Yeah, I've had moments where I get hit on percentages below 10, and miss on 90 and above. It's dumb and ridiculous... T_T



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Dance my pretties!
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Yeah, I've had moments where I get hit on percentages below 10, and miss on 90 and above. It's dumb and ridiculous... T_T



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Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
| RolStoppable said: If it's anything like in Awakening (and it should be), the random numbers are created long in advance, not at the time you perform an action. This means that if you execute the same chain of commands from a save that was made during a chapter, the results will be the same. Switch up the order or amount of actions and things will play out differently. Note that merely moving your units does not advance the random numbers, you'll have to enter battle. |
Pretty sure it's been like this since at least FE4.

This is off topic, but I don't really want to make a thread for this.
I plan on getting Fates eventually. When I do, I want to play on Classic mode. Here's my dilemma, though. So in Classic mode, characters die permanently. That's great. I want that. It raises the emotional tension and makes for a more immersive experience. Here's the issue: Whenever I here about other people playing classic mode, they always talk about losing people and then restarting. Now obviously that's a cop-out and if you're doing that, you shouldn't be playing Classic mode at all (or Fire Emblem in my opinion), but is this a necessary evil? Like is it possible to lose so many companions that you can't progress anymore? I'm fine with losing all my characters if that's the experience I'm meant to have, but I obviously want to be able to complete the actual game.
I've never played FE, btw. How does it work?
| spemanig said: This is off topic, but I don't really want to make a thread for this. I plan on getting Fates eventually. When I do, I want to play on Classic mode. Here's my dilemma, though. So in Classic mode, characters die permanently. That's great. I want that. It raises the emotional tension and makes for a more immersive experience. Here's the issue: Whenever I here about other people playing classic mode, they always talk about losing people and then restarting. Now obviously that's a cop-out and if you're doing that, you shouldn't be playing Classic mode at all (or Fire Emblem in my opinion), but is this a necessary evil? Like is it possible to lose so many companions that you can't progress anymore? I'm fine with losing all my characters if that's the experience I'm meant to have, but I obviously want to be able to complete the actual game. I've never played FE, btw. How does it work? |
Yes, it is possible to have progress halted, especially in the early goings. Towards the middle of the game though you begin to accumulate enough units that, unless you're losing them 2 or so per chapter, you'll be fine to finish the game.
For this reason I personally don't allow units to die until they promote(roughly 1/3 through the game), otherwise you're stuck with "replacements" that the game gives you that are maybe half as strong as a unit you trained up yourself.
How does it work is very vague. What do you want to know?
"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"
| spemanig said: This is off topic, but I don't really want to make a thread for this. I plan on getting Fates eventually. When I do, I want to play on Classic mode. Here's my dilemma, though. So in Classic mode, characters die permanently. That's great. I want that. It raises the emotional tension and makes for a more immersive experience. Here's the issue: Whenever I here about other people playing classic mode, they always talk about losing people and then restarting. Now obviously that's a cop-out and if you're doing that, you shouldn't be playing Classic mode at all (or Fire Emblem in my opinion), but is this a necessary evil? Like is it possible to lose so many companions that you can't progress anymore? I'm fine with losing all my characters if that's the experience I'm meant to have, but I obviously want to be able to complete the actual game. I've never played FE, btw. How does it work? |
I'm a hardcore Fire Emblem fan, and admit to doing this same thing, so of course I'll contend with the bolded. It really depends on how you want to play the game...because the nature of the RNG (which this thread is about), means that there's a chance you'll lose units for some pretty absurd chances. If a unit dies towards the end of a long fight because I made a serious error, I might just let it go. If a unit dies because the enemy nailed a 0.0013% and got two critical hits in a row on my General? Of course I'll restart after something like that. Though I might just restart if I really like the character, or am aiming for a 100% playthrough; meaning that any unit death is the same as a Game Over for me.
As for your question...it depends how often you're losing units. I had a friend who was new the franchise attempt Awakening, and lost interest because half his army had died halfway into the game, and his remaining units were too weak to continue. So you really should be careful not too lose too many of your key players, because it'll be a pain later on. Play the game how you want...but don't be afraid to restart if your mistakes are having a serious impact on your overall team.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334
| IkePoR said: Yes, it is possible to have progress halted, especially in the early goings. Towards the middle of the game though you begin to accumulate enough units that, unless you're losing them 2 or so per chapter, you'll be fine to finish the game. For this reason I personally don't allow units to die until they promote(roughly 1/3 through the game), otherwise you're stuck with "replacements" that the game gives you that are maybe half as strong as a unit you trained up yourself. How does it work is very vague. What do you want to know? |
