DF just posted their comparison of The division
PS4 permanently runs at native 1080p, while Xbox One operates using dynamic resolution scaling, which sees pixel quality reduced in more complex scenes. For example, outdoor areas tend to operate at 1792x1008 and 1728x972, with the engine switching back to native 1080p when moving indoors or into less detailed environments.
Framerate is mostly locked, only some minor screen tearing on XBox One while moving in or out doors, and some stutters during cut scenes.
Dunno if the cap has gotten smaller. The biggest change is that ps4 is pretty much locked now at 30fps in multi plats, while before both consoles dropped frames making the difference bigger.







