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Forums - Gaming - 'Quantum Break' Is Financially Risky Because It's a AAA Game You Can Finish

Robert_Downey_Jr. said:
Mr Puggsly said:

You know Sony themselves said most of their games arent profitable, I assume that was in regard to 7th gen releases.

Numerous games you mentioned arent AAA and certainly arent the same scale as Quantum Break. Also, some of IPs you mentioned havent had a new release due to modest sales.

How about Infamous and TLoU?  Btw I mentioned Nintendo ones too.  Nothing to say about those?  If they got sequels I'm thinking they were profitable.  There are more.

My point is you cherry picked successful IPs and neglect many fail.

Nintendo games featuring Zelda, Mario, generally do well. Relative to some other NIntendo IP, Metroid game do okay but not well enough to encourage Nintendo to make them frequently. That Kid Icarus reboot was deemed a failure (I liked it). Donkey Kong Country on Wii U failed. Kirby on Wii U is doing poor. Several projects Nintendo threw money at like Sonic Wii U exclusives, Bayonetta 2, Wonderful 101, Fatal Frame, and Devil's Third failed. Hence, not everything Nintendo touches is gold either.

Infamous seems to have been successful enough. TLoU is one of Sony's biggest successes. For every success you mention on PS3 I can mention like 3 duds.

Bottom line, big budget games can be risky. Naming successful games doesn't change that.



Recently Completed
River City: Rival Showdown
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CGI-Quality said:
Robert_Downey_Jr. said:
Really? Pretty sure your competitors focus a bunch on single player driven games like Zelda, Mario 3D platformers, Until Dawn, Ratchet and Clank, God of War, Heavy Rain, Beyond 2 Souls, the Order 1886, Puppeteer, Sly Cooper, and Metroid.

Indeed, and on top of that, the majority of those were risks that paid off! I doubt Quantum will have much trouble! I expect, at least, Alan Wake-esque success.

You as well neglect when those risks often don't pay off. But I don't want to turn this into a list war of misses.

Quantum Break probably has a mega budget and has no guarantee of selling a few million. Projects like that generally can't get off the ground unless a big company is willing to take the a risk.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Robert_Downey_Jr. said:

How about Infamous and TLoU?  Btw I mentioned Nintendo ones too.  Nothing to say about those?  If they got sequels I'm thinking they were profitable.  There are more.

My point is you cherry picked successful IPs and neglect many fail.

Nintendo games featuring Zelda, Mario, generally do well. Relative to some other NIntendo IP, Metroid game do okay but not well enough to encourage Nintendo to make them frequently. That Kid Icarus reboot was deemed a failure (I liked it). Donkey Kong Country on Wii U failed. Kirby on Wii U is doing poor. Several projects Nintendo threw money at like Sonic Wii U exclusives, Bayonetta 2, Wonderful 101, Fatal Frame, and Devil's Third failed. Hence, not everything Nintendo touches is gold either.

Infamous seems to have been successful enough. TLoU is one of Sony's biggest successes. For every success you mention on PS3 I can mention like 3 duds.

Bottom line, big budget games can be risky. Naming successful games doesn't change that.

I would like you to list the Sony exclusive duds please,at the 3-1 ratio you speak of.



REDZONE said:

I would like you to list the Sony exclusive duds please,at the 3-1 ratio you speak of.

I tell  you what, go look it up yourself.

You're gonna see a lot of duds and some titles that only borderline on success.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Robert_Downey_Jr. said:

How about Infamous and TLoU?  Btw I mentioned Nintendo ones too.  Nothing to say about those?  If they got sequels I'm thinking they were profitable.  There are more.

My point is you cherry picked successful IPs and neglect many fail.

