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Forums - Nintendo - "Alleged" photo of NX controller "leaked": We might as well discuss this now

spemanig said:
TH-Work said:
If this is real, than I don't understand the reason behind a screen on the controller. In my opinion it would just make the console more expensive. A second screen is good, but I would prefer a better GPU or CPU than another screen on the controller ;)

Nah I'd much rather a second screen.

Ok ;)



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Nintyfan90 said:
I don't get the analog buttons that "roll"? Can someone explain? Is it just the ball of the mouse put in the controller?

I think they mean the middle mouse button that scrolls? So essentially a scrolling dial/R1 button hybrid if I'm not mistaken



spemanig said:
Here's what I'm actually curious about. It actually doesn't really if this controller is real or fake for this. What about other controllers? Will they be like the pro controllers or will they also have screens? Because to me, it's obvious that at this point they all should.

If the NX is that much more powerful, it should definitely be able to support multiple-screened controllers during multiplayer. It seems like an obvious evolution, since the Wii U was originally meant to support two. I think most people just assumed that it would just be one screen like the Wii U. If they can make the controller cheap enough, small enough, and ergonomic enough that people won't miss the Pro Controller, they might be able to do it.

Personally I would love NX to support multiple screened controllers, it would definetly open up a lot of possibilities for local multiplayer. The problem though is still the cost - they can't afford screened controllers if they want to make a mass market accessible console. The only way it could work, imo, is if the standard NX controller is also the NX handheld, but then again this would require the NX handheld to have really low specs, in order to be very very affordable.



freebs2 said:

Personally I would love NX to support multiple screened controllers, it would definetly open up a lot of possibilities for local multiplayer. The problem though is still the cost - they can't afford screened controllers if they want to make a mass market accessible console. The only way it could work, imo, is if the standard NX controller is also the NX handheld, but then again this would require the NX handheld to have really low specs, in order to be very very affordable.

A handheld would be way more expensive than a screen cotroller. If they can get the screen controllers down in price, they might be able to do it. The cost is about $112 in Japan, and they can definitely get that cost WAY down just by shrinking the thing a lot. If they can get it down like $30-$40 less at NX launch, I think it would definitely be affordable enough. $75 would be a great place for it to sit at at launch.



teigaga said:
Nintyfan90 said:
I don't get the analog buttons that "roll"? Can someone explain? Is it just the ball of the mouse put in the controller?

I think they mean the middle mouse button that scrolls? So essentially a scrolling dial/R1 button hybrid if I'm not mistaken

Oh ok, now that is pretty creative. It needs to be a little more firm than those but I can see that being stardard.



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spemanig said:
RolStoppable said:

The Primes are much better with a Wiimote/Nunchuk setup. If there's ever a Metroid Prime 4, I hope that it hasn't to be played with a crappy dual analog controller.

As for maps and inventory on a separate screen, it is a useful feature, but it's not useful enough to justify the increased costs. Or in a case like Metroid Prime, an inferior control setup.

There's to way a theoretical Prime 4 is being played with a Wiimote. It's dead. The only reason I haven't replayed trilogy is because of the Wiimote nightmare. It's not superior to the way it used to control. It's equally bad.

It absolutely is enough to warrent the cost, especially when the cost will only decrease. Especially in a game like Prime that uses lock on instead of traditional FPS aiming. Especially when Prime 4 will likely use the FF control scheme, combining traditional FPS controls with the old lock on set up that defined Prime.

I'd much rather them just not make another Prime, though. I've had enough of those.

I actually preferred using the Wii Remote to the GameCube controller, but that's just because the GameCube controller doesn't have a second analogue stick. But I agree that using a Pro Controller (or even GamePad)-esque controller would be best. 



spemanig said:
RolStoppable said:

The Primes are much better with a Wiimote/Nunchuk setup. If there's ever a Metroid Prime 4, I hope that it hasn't to be played with a crappy dual analog controller.

As for maps and inventory on a separate screen, it is a useful feature, but it's not useful enough to justify the increased costs. Or in a case like Metroid Prime, an inferior control setup.

There's to way a theoretical Prime 4 is being played with a Wiimote. It's dead. The only reason I haven't replayed trilogy is because of the Wiimote nightmare. It's not superior to the way it used to control. It's equally bad.

