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Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Instead of saying making, lets say releasing. Releasing bad games is a great way to ruin trust. Sega for example has obviously released numerous games knowing they were objectively bad. Fewer polished releases would have been more worthwhile then a lot of crap. For what its worth, crappy games hitting the market is less of an issue.

However, lets take into consideration good and great games fail as well. Games stuggling to make money isn't exclusive to bad games.



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