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Forums - Gaming - Has "the gap" gotten smaller?

Jaxyfoo said:
One thing to point out as a consideration though, is that Sony very often pay out for PS4 owners to have more content in games. So 2-3 hours PS4 only content. Whereas this never seems to happen the other way around, as MS usually pay the extra money to get some timed advantage instead.

Hate to be that guy but I am nothing, if not fair.

Tomb Raider Underworld had exclusive content that never went to PS3 (as far as I know). GTA IV had two exclusive DLC episodes...for about year.  It happens both ways.



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d21lewis said:
Jaxyfoo said:
One thing to point out as a consideration though, is that Sony very often pay out for PS4 owners to have more content in games. So 2-3 hours PS4 only content. Whereas this never seems to happen the other way around, as MS usually pay the extra money to get some timed advantage instead.

Hate to be that guy but I am nothing, if not fair.

Tomb Raider Underworld had exclusive content that never went to PS3 (as far as I know). GTA IV had two exclusive DLC episodes...for about year.  It happens both ways.

Last gen it happened all the time Xbox side, which alongside better online structure meant I bought almost every multi plat on 360.  They left it behind with XB1 and there are no signs of that kind of thing coming back in anything announced.  They have had perfect candidates to do it in as well with the likes of The Division and Fallout 4.  In Ass Creed Unity there was nothing extra, then a year later with Syndicate there is a full exclusive mission line.  The only gap closer would be if backwards compatibilty was something the general gaming population wanted to embrace.  Having exclusive DLC seems to be a much bigger draw than bundling in a 8 year old backward compatible game.  There is a reason I haven't turned on my PS3 or 360  for a few years.  Most people are done with that stuff and are forming backlogs of new games now that the gen is advancing.  Its all good though, in the end everything is just minor reason, but sometimes a lot of minor reasons add up to which to choose.



Jaxyfoo said:
d21lewis said:

Hate to be that guy but I am nothing, if not fair.

Tomb Raider Underworld had exclusive content that never went to PS3 (as far as I know). GTA IV had two exclusive DLC episodes...for about year.  It happens both ways.

Last gen it happened all the time Xbox side, which alongside better online structure meant I bought almost every multi plat on 360.  They left it behind with XB1 and there are no signs of that kind of thing coming back in anything announced.  They have had perfect candidates to do it in as well with the likes of The Division and Fallout 4.  In Ass Creed Unity there was nothing extra, then a year later with Syndicate there is a full exclusive mission line.  The only gap closer would be if backwards compatibilty was something the general gaming population wanted to embrace.  Having exclusive DLC seems to be a much bigger draw than bundling in a 8 year old backward compatible game.  There is a reason I haven't turned on my PS3 or 360  for a few years.  Most people are done with that stuff and are forming backlogs of new games now that the gen is advancing.  Its all good though, in the end everything is just minor reason, but sometimes a lot of minor reasons add up to which to choose.

That's because the positions of last gen are not only reversed, they're in a far far worse position.  Microsoft doesn't have the head start, the sales lead or the excitement behind their brand for any company to take the risk.  And as the gap continues to grow, the volume of money Microsoft would have to throw at a company for timed exclusivity rises dramatically.



DF just posted their comparison of The division

 PS4 permanently runs at native 1080p, while Xbox One operates using dynamic resolution scaling, which sees pixel quality reduced in more complex scenes. For example, outdoor areas tend to operate at 1792x1008 and 1728x972, with the engine switching back to native 1080p when moving indoors or into less detailed environments.

Framerate is mostly locked, only some minor screen tearing on XBox One while moving in or out doors, and some stutters during cut scenes.

Dunno if the cap has gotten smaller. The biggest change is that ps4 is pretty much locked now at 30fps in multi plats, while before both consoles dropped frames making the difference bigger.



SvennoJ said:

DF just posted their comparison of The division

 PS4 permanently runs at native 1080p, while Xbox One operates using dynamic resolution scaling, which sees pixel quality reduced in more complex scenes. For example, outdoor areas tend to operate at 1792x1008 and 1728x972, with the engine switching back to native 1080p when moving indoors or into less detailed environments.

Framerate is mostly locked, only some minor screen tearing on XBox One while moving in or out doors, and some stutters during cut scenes.

Dunno if the cap has gotten smaller. The biggest change is that ps4 is pretty much locked now at 30fps in multi plats, while before both consoles dropped frames making the difference bigger.

What is up with these super weird resolutions lately for the Xbox One? Its like every game supports a new one.

1381 x 593 ÷ 3 (+4)p 



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BraLoD said:
Get Uncharted 4 then you tell us yourself

About multiplats, optimization make for it to shrink, indeed, but once it goes on it'll reach a point the XBO can't keep up anymore it'll grow again.

You know I will! If they ever stop pushing it back!!



I doubt the actual gap is shrinking.