It really depends of the game, I can't choose. For example, I like exploring the Great Sea in the Wind Waker or Hyrule in Minish Cap, but I like the dungeons in Ocarina of Time and A Link the past. I loved all that stuff you do in between dungeons in Twilight Princess and Skyward Sword, like the Tears of Light/Silent Realm, or the battle against King Bubulin to save Colin, than the dungeons itself.
spemanig said:
AlfredoTurkey said:
The first Zelda's dungeons were also puzzles. Zelda 2, ALTTP... they all had puzzles. Idk what you're talking about.
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That is absolutely false outside of ALttP a little bit.
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He is not wrong. You have to solve even some puzzles to reach dungeons, like burning a burst, choosing the right path in the Lost Woods, or Ganon's dungeons is a puzzle in itself. Zelda 2 has also some of the puzzles, like the dungeon where you need to fall to the abism in a certain path.