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Sony - PSVR: Cinema Mode - View Post

sabvre42 said:
the-pi-guy said:

It is the exact same principle, the reason VR headsets can do it that way is because each eye can only get half the screen.  Whereas with 3DTVs, both of your eyes get all of the screen, but half of it has to blocked with the glasses. 

It should be doable. 

OR and Vive could function in the method you described second. They literally have 2 separate screens.

PSVR has only 1 screen and so the frame for the entire screen is calculated at once.

The optics divide the screen in two halfs. Each eye only sees one half of the screen, hence 960x1080 per eye.
OR and Vive have 2 seperate 1280x1200 screens, different manufacturing process.

It's directly compatible with 3D tv broadcasts from my cable provider, 2 images side by side. You can see it in 3D by staring at it cross eyed, sort of. The images are stored in two separate streams too on 3D blu-ray and depending on your tv they either get interlaced (for polorized glasses and screens) or alternated (for shutter glasses).

However the blu-ray player sends a stacked image to the tv, 1920x2205 at 24 fps. (45 pixels blank in between 2 1920x1080 images) So all the software needs to do is scale those two 1920x1080 into 1 side by side 1920x1080 frame. And probably shrink it a bit and convert for the optical distortion as you probably don't want a 100 degree fov movie screen. You probably end up at something like 720x810 useable at most in cinema mode, still nice to have the option.