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Forums - Gaming - No Man's Sky Previews, Info And Launch Date

Bryank75 said:

It is kinda sweet that he is so worried about all these PS4 games. 

:-?

....

 

More worried games won't meet my standards.



Hmm, pie.

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Not sure if anyone mentioned his but it looks like the game is not launching with VR.



Mr Puggsly said:
Aeolus451 said:

What do you mean?

What do you do.

I hear you explore many randomized planets but what is the gameplay about? What's the goal for the player.

Well, it's a FPS/flight sim gameplay wise. The main goal is to reach the center of the galaxy but how you do it and at what pace is up to. You can be a space explorer, space pirate, space trader, meet aliens, save the galaxy. I think the game pretty much allows you do what you want or be what you want. I'm sure it's like other open world games where you can  stop or progress in the main story arc whenever you want. I don't think it will be like star wars in sense of how populated the alien worlds were. The game also has some survival elements and "on your own" element. I honestly think the game will be alot of fun.  



GribbleGrunger said:

Are there any PS4 games you like or don't have 'worried' about?

Bryank75 said:

It is kinda sweet that he is so worried about all these PS4 games. 

Please don't belittle someone just because of their opinion of a game.

Try to contribute to a more healthy and constructive discussion.

 



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

http://www.amazon.com/No-Mans-Sky-Limited-Edition-PlayStation/dp/B01CINIAKS/ref=zg_bs_videogames_1

 

DAT #1 Spot on the Amazon 100 THO! (Limited Edition)

 

For a game that releases on June 21st, it is fucking amazing that it is positioned that high honestly.

For comparison sake:

No Mans Sky Standard Edition - #8

The Division - #18

Dark Souls III - #27

Uncharted 4 - #34

Quantum Break - #122 (Not Good)

 

P.D. l0l at the people saying that the game will fail at full price.



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Dr.Henry_Killinger said:
Mr Puggsly said:
Its a nice looking game, but what is the gameplay?

Minecraft in Space

 

I'd say it's closer to Starflight from 1986.

 

And yes I would pay full price for this game.  



Feel free to check out my stream on twitch 

AEGRO said:

http://www.amazon.com/No-Mans-Sky-Limited-Edition-PlayStation/dp/B01CINIAKS/ref=zg_bs_videogames_1

 

DAT #1 Spot on the Amazon 100 THO! (Limited Edition)

 

For a game that releases on June 21st, it is fucking amazing that it is positioned that high honestly.

For comparison sake:

No Mans Sky Standard Edition - #8

The Division - #18

Dark Souls III - #27

Uncharted 4 - #34

Quantum Break - #122 (Not Good)

 

P.D. l0l at the people saying that the game will fail at full price.

Impressive!

Didn´t expect that...




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The PS5 Exists. 


Ok the physical edition of the game sold out in matter of hours.

This is going to be one of the greatest hits of the year.




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Info from Reddit:

If there are other articles out there saying interesting things that I totally missed, then please let me know! Also please feel free to post your own stand out quotes.

http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered

-Blueprints can be found at downed ships

our death sending us to a space station where once again it's hard not to slow the pace and just take it all in. There are surprising little incidentals - chairs that can be spun in one of its rooms, or the lamp that can be switched on and off, much to the annoyance of the alien trader who watches on in bafflement at our dumb wonder at it all.

http://www.ign.com/articles/2016/03/03/no-mans-sky-ps4-hands-on-the-real-game-begins-to-reveal-itself

-You can recharge your thermal shields with elements.

It’s a space station. I walk down one of two hallways – one on either side – and find another shop terminal. I walk to the other side and find three person-sized tubes; here they act as save points. At the far end of the small room is a porthole window. I approach it and gaze outward into space. The scene is mostly red – maybe from a sun, maybe it’s just a planetary anomaly – and stare at a planet in the foreground. The bottom half is shrouded in darkness. A few ships zoom by in-between the planet and I. Murray says that my targeting reticule currently hovering over the planet approximately represents the size of the large area I just got done exploring down on the surface. It’s a mind-bending thought.

“My favorite thing in the whole game is this window,” Murray muses.

Cool tidbits we're getting about the space stations

As such, you’ll have to scrounge for resources that can be used for so many different things, from recharging your thermal suit to upgrading weapons or your ship to creating a bypass chip that will allow you to hack a building’s landing terminal and steal a ship.

http://www.gamespot.com/articles/how-to-play-no-mans-sky-a-detailed-breakdown/1100-6435316/

In my playthrough, I broke into a factory with a shielded door, sounding an alarm, which if memory serves earned me a two-star wanted level. By a stroke of luck I accessed the factory core to switch off the alarm. As your crime notoriety increases, the music--composed by post-rock group 65daysofstatic--dynamically builds..