It absolutely is enough to warrent the cost, especially when the cost will only decrease. Especially in a game like Prime that uses lock on instead of traditional FPS aiming. Especially when Prime 4 will likely use the FF control scheme, combining traditional FPS controls with the old lock on set up that defined Prime.

I'd much rather them just not make another Prime, though. I've had enough of those.

I can't play FPS on consoles without motion controlls, and that includes the Prime series (I tried the first Prime game for the GC, and I couldn't pass the first boss). It would be good to give players the option of which mode you want to play, specially if the next controller has some kind of motion tracker built in.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

thismeintiel said:
Soundwave said:

Just to make one minor point (not disagreeing with the gist of your post) -- inflation is kind of a thing. 

Super Nintendo launch price = $199.99 US in 1991 is $350+ in today's dollars. 

NES Action Set ($149.99 in the 80s) is over $300 today too. 

While I agree that inflation has to be taken into account, the way they calculate it is flawed.  I mean we are saying the SNES launched at close to that of a PS4, today.  But by the time the PS9 is releasing at ~$399, are we going to be saying that it's a complete steal since the SNES will have launched at "$500" by that time?

It's not really going to work like that.  Also, your point about the Wii U makes it seem like without the gamepad, the system would have remained at the same power level, when I think that isn't necessarily the case.  I think that the general pricing would have been pretty close to what it started with, especially given that if it didn't have the gamepad, the way it would have to differenciate from competitors would lessen, so they would need to emphasize more of its power-to-cost ratio.



spemanig said:
freebs2 said:

Personally I would love NX to support multiple screened controllers, it would definetly open up a lot of possibilities for local multiplayer. The problem though is still the cost - they can't afford screened controllers if they want to make a mass market accessible console. The only way it could work, imo, is if the standard NX controller is also the NX handheld, but then again this would require the NX handheld to have really low specs, in order to be very very affordable.

A handheld would be way more expensive than a screen cotroller. If they can get the screen controllers down in price, they might be able to do it. The cost is about $112 in Japan, and they can definitely get that cost WAY down just by shrinking the thing a lot. If they can get it down like $30-$40 less at NX launch, I think it would definitely be affordable enough. $75 would be a great place for it to sit at at launch.

Way more you say? The WiiU controller has already most of the components you can find on an handheld: a screen, a battery, a processor (used as a video decoder), a wi-fi module, a charger.

Yes, an handheld would still be more expansive but not way much if you go for low spec components (after all the New 3DS is in the 150$ range, not much more than $112). Normally the owner of the console is the one who buys supplementary controllers in order to let firends play, and this happens beacuse you don't have any incentive to buy a controller if you don't have the console. If you had one hardware that works both as an handheld and a controller, things would be a bit different - multiplayers games like Mario Kart would encourage 'guest' players to buy thier own handheld/controllers. Of course this could work only if, as I said, the handheld is affordable.



freebs2 said:

Way more you say? The WiiU controller has already most of the components you can find on an handheld: a screen, a battery, a processor (used as a video decoder), a wi-fi module, a charger.

Yes, an handheld would still be more expansive but not way much if you go for low spec components (after all the New 3DS is in the 150$ range, not much more than $112). Normally the owner of the console is the one who buys supplementary controllers in order to let firends play, and this happens beacuse you don't have any incentive to buy a controller if you don't have the console. If you had one hardware that works both as an handheld and a controller, things would be a bit different - multiplayers games like Mario Kart would encourage 'guest' players to buy thier own handheld/controllers. Of course this could work only if, as I said, the handheld is affordable.

The NXDS won't be going for low spec components, because it has to be able to play NX home console games. It won't be using basically 2006 level tech like the 3DS currently is, so it won't be $112. It'll be much more. Even after the first major price cut with low-spec hardware, the 3DS was $170 in its first year. There's no way the NXDS will be cheaper than that at launch.

Restricting local multiplayer to if 3 players each had a $200+ device would fail miserably. Of course the host has to provide the controllers. A touch screen controller needs much less to be funtional, so it can be much cheaper, especially since it doesn't have to beef up the hardware after a generation like a handheld does.