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Forums - Gaming - 'Quantum Break' Is Financially Risky Because It's a AAA Game You Can Finish

Nem said:
naruball said:

Tell that to good games that don't sell.

Talking about risk. To make a bad game is riskier than making a good one. I didnt say making a good game = rivers of money.

Then your statement is even worse. No one makes a game thinking it's going to be bad and is willing to take the risk. Definitely not when it comes to AAA games.



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Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Instead of saying making, lets say releasing. Releasing bad games is a great way to ruin trust. Sega for example has obviously released numerous games knowing they were objectively bad. Fewer polished releases would have been more worthwhile then a lot of crap. For what its worth, crappy games hitting the market is less of an issue.

However, lets take into consideration good and great games fail as well. Games stuggling to make money isn't exclusive to bad games.



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Mr Puggsly said:
Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Instead of saying making, lets say releasing. Releasing bad games is a great way to ruin trust. Sega for example has obviously released numerous games knowing they were objectively bad. Fewer polished releases would have been more worthwhile then a lot of crap. For what its worth, crappy games hitting the market is less of an issue.

However, lets take into consideration good and great games fail as well. Games stuggling to make money isn't exclusive to bad games.

Out of curiosity, do you consider Sega games AAA games? Because I don't. Beyond, Zelda, Halo, Tomb Raider are AAA for me. Puppeteer, Yakuza, Sonic games, not as much. At least in terms of budget.  A good example would be Assassin's Creed: Unity being a good AAA game, released in a bad state.



Same goes with movies and every form of entertainment when a lot of money is invested.

There are risks, but if the product is good the risks minimize.

This article is fucking stupid.



Every game is financially risky.



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naruball said:
Mr Puggsly said:

Instead of saying making, lets say releasing. Releasing bad games is a great way to ruin trust. Sega for example has obviously released numerous games knowing they were objectively bad. Fewer polished releases would have been more worthwhile then a lot of crap. For what its worth, crappy games hitting the market is less of an issue.

However, lets take into consideration good and great games fail as well. Games stuggling to make money isn't exclusive to bad games.

Out of curiosity, do you consider Sega games AAA games? Because I don't. Beyond, Zelda, Halo, Tomb Raider are AAA for me. Puppeteer, Yakuza, Sonic games, not as much. At least in terms of budget.  A good example would be Assassin's Creed: Unity being a good AAA game, released in a bad state.

Well I look at NIntendo stuff and its hard to gauge what kind of money Nintendo spends on game development. I mean they aren't heavy on story telling, cutting edge visuals, etc. If anything, maybe they spend AAA budgets making sure their products are polished. I wouldn't be surprised if this new Zelda game is NIntendo's biggest budget title ever. A lot of Sega games last gen have been kinda ambitious but fail on gameplay.

I think Sonic games have AAA money put into them, they often just suck. But I assume NIntendo helped fun those awful Wii U games.

Sega isn't really in the AAA arena anymore. Total Warhammer might be an exception. Alien Isolation was AAA but I don't get the impression Sega wants to do more of that. Sega is fine though, doing niche stuff seems to be working for them and sometimes they make a gem like Sonic Transformed (but 3rd party developed).



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Mr Puggsly said:
naruball said:

Can't believe you're the only person in this thread who gets it.

You can't compare well established Ninty franchises (Mario and Zelda, really?) with a new IP.

The genre also plays a huge part.

Bottom line is, with Single player games you can easily beat the game in a week and trade it off. The market is then flooded with second hand copies and that seriously hurts sales. There's a reason so many single player games had multiplayer that seemed to have come out of nowhere. Tomb Raider and God of War are prime examples.

Also, you are correct. For every successful Sony game, there are at least three that either didn't make a profit or possibly made a tiny one.

We are also at a point where we see many studios (1st party included) taking less risks and sticking with established IPs.

Sony for example got a lot of praise for pumping out many IPs last gen. This just gen we're seeing a much heavier reliance on 3rd parties, less big budget 1st party developed games, and more remasters to bolster the library. But I don't complain because I understand the risks and know many of those PS3 releases didn't pay off.

What have happened to you Puggsly? I've been away for only 7 months and now I find myself agreeing with you and even admire the way you argue.

You're right about SCE taking far less risks this gen compared to the last and while that is understandable they have to keep experimenting and take risks. Because that's what me and many other gamers liked about them last gen. You will have some misses but eventually strike gold and get a hit.

For me, the many quality exclusives on PS3 is the sole reason why it was able to compete with (and eventually overtake) my 360 that had both superior OS, online and controller imo.