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  • Due to the natural hazards of each planet, players will benefit by observing their surroundings carefully. Finding caves and other areas to shield them from extreme temperatures, for example, is crucial.

  • Binoculars allow you to look in the distance and mark key objects on your radar, similar to the tagging system in Metal Gear Solid V.

  • Waypoints and beacons, if found, will give you a wider view of your surroundings, much like the synchronisation swoops in Assassin's Creed.

  • The majority of your surroundings are destructible, and often it's strategically advantageous to blast holes in the planet. Opening up the floor will sometimes reveal caves and vast catacombs beneath you (more shelter). Shooting plutonium crystals, meanwhile, will break free some of the element to take with you, but also triggers a wanted level. Metal doors can be blown open with enough sustained force; this triggers a two-star wanted level, at least.

  • Weapons are customisable, meaning they can adapt to a role that best suits each player's taste. Murray: "If I am a trader, for instance, I might have my weapon very much focused towards mining. A survivalist may customise it completely differently."

  • Tech blueprints, product blueprints, and scrap parts can be scavenged from crashed ships, factories, and so on. You can install these blueprints in your gun, suit, or ship.

  • An unknown number of races and factions exist in this universe, and members of each will speak to you in their own language. The text is gobbledegook at first, which means that decision-tree conversations can only commence if you make wild guesses.

  • However, dotted across each planet are monoliths. These giant tablets with alien calligraphy function like the Rosetta Stone. Discovering them will further increase your language skills, meaning that more of each race's speech text will be translated into English. At some point you will be able to make calculated guesses about what each faction representative is saying to you ("Can XXX XX offering XX XXX technology?"), and later your conversations will be fluent.

  • Monoliths also teach you some lore about each race. Additionally, sleeping in front of them will restore your health.

  • Each race has its own technologies, such as different types of ships and suits. The only creature I encountered appeared to be an android, and my guess is that it was in awe of my presence.

  • When conversing, choosing the right option can make races happy. Frequent interactions can raise your reputation within each faction. Friendly factions can open up trading options, and even offer items such as upgraded weapons. The races who you befriend will help you in their own specialised field--one could be skilled in the sciences, for example, meaning your bond will increase some of your tech skills.

  • Players have a standing with each of the races, who have their own relationships and rivalries with each other, much like in Civilization.

This gamespot article has so much good stuff right now.

  • As you fly towards planets, you're given calculations on how long it'll take to enter the atmosphere.

  • Befriending races that possess strong science skills can help you discover more advanced space ships. Resource gathering and trading can also help you acquire technologies such as a boost drive, hyper-drive, and a mini-jump drive, which are powered from other minerals you find.

  • You can find and enter space stations. The interior that I saw was very Halo in terms of aesthetics, with basic panels and bare metal walls and flooring. These stations act as save points and trade areas. Some also have small windows, which allow you to observe planets floating by.

  • When on planets, you can create an EMP device by mixing silicon and plutonium. With this placed on a docking computer, you can call your ship. Or you can go find it.

http://www.theverge.com/2016/3/3/11152396/no-mans-sky-preview-sean-murray-interview-ps4-pc

True to the game’s promise, the new planet couldn’t be more different than the ice world I came from. Sweltering temperatures force me to dismantle my thermal protective layer, and rolling hills stretch out into the distance.

http://www.pushsquare.com/news/2016/03/hands_on_ps4s_no_mans_sky_is_gorgeous_ginormous_and_potentially_great

In our demo, we needed to create an EMP in order to override a docking station and call in our ship; a swift combination of two substances lifted straight from the Periodic Table got the job done.

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One neat touch, however, is that they'll all speak different languages, and you'll gradually pick up on the meaning of words by exploring their planets; fail to take the time to pick up on the local lingo, however, and you'll find communication more difficult. This can be particularly problematic in trading scenarios, where picking the wrong option due to a misunderstanding may find you on the receiving end of a blaster to the rear.[/QUOTE]

http://www.psnation.com/2016/03/03/hands-on-with-no-mans-sky/

Since most planets are planets that have been undiscovered, the game does not feature a mini map. You will have to rely on your scans to tell you where to go. It’s a smart design choice to forgo a minimap as it makes sense that there would be no map for a place that is undiscovered.

