. Obviously would be on rotation. Also there would be a few cheaper booths that had more VR experience demonstration type games. So like one might let you tour around a detailed fantasy city or a real world city. Or if No Man's Sky got VR support you would be able to wonder about in that.

Would you be willing to pay to use such a both for, say, 30 mins or an hour at a time? Would this interest you as an alternative to acquiring a VR headset? How much would you be willing to pay? A price range of $5 to $15 an hour was a price range one guy suggested to me (the booths are obviously not just chairs, they would contain quality controller options, comfortable seating, obviously a headset, speakers, and perhaps other bells and whistles).



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Bryank75 said:
PwerlvlAmy said:
just give me interesting games and im on board

i find it funny how gamers opinions have changed over the years from the waggle of wii and floundering around of the kinect. We all used to say ''we look so stupid wagging the remote'' and ''we look so stupid using kinect''

but now were all going to waggle two wii remotes around and put on a helmet too

we've become a crazy bunch of people lol

Yes, if you would like to relive the cringe I've attached this delightful video;

https://www.youtube.com/watch?v=Cu5zeIMoEr8

only the first part is relevant.

oh man i completely forgot about konami's conference! i remember initially seeing it and thinking of how awkward it was



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the-pi-guy said:
KLAMarine said:
Would like to try it but as someone who prefers mechanics over visuals, not sure I'd be sold.

I'd argue that VR is all about mechanics over visuals.  

ALL? Seeing how the goggles fit on your head and over your eyes, I'd argue not all.



PwerlvlAmy said:
just give me interesting games and im on board

i find it funny how gamers opinions have changed over the years from the waggle of wii and floundering around of the kinect. We all used to say ''we look so stupid wagging the remote'' and ''we look so stupid using kinect''

but now were all going to waggle two wii remotes around and put on a helmet too

we've become a crazy bunch of people lol

Most gamers didn't complain that they looked stupid. They complained that the waggling on most Wii games was gimmicky and unnecessary. A few games that did motion controls well, Wii Sports and Metroid Prime Trilogy for examples, were praised for their controls and rightly so.

In the case of VR, to have better immersion and feel like you're actually in that VR world, there has to be motion controls. Something that is simply not required for traditional games like Super Mario Galaxy and Twilight Princess, which had motion controls that felt forced and tacked on...



Nah... i'm completely not interesting in strapping a monitor in front of my eyes. It would have to offer a VR experience of the Holo deck or .hack or sword art online for me to care. That is not the case so, i prefer to play my games on my TV.



price is the issue not VR lol