Mr Puggsly said:
My point is you cherry picked successful IPs and neglect many fail. Nintendo games featuring Zelda, Mario, generally do well. Relative to some other NIntendo IP, Metroid game do okay but not well enough to encourage Nintendo to make them frequently. That Kid Icarus reboot was deemed a failure (I liked it). Donkey Kong Country on Wii U failed. Kirby on Wii U is doing poor. Several projects Nintendo threw money at like Sonic Wii U exclusives, Bayonetta 2, Wonderful 101, Fatal Frame, and Devil's Third failed. Hence, not everything Nintendo touches is gold either. Infamous seems to have been successful enough. TLoU is one of Sony's biggest successes. For every success you mention on PS3 I can mention like 3 duds. Bottom line, big budget games can be risky. Naming successful games doesn't change that. |
Can't believe you're the only person in this thread who gets it.
You can't compare well established Ninty franchises (Mario and Zelda, really?) with a new IP.
The genre also plays a huge part.
Bottom line is, with Single player games you can easily beat the game in a week and trade it off. The market is then flooded with second hand copies and that seriously hurts sales. There's a reason so many single player games had multiplayer that seemed to have come out of nowhere. Tomb Raider and God of War are prime examples.
Also, you are correct. For every successful Sony game, there are at least three that either didn't make a profit or possibly made a tiny one.