Nintendo games featuring Zelda, Mario, generally do well. Relative to some other NIntendo IP, Metroid game do okay but not well enough to encourage Nintendo to make them frequently. That Kid Icarus reboot was deemed a failure (I liked it). Donkey Kong Country on Wii U failed. Kirby on Wii U is doing poor. Several projects Nintendo threw money at like Sonic Wii U exclusives, Bayonetta 2, Wonderful 101, Fatal Frame, and Devil's Third failed. Hence, not everything Nintendo touches is gold either.

Infamous seems to have been successful enough. TLoU is one of Sony's biggest successes. For every success you mention on PS3 I can mention like 3 duds.

Bottom line, big budget games can be risky. Naming successful games doesn't change that.

Can't believe you're the only person in this thread who gets it.

You can't compare well established Ninty franchises (Mario and Zelda, really?) with a new IP.

The genre also plays a huge part.

Bottom line is, with Single player games you can easily beat the game in a week and trade it off. The market is then flooded with second hand copies and that seriously hurts sales. There's a reason so many single player games had multiplayer that seemed to have come out of nowhere. Tomb Raider and God of War are prime examples.

Also, you are correct. For every successful Sony game, there are at least three that either didn't make a profit or possibly made a tiny one.



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naruball said:
Mr Puggsly said:

My point is you cherry picked successful IPs and neglect many fail.

Nintendo games featuring Zelda, Mario, generally do well. Relative to some other NIntendo IP, Metroid game do okay but not well enough to encourage Nintendo to make them frequently. That Kid Icarus reboot was deemed a failure (I liked it). Donkey Kong Country on Wii U failed. Kirby on Wii U is doing poor. Several projects Nintendo threw money at like Sonic Wii U exclusives, Bayonetta 2, Wonderful 101, Fatal Frame, and Devil's Third failed. Hence, not everything Nintendo touches is gold either.

Infamous seems to have been successful enough. TLoU is one of Sony's biggest successes. For every success you mention on PS3 I can mention like 3 duds.

Bottom line, big budget games can be risky. Naming successful games doesn't change that.

Can't believe you're the only person in this thread who gets it.

You can't compare well established Ninty franchises (Mario and Zelda, really?) with a new IP.

The genre also plays a huge part.

Bottom line is, with Single player games you can easily beat the game in a week and trade it off. The market is then flooded with second hand copies and that seriously hurts sales. There's a reason so many single player games had multiplayer that seemed to have come out of nowhere. Tomb Raider and God of War are prime examples.

Also, you are correct. For every successful Sony game, there are at least three that either didn't make a profit or possibly made a tiny one.

We are also at a point where we see many studios (1st party included) taking less risks and sticking with established IPs.

Sony for example got a lot of praise for pumping out many IPs last gen. This just gen we're seeing a much heavier reliance on 3rd parties, less big budget 1st party developed games, and more remasters to bolster the library. But I don't complain because I understand the risks and know many of those PS3 releases didn't pay off.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Oh here comes the propaganda again... you know whats risky? To make a bad game.



Mr Puggsly said:
naruball said:

Can't believe you're the only person in this thread who gets it.

You can't compare well established Ninty franchises (Mario and Zelda, really?) with a new IP.

The genre also plays a huge part.

Bottom line is, with Single player games you can easily beat the game in a week and trade it off. The market is then flooded with second hand copies and that seriously hurts sales. There's a reason so many single player games had multiplayer that seemed to have come out of nowhere. Tomb Raider and God of War are prime examples.

Also, you are correct. For every successful Sony game, there are at least three that either didn't make a profit or possibly made a tiny one.

We are also at a point where we see many studios (1st party included) taking less risks and sticking with established IPs.

Sony for example got a lot of praise for pumping out many IPs last gen. This just gen we're seeing a much heavier reliance on 3rd parties, less big budget 1st party developed games, and more remasters to bolster the library. But I don't complain because I understand the risks and know many of those PS3 releases didn't pay off.

Yeah, I have noticed that too.



Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Tell that to good games that don't sell.



naruball said:
Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Tell that to good games that don't sell.

Talking about risk. To make a bad game is riskier than making a good one. I didnt say making a good game = rivers of money.