I mean, I can see why they wouldn't want a minimap, but if that's their reason then I'm a bit confused. What about the planets that have intelligent NPCs on them? I feel like there should be a way to get a minimap from them that covers a given area.

With that said, the game is quite challenging, especially in the early going. It might take a while before players are upgraded enough to put up a good fight on land and in space against the NPC characters. Add that to the environmental elements and this might be a challenging game to some people and potentially a slow burn in upgrading a character to a mighty space pirate.

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The worlds are so huge and beautiful that I just wanted to walk around and find what they had hidden. I was directed to shoot the ground at one point and when I did I came across a whole network of caves hidden beneath the planet’s surface and it blew my fucking mind

http://arstechnica.com/gaming/2016/03/no-mans-sky-finally-charts-its-star-path-with-major-gameplay-reveal/

Like other recent open-world adventures, No Man’s Sky asks you to endure dangerous conditions like scorching heat, toxic rain, torturous freezes, or other, even odder environmental perils. Unlike other games in the genre, though, the survival conditions tend to vary wildly just by flying one planet over.

https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/

For this demo the game has actually been slightly altered. As Murray puts it, the developers had increased the number of resource crates and things “because we’re supposed to sit down with someone like yourself for half an hour and get a feel for a game that needs to be sat and played for five hours.” He uses The Long Dark as a reference point. Players will probably die a lot to begin with as they get to grips with the systems and environments.

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I ask whether the sentinels and the alien NPCs affect the idea of discovery in the game. “Star Trek would be a very boring show if they just landed on one undiscovered planet after another,” Murray points out. “The key thing with Star Trek is ‘where no man has gone before’. It doesn’t bother me that much that an alien created by the computer may have visited this place before. I think that’s fine and the trade-off there is we want a living, breathing universe.”

https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/2/

Encouraging players to move is also the reason the game currently doesn’t have temporal aspects like seasons or the deaths of suns or different biomes on a planet. “I don’t want [players] to be just staying on one planet. I think some people will but I don’t want people being like, ‘I can’t leave this until I’ve gone to the North Pole!'”

That’s not to say ideas and mechanics beyond the core set haven’t been discussed. “It kills me a little bit because we had to cut a lot of those ideas. They’re not gone but they’re kind of in a box,” says Murray. If the game is successful the team might be able to look into the box and reassess some of the ideas but for now it’s the core set of survival, exploration, trading and combat.

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There’s also supposed to be this low-level encouragement to head towards the centre of the universe. It’s kind of an aim in the game, although not one that that team are pushing hard. Moving towards the centre you’ll find a reasonably linear improvement in terms of better tech, better ships, more valuable resources so that rewards heading inwards and I’m guessing most players will start to drift that way even if they’re not deliberately racing towards the point.

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“The person playing just before you did not have that experience. I must admit,” says Murray. “I sat there watching, feeling really pained because it’s somebody walking around quite a barren planet, then we were really lucky at the the end that he came across this crazy, weird-looking creature and that made his playthrough. If that hadn’t happened he probably would have walked away and written about how No Man’s Sky was dead boring. It kills me – it’s a really hard game to demo.”

http://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/

In another example, when I blew open the doors of an alien factory to raid it for resources, I set off an alarm that brought the robo-cops running. There was a terminal inside I could interact with, and if I'd been able to read what it said, I could have easily shut down the alarm and gotten back to raiding. But since I couldn't read it, I picked the wrong answer and locked the alarm in the "on" position, which made for a rough time.

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very player will start on a uniquely random planet with no resources to their name, so your first few hours will be spent extracting materials from the environment to build your first hyperdrive and get out into the galaxy (and this will take some players longer than others, depending on the richness of the planet they start on). But Hello says that once you've got your basic gear in place, it would be viable to largely focus on working the markets, buying low and selling high to get the resources you need, rather than scrounging them planet to planet.

https://blog.eu.playstation.com/2016/03/03/how-no-mans-sky-fills-its-universe-with-lore-language-and-intelligent-life/

Sean goes onto explain that there is real value in developing relationships with these characters. If you make the effort to learn the language of a particular race and interact with them regularly, your standing with them will increase. If you’re tight with a particular race, they’ll duly give you preferential treatment – cheaper prices perhaps, or better equipment. Indeed, if you want to buy a better ship that might allow you to travel to more distant star systems, you’ll need to cosy up with these factions.