Luckily 2016 looks to be great for every platform.



The Fury said:
DakonBlackblade said:

The author of the article completly ignored games like Dark Souls, Bloodborne, The Witcher, Mass Effects, Dragon Age, Uncharted, The Last of Us, Until Down, Fallout, Elder Scrolls, Tomb Raider and Rise of the Tomb Raider, Batman Arkham and so many others that came out in the last few years, have a begining, a middle and an end and were all a smashing sucess.

Theres a limit to MP games, thats why for every League of Legend there are like 10 generic unsucessfull and realy bad mobas. The dude who wrote this article dont realy know what he is talking about, that or he spent the last 5 years playing some online game and didn't pay atention to anything else.

Sadly they are part of the list of games categories he listed. Dark Souls and Bloodbourne has only parts plus were big open worlds. Witcher, ME, DA, fallout, skyrim, Batman (maybe not the first one) - big open worlds. DA, Uncharted, even Tomb Raider has MP, no doubt as indicated by U4's MP, will have microtransations too.

Until Dawn - only game that does work and does fit here and it was a success. Quantum Break will be a success too. I agree with you on the last point, this guy doesn't know what he is talking about because a well made game, whether just a story with great gameplay mechanics, a platformer or a puzzle game, warrents being made else the industry will become stale when companies make games with generic MPs and an open world a game didn't need.

Original Uncharted didn't have MP and it was great, I didn't even touch the MP in 3 and while did with 2, the story alone was enough to sell the game and it is a linear path.

You can't have the cake and eat it too. The author can't say the game is a risk because it has a begining a middle and an end and them throw everything that is big but has a clear beginign middle and an end into a diferent basket. Witcher 3 might be a 200 hours game but it is 100% finite. And taked on MP is just that, taked on MP (btw Rise of the Tomb Rider and most Batamam games dont have those either), nobody bought Uncharted only because it had MP and its nice that you can invade ppl and get help if you need on the Souls series but nobody would even look From Softs way if the single player experience wasn't as awesome as it is.

The author of the article kinda tried to say single player games are dying out when its more than evident they aren't and will never die actualy, as I said theres a limit to how many MP focused games the market can handle, if someone is playing CoD for 2 years straight he isnt going to play any other online shooter. Also his logic is flawed because Quantum Break isn't a risk because its SP only, its a risk because it is AAA and therefore you invest a lot of money and if it doesn't have a lot of return you are screwed, MP focused games crash and burn as much as do SP focused ones.



DakonBlackblade said:

You can't have the cake and eat it too. The author can't say the game is a risk because it has a begining a middle and an end and them throw everything that is big but has a clear beginign middle and an end into a diferent basket. Witcher 3 might be a 200 hours game but it is 100% finite. And taked on MP is just that, taked on MP (btw Rise of the Tomb Rider and most Batamam games dont have those either), nobody bought Uncharted only because it had MP and its nice that you can invade ppl and get help if you need on the Souls series but nobody would even look From Softs way if the single player experience wasn't as awesome as it is.

The author of the article kinda tried to say single player games are dying out when its more than evident they aren't and will never die actualy, as I said theres a limit to how many MP focused games the market can handle, if someone is playing CoD for 2 years straight he isnt going to play any other online shooter. Also his logic is flawed because Quantum Break isn't a risk because its SP only, its a risk because it is AAA and therefore you invest a lot of money and if it doesn't have a lot of return you are screwed, MP focused games crash and burn as much as do SP focused ones.

I don't think that's what the author tried to say. It seems to me that what he tried to say is that in 2016 it's a huge risk to invest a ton of money on a single player game that also happens to be a new IP. It may end up selling 1m or close to that, but that's not enough for a game with a huge budget. If you look at the top 10 selling games, it's mostly mutiplayer games. That's what brings the most money (Ninty is the exception). Not games like The Order, Infamous, Until Dawn, Tearaway, Ratchet and Clank or Heavenly Sword, but Halo, Cod, Battlefield, Fifa, etc.

If memory serves, Until Dawn didn't have a huge budget and neither did Heavy Rain.

Games like Devil May Cry (even 5, if it's ever made), Bayonetta 3 etc are at a bigger risk than games with multiplayer due to the second hand market. If you look for a COD game, you'll see that it's expensive even a year after it releases, both new and used.



But you can finish it in 100 different ways.
Shouldn't that benefit?

I get the article intention, though. Online is always a saver bet. Unless you fuck up badly