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Forums - Nintendo - Pokkén Tournament Review Thread - MC: 76 / GR: 76.85%

AEGRO said:

http://www.thesixthaxis.com/2016/03/15/pokken-tournament-review/

"Pokkén Tournament’s difficulty level is probably the biggest problem it has, and in the course of the single-player game I went 68 games before my first loss, beyond the occasional over-powered appearances of boss character Shadow Mewtwo. In the scheme of things it wasn’t until I reached the fourth league that there was anything remotely like a challenge, and I finally had to think tactically, using my abilities and attacks at the right moments."

"The game’s ease was even more apparent when my four-year-old son merrily played single battles, and generally came out on top, despite not once blocking or using a Synergy Attack as his hands are too small to reach the shoulder buttons. However, he absolutely loved it, and if anything it’s perhaps best to view the single-player game as being aimed squarely at children, or as an overly long tutorial to prepare you for fighting online or in local multiplayer."

Wow, this is something major that should be patched.

 

Difficulty is only a problem if it doesn't match what the developers were going for. A four year old being able to win at this game definitely matches how it is for the mainseries games, singleplayer wise anyway. The real challenge has always come from multiplayer, and that'll definitely be the case here too.



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AEGRO said:

http://www.thesixthaxis.com/2016/03/15/pokken-tournament-review/

"Pokkén Tournament’s difficulty level is probably the biggest problem it has, and in the course of the single-player game I went 68 games before my first loss, beyond the occasional over-powered appearances of boss character Shadow Mewtwo. In the scheme of things it wasn’t until I reached the fourth league that there was anything remotely like a challenge, and I finally had to think tactically, using my abilities and attacks at the right moments."

"The game’s ease was even more apparent when my four-year-old son merrily played single battles, and generally came out on top, despite not once blocking or using a Synergy Attack as his hands are too small to reach the shoulder buttons. However, he absolutely loved it, and if anything it’s perhaps best to view the single-player game as being aimed squarely at children, or as an overly long tutorial to prepare you for fighting online or in local multiplayer."

Wow, this is something major that should be patched.

Also, 16 characters is way too low for a full priced game. Especially when the Pokemon roster is so big.

Yeah, I think that's a general issue with fighting games, that their single player mode are really, really easy. I think they should implement difficulty modes, so you could play the SP mode on hard/normal/easy modes, and you could choose which one do you want to play. I think I'll play it to get used to the controls and Pokémon, since I'm really, really bad at figthing games and I know I'll be destroyed on the online mode xDDDDD.

But they shouldn't ditch an easy mode entirely, since Pokémon has also a large child fanbase, and you can't alienate them. Just give the option to choose difficulty.



Damn, went high.



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Dravenet7 said:
StarOcean said:
I'd buy the game if there were more fighters. Theres like what, 10-12? With over 700 Pokemon you could easily make a badass roster with Pokemon like Hitmonlee/Hitmonchan/Hitmontop, Octillery, the 2 karate Pokemon from B/W, Hariyama, Gurrdurr, Pangoro, Medicham, Emboar, and many many more would be awesome!

There is 16 playable and 30 support in pairs of 2.

16 is better but theres so much wasted potential!



I think it's unfortunate that Harada and his team were not able to add more to the roster. Although I think it's cool they added characters that were either obscure or requested, there's definitely more they could've done.



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I wonder what happened to the good old difficulty settings that games used to have.

I understand having the game be fairly easy, considering the demographic the game is aimed at, but they still could have added a difficulty slider.

I wonder how Pokken Tournament will do at EVO. I'm really curious how it looks like when pros play the game.



Platforms: Wii U, New 3DS, PS4, PC

currently playing: 
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Zone: Europe (Germany)

We're in a strange world where GameSpot is the highest review.

On a better note, looks like most of the subpar reviews are all the tiny irrelevant reviews that pad out the metascore. Oh, and GamesRadar, who used to be king of reviews but in the past hear and a half has sunk to the cesspool.

Should probably end up right around SFV.



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DivinePaladin said:
We're in a strange world where GameSpot is the highest review.

On a better note, looks like most of the subpar reviews are all the tiny irrelevant reviews that pad out the metascore. Oh, and GamesRadar, who used to be king of reviews but in the past hear and a half has sunk to the cesspool.

Should probably end up right around SFV.

That should dispel the silly notion that Gamespot somehow hates Nintendo and the Wii U.



So reviews be hurtin cuz it's like SFV, thin on content?



AEGRO said:

http://www.thesixthaxis.com/2016/03/15/pokken-tournament-review/

"Pokkén Tournament’s difficulty level is probably the biggest problem it has, and in the course of the single-player game I went 68 games before my first loss, beyond the occasional over-powered appearances of boss character Shadow Mewtwo. In the scheme of things it wasn’t until I reached the fourth league that there was anything remotely like a challenge, and I finally had to think tactically, using my abilities and attacks at the right moments."

"The game’s ease was even more apparent when my four-year-old son merrily played single battles, and generally came out on top, despite not once blocking or using a Synergy Attack as his hands are too small to reach the shoulder buttons. However, he absolutely loved it, and if anything it’s perhaps best to view the single-player game as being aimed squarely at children, or as an overly long tutorial to prepare you for fighting online or in local multiplayer."

Wow, this is something major that should be patched.

Also, 16 characters is way too low for a full priced game. Especially when the Pokemon roster is so big.

The difficulty complaints are curious though as I have heard and indeed seen that the difficulty ramps up consistently as you go and eventually gets outright hard in the two final leagues.  Which does give me the sneaky suspicion that these early reviews might be littered with those who didn't finish the core content (which is only what, 12 to 15 hours?).  

The most curious thing is thatwe have a number of reviews in the 6 to high 7s range that are sighting shallowness as a flaw and another number citing overcomplexity as a flaw.