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Forums - Nintendo - So... Paper Mario: Color Splash...

 

This game looks...?

Good! 217 55.36%
 
Bad 54 13.78%
 
Like garbage 69 17.60%
 
Like the spawn of Lucifer 52 13.27%
 
Total:392
spemanig said:
burninmylight said:

Star Fox Zero just gets absolutely no love, huh?

Nope. Still looks like hot garbage.

Not what the previews are saying.




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yay it's paper de blob! can't wait to colour those buildings to rescue some graydians err.. i mean toads.



IMO, it looks like a fun game, but then again I haven't played Sticker Star.



Goodnightmoon said:

Not what the previews are saying.

I don't care what the previews are saying. The game looks terrible - as terrible as the first day we saw it.



spemanig said:
Goodnightmoon said:

Not what the previews are saying.

I don't care what the previews are saying. The game looks terrible - as terrible as the first day we saw it.

I'm afraid you are so proud that even if the game turns up to be brilliant you are gonna insist saying is bad after so many moths saying is an aberration, it happened before with you know what game. So indeed: previews, critics and people opinions are not going to matter, but at least you should know that it doesnt look like the general opinion is gonna be half as bad as you say after the release. Sometimes I wonder if you think SF64 was a mess to beggin with, because that would explain a lot.




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Goodnightmoon said:

I'm afraid you are so proud that even if the game turns up to be brilliant you are gonna insist saying is bad after so many moths saying is an aberration, it happened before with you know what game. So indeed: previews, critics and people opinions are not going to matter, but at least you should know that it doesnt look like the general opinion is gonna be half as bad as you say after the release. Sometimes I wonder if you think SF64 was a mess to beggin with, because that would explain a lot.


I shat on Tokyo Mirage Sessions when it was revealed. I literally called it animu garbage. Now I want it and gleefully admit that I was wrong because the game looks fantastic gameplay wise and I'm not so close minded that I'd deprive myself of a high quality experience. I'm not too proud for shit. I just have standards. Splatoon is still shit months after launch, and no amount of foundational good ideas wipes away the game's absolute overabundance of massive and unignorable flaws. Just because you're more forgiving of a critically flawed game than I am doesn't mean the game is good.

SF64 is a relic, but it's over a decade old and was a pioneer of the 3D graphics era. It has its alibi. SF0 has no excuse. 3D games look better now, they have a longer length standard now, they have a higher narrative demand now, they control better now. SF64 is not the be all and end all of railshooters. The genre has matured for years. Kid Icarus: Uprising shit on SF64 in literally every way, and this new Star Fox should have done the same, because KI:U literally owes its existance to Star Fox.

This isn't a high quality experience. It's a glorified tech demo, literally, that was merely pressed and mutated until the words "Star Fox" became even slightly legible on the box. They didn't start this wanting to make a Star Fox game. This wasn't a passion project for Star Fox fans. They wanted to make an instruction manual/proof of concept for the gamepad because they were desperate and losing, and they slapped the Star Fox logo on it in the eleventh hour once it became clear that they actually needed to sell it. Miyamoto literally confirmed those sentiments less than 48 hours ago. It wasn't even supposed to be a Star Fox game. They cut the game's visual fidelity in half to serve a terribly awkward, yet bondbogglingly mandatory control gimmick that most players will hate at worst and tolerate at best. Instead of taking years of their time and making a dedicated and meaningful new entry in the franchise with actual intent and purpose, they went into this game with the goal of tossing it out in one year. It lacks so much ambition and heart that instead of at least giving it an original plot with modern writing standards and new possibilities for world building, they are literally remaking the same story for the third time using largely the same script. And it looks to be an hour long game at most, "replayability" be damned, launching at $50 in 2016.

The Order was five times longer, looks way better both graphically and artistically, had an actual original story even if it sucked, had a control scheme not made for two people on one controller, and it still rested at average scores of 5s and 6s. I'm chomping at the bits to see how some reviewers try and spin this game in light of this.

