the-pi-guy said:
They are 3D, but they are a bit different. Basically normal 3D screens work kind of like this: 1-2-1-2-1-2-1-2 (1 is one eye, 2 is the other eye) Where half of the light is filtered some way. Older screens can use color filtering, lots of newer screens use polarized filtering. VR screens do 3D this way. 1-1-1-1-1-2-2-2-2-2 (1 is one eye, 2 is the other eye)
It is the exact same principle, the reason VR headsets can do it that way is because each eye can only get half the screen. Whereas with 3DTVs, both of your eyes get all of the screen, but half of it has to blocked with the glasses. It should be doable. |
OR and Vive could function in the method you described second. They literally have 2 separate screens.
PSVR has only 1 screen and so the frame for the entire screen is calculated at once.