“If you’re playing the game for exploration’s sake, you might want to focus on that race. But if you’re playing the game and all you want to do is kill things, there are more military-based races, so you might want to try and become friends with them.”

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As aforementioned, there are a number of races in the game, and each speaks their own unique language. So, how long is it going to take the average player to wrap their tongues around a foreign dialect to the point of fluency?

“It depends how much you’re seeking it out. Even if it’s all you do, you’re definitely talking hours and hours of play to learn a language. But I think most players will never become fluent, unless it’s specifically something they’re seeking out.

“And there’s an element of fun to that! I like some of the silliness that ensues.

“Say you were to go into a farming building, and there are some instructions on the wall written in an alien language telling you how to run the machinery. You could make sure you have the necessary language skills to make sense of it, or you could just run up to the console and randomly press buttons. Take the latter approach and the sign could read, ‘DEFINITELY DO NOT PRESS THE RED BUTTON”, and you wouldn’t know it. That’s fun to me!”

It’s probably important to stress that the interactions you have with these NPCs are reasonably light. No Man’s Sky is not a narrative-driven RPG with a script to follow – it’s procedural, and enormous on a scale that is impossible to properly comprehend. Don’t expect contained quest lines à la, say, Mass Effect.

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“Having said that, being No Man’s Sky, there is a procedural element to your interactions. The AI you talk to will know the name of the planet you’re on and will reference it. They’ll reference wanting certain things based on the environment they’re in. They’ll know if it’s cold, or hot, or whatever. You’ll see a reasonable amount of variety – it’s not just pre-baked dialogue.”

Before all of you who failed French class at school start getting a little nervous, No Man’s Sky is not expecting you to learn complex grammar, syntax, verb forms, pronunciation and so forth. To take a simplistic view of it, the languages are more like codes to decipher – generally speaking, you’re simply replacing a word for a word. That was a deliberate decision, made in order to foster a sense of collaboration and coordination amongst the game’s community of players. If you figure out what a particular word means, you can paste it up online and share the knowledge.

“Some of the languages – well, one in particular – is much harder to learn than the others,” Sean adds. “I think it will probably only be possible for people to decipher some of the dialogue by working together online.

....

“I don’t expect to find people meeting at conventions and speaking one of our languages. That would be awful; please don’t do that!

http://www.gameinformer.com/games/no_mans_sky/b/playstation4/archive/2016/03/03/exploring-the-galaxy-firsthand-in-no-man-s-sky.aspx

In the immediate term, the gameplay loop focuses on staying alive long enough to continue your journey. Remember that -163 degrees Celsius planet? Well, you have a shield technology that slowly falls away as you explore the planet. To recharge it, you need more resources. But there are challenges inherent to finding them; as it’s not as simple as just picking some plant. You probably need a better weapon, and on this planet there are NPCs that you could trade with, if you could speak to them. If you find artifacts out in the world, or even just chit-chat with the various life forms throughout the universe, you can learn their languages and increase your ability to trade or purchase items.

In other cases, you may run across a refinery that has a locked door. You could hack that door if you have the right technology, but a good old fashioned gun will blow the entrance wide open. Whenever you attack anything on a planet or in space for that matter, you raise your wanted level, much like in Grand Theft Auto. If you’re on a planet when that happens, it draws the attention of the sentinels, a self-replicating robot army. That means if you blow that door open, you need to get inside, download the plans for a new technology, and then get out of range and off the planet before the sentinels overpower you.

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In my time with the game, I spent a lot of time wandering the surface of Bulari V, scanning animals and looking for resources. I built a grenade that could deform the world, which is useful for finding caves, but all I managed to do was dig a hole. I recharged my shield numerous times, one time in a bit of a panic. Bringing up the item creation interface doesn’t pause the game, which means you may sometimes be racing to complete the job as the cold of the planet tries to kill you. I managed to fight off death in time, and I also found a lot of artifacts and learned a lot of alien words, an experience I found oddly engaging.

After some time planetside, I hopped in my space ship and headed into orbit. I could have entered the space station, as they do have interiors. Instead, I decided to rob a space freighter and run to a far-off planet before the vastly more powerful fleet destroyed me. On this new planet I tried to avoid most of the indigenous creatures, but of course, one of them had to come after me; creatures become particularly aggressive at night. I shot and killed it with the mentality of kill or be killed. This brought the sentinels, who arrived to check out the situation. They didn’t attack because I didn’t start it, but they decided to follow me around for a bit while I explored the planet. Their presence certainly made the decision to blow something up a lot more difficult.



 

The PS5 Exists.