Nintendo KNOWS how to make a high quality, modern arcade shooter with actual heart, soul, and spirit. Their last one came out less than 5 years ago and was even SUPPOSED to be a Star Fox game. I'm not going to just turn a blind eye to this kind of unacceptable, cynically made garbage just because you all choose to, and I am far from alone in that sentiment.



spemanig said:
Goodnightmoon said:

I'm afraid you are so proud that even if the game turns up to be brilliant you are gonna insist saying is bad after so many moths saying is an aberration, it happened before with you know what game. So indeed: previews, critics and people opinions are not going to matter, but at least you should know that it doesnt look like the general opinion is gonna be half as bad as you say after the release. Sometimes I wonder if you think SF64 was a mess to beggin with, because that would explain a lot.


I shat on Tokyo Mirage Sessions when it was revealed. I literally called it animu garbage. Now I want it and gleefully admit that I was wrong because the game looks fantastic gameplay wise and I'm not so close minded that I'd deprive myself of a high quality experience. I'm not too proud for shit. I just have standards. Splatoon is still shit months after launch, and no amount of foundational good ideas wipes away the game's absolute overabundance of massive and unignorable flaws. Just because you're more forgiving of a critically flawed game than I am doesn't mean the game is good.

SF64 is a relic, but it's over a decade old and was a pioneer of the 3D graphics era. It has its alibi. SF0 has no excuse. 3D games look better now, they have a longer length standard now, they have a higher narrative demand now, they control better now. SF64 is not the be all and end all of railshooters. The genre has matured for years. Kid Icarus: Uprising shit on SF64 in literally every way, and this new Star Fox should have done the same, because KI:U literally owes its existance to Star Fox.

This isn't a high quality experience. It's a glorified tech demo, literally, that was merely pressed and mutated until the words "Star Fox" became even slightly legible on the box. They didn't start this wanting to make a Star Fox game. This wasn't a passion project for Star Fox fans. They wanted to make an instruction manual/proof of concept for the gamepad because they were desperate and losing, and they slapped the Star Fox logo on it in the eleventh hour once it became clear that they actually needed to sell it. Miyamoto literally confirmed those sentiments less than 48 hours ago. It wasn't even supposed to be a Star Fox game. They cut the game's visual fidelity in half to serve a terribly awkward, yet bondbogglingly mandatory control gimmick that most players will hate at worst and tolerate at best. Instead of taking years of their time and making a dedicated and meaningful new entry in the franchise with actual intent and purpose, they went into this game with the goal of tossing it out in one year. It lacks so much ambition and heart that instead of at least giving it an original plot with modern writing standards and new possibilities for world building, they are literally remaking the same story for the third time using largely the same script. And it looks to be an hour long game at most, "replayability" be damned, launching at $50 in 2016.

The Order was five times longer, looks way better both graphically and artistically, had an actual original story even if it sucked, had a control scheme not made for two people on one controller, and it still rested at average scores of 5s and 6s. I'm chomping at the bits to see how some reviewers try and spin this game in light of this.

Nintendo KNOWS how to make a high quality, modern arcade shooter with actual heart, soul, and spirit. Their last one came out less than 5 years ago and was even SUPPOSED to be a Star Fox game. I'm not going to just turn a blind eye to this kind of unacceptable, cynically made garbage just because you all choose to, and I am far from alone in that sentiment.

You try so hard to the point where no one really cares anymore. Lmao.



[Switch Friend code: 3909-3991-4970]

[Xbox Live: JissuWolfe]

[PSN: Jissu]

Paatar said:

You try so hard to the point where no one really cares anymore. Lmao.

Everyone cares. If they didn't, they'd ignore me. You being the prime example.

Prove me wrong. Either way, I'm about to prove me right. Lmao.



I think it looks good. I'm really excited for it.



spemanig said:
Paatar said:

You try so hard to the point where no one really cares anymore. Lmao.

Everyone cares. If they didn't, they'd ignore me. You being the prime example.

Prove me wrong. Either way, I'm about to prove me right. Lmao.

Nah. Notice how most people do ignore you, and I'm just that one person that needs to tell you the majority doesn't care anymore. Lol. Someone's gotta say it.

 

and FYI, if you were right, you would have no need to continue replying to me because you would have just ignored me. So uh. Yeah. You just proved yourself alright. Proved yourself wrong. Lol



[Switch Friend code: 3909-3991-4970]

[Xbox Live: JissuWolfe]

[PSN: Jissu]