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Forums - Sony - PSVR: Cinema Mode

0815user said:
and when the technology advances and vr sets and 360 degree cameras become as common as smart phones, you get a 4 zoom level that puts you directly into the stadium in case you're watching a sports event. still anyone doubting that this won't be huge by the next soccer world cup?

And delivered via PSVue to your PSVR ...



 

The PS5 Exists. 


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That's definitely great for a TV alternative. Even more interested in PSVR now!



GribbleGrunger said:
0815user said:
and when the technology advances and vr sets and 360 degree cameras become as common as smart phones, you get a 4 zoom level that puts you directly into the stadium in case you're watching a sports event. still anyone doubting that this won't be huge by the next soccer world cup?

And delivered via PSVue to your PSVR ...

That's an interesting idea. Sony could provide the first VR compatible integrated live tv service.



Normchacho said:
GribbleGrunger said:

For me this is as big as VR itself:

With the headset on, users can also go into 'cinematic mode' to see the entire 16:9 PS4 menu and play all of their PS4 games.

The cinematic mode supports 3 zoom levels.

PSVR users experience includes an updated meida player app for PS4 so users can see video and photos capture from 360 cameras.

Is there a link to an article about this? Because I didn't see any details as to what the cinema mode actually was earlier.

Andrew House announced it at the event.  I heard him say it live through the link Geoff posted on Twitter.  Basically, any game or movie can be streamed or watched on the cinema mode.  IGN also reported on it.  Netflix works too. 



GribbleGrunger said:
SvennoJ said:

Erm, VR headsets are 3D glasses.

I don't think it quite works the same way though. 3D glasses give you 3D when looking at a 2D screen while VR gives you 3D because you're IN the world.

3 dimentional vision is entirely about your left and right eyes getting slightly different version of the same picture based on your eyes being a few inches apart from each other.  an object that is far away is barely different and an object that is close to you is quite different.

3D glasses work by filtering out portions of the image so that the left and right eye recieve different images.  in the theater they use polarized light. 

home 3D tvs use alternating shutters.

but whatever.  VR puts the screen right in your face so that there is a screen dedicated to each eye.  so 3D viewing is basically baked into VR,.. you just have to show the correct shifted images to each eye.  no glasses required because the vr headset is the glasses.



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Better quality and cheaper than your average flat screen.

I wonder if Sony will use this selling point explicitly, given the fact that they also sell TVs.



the-pi-guy said:
GribbleGrunger said:

I don't think it quite works the same way though. 3D glasses give you 3D when looking at a 2D screen while VR gives you 3D because you're IN the world.

They are 3D, but they are a bit different.

Basically normal 3D screens work kind of like this:

1-2-1-2-1-2-1-2  (1 is one eye, 2 is the other eye)

Where half of the light is filtered some way.  Older screens can use color filtering, lots of newer screens use polarized filtering.

VR screens do 3D this way.

1-1-1-1-1-2-2-2-2-2  (1 is one eye, 2 is the other eye)

 

It is the exact same principle, the reason VR headsets can do it that way is because each eye can only get half the screen.  Whereas with 3DTVs, both of your eyes get all of the screen, but half of it has to blocked with the glasses. 

It should be doable. 

OR and Vive could function in the method you described second. They literally have 2 separate screens.

PSVR has only 1 screen and so the frame for the entire screen is calculated at once.



The_BlackHeart__ said:
Better quality and cheaper than your average flat screen.

I wonder if Sony will use this selling point explicitly, given the fact that they also sell TVs.

Is it true? That's awesome



sabvre42 said:
the-pi-guy said:

It is the exact same principle, the reason VR headsets can do it that way is because each eye can only get half the screen.  Whereas with 3DTVs, both of your eyes get all of the screen, but half of it has to blocked with the glasses. 

It should be doable. 

OR and Vive could function in the method you described second. They literally have 2 separate screens.

PSVR has only 1 screen and so the frame for the entire screen is calculated at once.

The optics divide the screen in two halfs. Each eye only sees one half of the screen, hence 960x1080 per eye.
OR and Vive have 2 seperate 1280x1200 screens, different manufacturing process.

It's directly compatible with 3D tv broadcasts from my cable provider, 2 images side by side. You can see it in 3D by staring at it cross eyed, sort of. The images are stored in two separate streams too on 3D blu-ray and depending on your tv they either get interlaced (for polorized glasses and screens) or alternated (for shutter glasses).

However the blu-ray player sends a stacked image to the tv, 1920x2205 at 24 fps. (45 pixels blank in between 2 1920x1080 images) So all the software needs to do is scale those two 1920x1080 into 1 side by side 1920x1080 frame. And probably shrink it a bit and convert for the optical distortion as you probably don't want a 100 degree fov movie screen. You probably end up at something like 720x810 useable at most in cinema mode, still nice to have the option.



SvennoJ said:
I wonder if it will support 3D blu-ray?
Or is that completely dead.

I don't see a reason why it wouldn't support 3D BR, even the phone cinema VR apps support 3D video.