ohmylanta1003 said:
I know what an actuator is. I use linear ones in some of my prosthetics. Also, regardless of what motor you use, it's not practical in any way, shape, or form.
Edit: From what I've seen, a magnetic actuator can not move the joystick in any direction. It would only be able to do it forward/backwards and you would require additional equipment to do anything different.
https://www.youtube.com/watch?v=m7h6VfcQDIM
Edit2: You said you don't need motors. Then you suggested an actuator. Then you said it's a motor. So...what's up with that?
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Then you haven't read everything. There have been a few leaps and bounds in magnetics over the last few years which allows for compact omni-directional actuators.
This is going to be one of those things where we will have to wait on Nintendo to see what's up.
It could just be a tiny motor that increases in vibrational intensity.
As for Edit 2: You knew what I meant, but let's not delve into the world of boring semantics, shall we?
HoloDust said:
Yeah, I can't remember what was that number for VLIW5 efficiency (and too lazy to google), it was AMD's offical paper IIRC, something around 3.7 out of 5 where firing in usual workload, and that was the reason why they moved to VLIW4. Anyway, I was comparing it to GCN and exactly why I said it's at least 6x due to PS4's 1.84TFLOPS are in GCN and (at best) 352GFLOPS of WiiU are VLIW5 (or at best VLIW4).
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Anandtech did a thorough Analysis of it too.
As time went on, games were starting to be built with Direct X 10 and 11 in mind, and units started to go un-used.
VLIW excelled with Direct X 9 games though.
But that's not exactly helping the Wii U's case. Haha
Thunderbird77 said:
These aren't the numbers we have because they're nof official AND confirmed inncaurate by the people who talked about it in the first place. Wii U's power is much above ps360, has more ram, and even ps4 and x1 cpu's are weaker than ps3. But wii u, ps4 and x1 cpu's are way ahead of xX360's.
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Funny. In CPU demanding scenario's the Xbox One and Playstation 4 far exceeded the Playstation 3.
Take Battlefield for example which allowed for a larger amount of players in a match.
The Playstation 3 was good at one type of math, it was a monster. Everything else it was mediocre at, AMD's chip however is balanced and essentially "Good at everything".
However, game engines don't use one type of math, they use floating points, integers and variations of that, which is why the Playstation 3's CPU is in-fact inferior.
The E6760 rumor should be taken with a grain of salt.
For one... That means it is based on the Turks/Turks XT core... Which means it has a semi-decent geometry engine.
Unfortunately the games have thus far shown it not to be the case, which lends credability to it being a GPU derived from an inferior older generation.
Carrizo would be a good choice, it is highly efficient (For an AMD cpu), cheap and "good enough".
It's still a low-end CPU, would be nice if a console manufacturer would take CPU performance seriously for once.
But there is something better that AMD can offer. Zen.
Due for release later this year, would offer significantly better performance and be energy efficient. (If built at 14nm.)
Should be at a stage where it could be used in designs such as a low-end/mid-range SoC for consoles like the NX, that would give it a leg-up on the Xbox One and Playstation 4, in tasks that can take advantage of the CPU anyway.
GPU's have also come a long way... Polaris (Aka. The next generation of AMD GPU's) will also be ready this year, should be more efficient than the GPU's in the Xbox One and Playstation 4.
All in all, Nintendo could build a console faster than the PS4 without much hassle and still come in at the same cost if they play their cards right, just being "almost" as fast as it's competitor which is only half as fast is probably not going to cut the mustard.