sabvre42 said:
OR and Vive could function in the method you described second. They literally have 2 separate screens. |
The optics divide the screen in two halfs. Each eye only sees one half of the screen, hence 960x1080 per eye.
OR and Vive have 2 seperate 1280x1200 screens, different manufacturing process.
It's directly compatible with 3D tv broadcasts from my cable provider, 2 images side by side. You can see it in 3D by staring at it cross eyed, sort of. The images are stored in two separate streams too on 3D blu-ray and depending on your tv they either get interlaced (for polorized glasses and screens) or alternated (for shutter glasses).
However the blu-ray player sends a stacked image to the tv, 1920x2205 at 24 fps. (45 pixels blank in between 2 1920x1080 images) So all the software needs to do is scale those two 1920x1080 into 1 side by side 1920x1080 frame. And probably shrink it a bit and convert for the optical distortion as you probably don't want a 100 degree fov movie screen. You probably end up at something like 720x810 useable at most in cinema mode, still nice to have the option.







