| Pavolink said: I don't think a good Paper Mario sequel is an unrealistic expectation. |
At this point for the WiiU? Im just surprised its not a party game...
| Pavolink said: I don't think a good Paper Mario sequel is an unrealistic expectation. |
At this point for the WiiU? Im just surprised its not a party game...
| Pavolink said: I don't think a good Paper Mario sequel is an unrealistic expectation. |
How can you tell if it's a good or bad Paper Mario by just a tiny trailer? I mean, I've never played the franchise, so maybe I'm missing something. What's so bad about what they shown?

KLXVER said:
At this point for the WiiU? Im just surprised its not a party game... |
A party game would have requiered them to do something different. This looks like a copy paste from SS. Anyway, I'm losing hope that Nintendo will come back with the NX. Now my day 1 purchase is a wait and see approach. Not confident enough that they can do again a good Paper Mario.
Vodacixi said:
How can you tell if it's a good or bad Paper Mario by just a tiny trailer? I mean, I've never played the franchise, so maybe I'm missing something. What's so bad about what they shown? |
I'll try to explain.
In this image you can see the charm of The Thousand Year Door (NGC-2004) and the bland of Sticker Star and Color Splash:

In the case of past games, those were RPG's, well recived, with great battle systems and a nice story. At least way better than the normal Mario games. For example, in TTYD Peach becomes a vessel of a milenia witch and you have to fight with Dark Peach as the final boss. In the new ones, Miyamoto told them that the story was not important.
On top of that, they ruined the combat system for something terrible. Stickers/cards found everywhere and with only one use. Basically, a terrible gimmick, while the original ones where RPG's that you can level up. If you go to youtube you can see different strategies, some level up their badge points, other their FP or their HP, you have partners with different abilities. One of the stages in the interconnected overworld in TTYD is a battle arena where you are called The Great Gonzalez as you are pro fighter.
In conclusion, Color Splash is nothing about Paper Mario, just the name and art style.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


Vodacixi said:
How can you tell if it's a good or bad Paper Mario by just a tiny trailer? I mean, I've never played the franchise, so maybe I'm missing something. What's so bad about what they shown? |
Is kinda like Star Fox. People dont want a new Paper Mario, they want a remake of The Thousand Year Door...
It was just a bad Direct, imo. No need to make a thread to complain some people didn't like it as much as you did. These threads crop up every friggin Direct, I swear

Pavolink said:
A party game would have requiered them to do something different. This looks like a copy paste from SS. Anyway, I'm losing hope that Nintendo will come back with the NX. Now my day 1 purchase is a wait and see approach. Not confident enough that they can do again a good Paper Mario.
I'll try to explain. In this image you can see the charm of The Thousand Year Door (NGC-2004) and the bland of Sticker Star and Color Splash:
In the case of past games, those were RPG's, well recived, with great battle systems and a nice story. At least way better than the normal Mario games. For example, in TTYD Peach becomes a vessel of a milenia witch and you have to fight with Dark Peach as the final boss. In the new ones, Miyamoto told them that the story was not important. On top of that, they ruined the combat system for something terrible. Stickers/cards found everywhere and with only one use. Basically, a terrible gimmick, while the original ones where RPG's that you can level up. If you go to youtube you can see different strategies, some level up their badge points, other their FP or their HP, you have partners with different abilities. One of the stages in the interconnected overworld in TTYD is a battle arena where you are called The Great Gonzalez as you are pro fighter. In conclusion, Color Splash is nothing about Paper Mario, just the name and art style. |
So it was a pretty diverse and complex game with a lot of personality in the past (for a Mario game)... and now they have simplyfied it alot? Well, that sucks for the fans...

Vodacixi said:
So it was a pretty diverse and complex game with a lot of personality in the past (for a Mario game)... and now they have simplyfied it alot? Well, that sucks for the fans... |
Yep, you sum pretty well. Imagine all those crazy things you can't expect in a normal Mario game. Those crazy things were on the Paper Mario games. Now it's another NSMB game.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


Not me, I expected nothing more than an average direct and that's what I got.

KLXVER said:
Is kinda like Star Fox. People dont want a new Paper Mario, they want a remake of The Thousand Year Door... |
For I heard, it wouldn't be the exact opposite?. Paper Mario fans wanted something like the old ones and Nintendo gave them something compeltely different... and Star Fox fans wanted a completely new game and they got a remake of Star Fox 64 xD

Vodacixi said:
How can you tell if it's a good or bad Paper Mario by just a tiny trailer? I mean, I've never played the franchise, so maybe I'm missing something. What's so bad about what they shown? |
Allow me to jump in too. All three versions of the reveal have shown a deep lack of experience points. In Japan they showed the entire battle front to end, and the winning result is coins. To battle, at least in SS, you needed stickers. In this one you need cards. Stickers ran out - it looks like Cards run out. Battling is literally pointless in SS outside of key battles.
When you take a story-driven RPG series, take out the experience points, seemingly take out any significant story, and make the actual concept of battling a chore that you try to avoid, what are you left with? Why should fans of one even consider trying the other? It isn't like they changed the name here - they WANT old fans to buy these new PM games, as if they're remotely comparable.
It doesn't matter if the game is bad anymore (hopefully it'll make battling somewhat relevant because coins were useless in SS): It's dead to the core audience. The same core audience that bought into SS hoping it'd be good, and hated it, won't be back on this one. So now the game will sell like trash, and either the series will just die off, or they MIGHT hopefully realize that there's never too much RPG on a system nowadays.
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