Oh you answered my question. I was asking how the permadeath works mechanically. Thanks! I'll try to keep that in mind. I have no idea what promote means, but ummmm I'll figure it out, I guess.
| Super_Boom said: I'm a hardcore Fire Emblem fan, and admit to doing this same thing, so of course I'll contend with the bolded. It really depends on how you want to play the game...because the nature of the RNG (which this thread is about), means that there's a chance you'll lose units for some pretty absurd chances. If a unit dies towards the end of a long fight because I made a serious error, I might just let it go. If a unit dies because the enemy nailed a 0.0013% and got two critical hits in a row on my General? Of course I'll restart after something like that. Though I might just restart if I really like the character, or am aiming for a 100% playthrough; meaning that any unit death is the same as a Game Over for me. As for your question...it depends how often you're losing units. I had a friend who was new the franchise attempt Awakening, and lost interest because half his army had died halfway into the game, and his remaining units were too weak to continue. So you really should be careful not too lose too many of your key players, because it'll be a pain later on. Play the game how you want...but don't be afraid to restart if your mistakes are having a serious impact on your overall team. |
Hmmm okay. The thing is, the only reason I'm interested in playing this game is for the permadeath mechanic. I want the full consequences of my actions to be weighed upon me, but I also want to be able to finish the game. What makes this game interesting to me now is the idea that you can get to know these characters, but are motivated in a way that mirrors real life because the stakes are so high. Even if a character I like dies because of a shit crit or something, I want to feel that, because that feeling will be real. I want to feel that motivation of being emotionally afraid that a character I invested time and emotion into has their life in my hand. In real life, people die of unfair causes, and you just have to deal with it. The fact that FE tackles these feelings so accurately (allegedly) is the sole reason I'm interested now, because I don't typically like SRPGs or, ummm, anime life/date sims...?
But what I do like are interesting game mechanics, and I feel like I can learn a lot from playing one of these games. I don't mind the game being difficult. I just want to be able to beat it without tearing my hair out because all my party members died.
And do clarify, this is all considering I even have that much trouble.
| spemanig said: Hmmm okay. The thing is, the only reason I'm interested in playing this game is for the permadeath mechanic. I want the full consequences of my actions to be weighed upon me, but I also want to be able to finish the game. What makes this game interesting to me now is the idea that you can get to know these characters, but are motivated in a way that mirrors real life because the stakes are so high. Even if a character I like dies because of a shit crit or something, I want to feel that, because that feeling will be real. I want to feel that motivation of being emotionally afraid that a character I invested time and emotion into has their life in my hand. In real life, people die of unfair causes, and you just have to deal with it. The fact that FE tackles these feelings so accurately (allegedly) is the sole reason I'm interested now, because I don't typically like SRPGs or, ummm, anime life/date sims...? But what I do like are interesting game mechanics, and I feel like I can learn a lot from playing one of these games. I don't mind the game being difficult. I just want to be able to beat it without tearing my hair out because all my party members died. And do clarify, this is all considering I even have that much trouble. |
The mechanics are interesting, which is why I love the franchise so much...it's just also doubly hard when a single little mistake has the potential to ruin a perfect 60+ hour playthrough, which is what kills me. Though again...it really comes down to what you can handle. I just don't think there's any shame in taking another attempt to keep your favorite units alive, just with a different plan of attack. Trial and Error have been my best friends in getting acquainted with this particular genre.
The last 3DS title gave you tons of characters, so your style of playthrough should be fine...just keep in mind that units that join later in the game usually tend to be weaker than equivalent characters that joined earlier but were trained up. If you were to compare it to..say Pokemon, it's like if you lost a Pidgey on a Nuzlocke challenge before it evolved, and the only flying type you had access to for the rest of the game was a Far'fetchd. Very extreme example...but it's a real shame to lose all that potential when your replacement is so underpowered in comparison.
Though I'm not a real Pokemon expert...so maybe that comparison doesn't make sense. :P

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334
| Super_Boom said: The mechanics are interesting, which is why I love the franchise so much...it's just also doubly hard when a single little mistake has the potential to ruin a perfect 60+ hour playthrough, which is what kills me. Though again...it really comes down to what you can handle. I just don't think there's any shame in taking another attempt to keep your favorite units alive, just with a different plan of attack. Trial and Error have been my best friends in getting acquainted with this particular genre. The last 3DS title gave you tons of characters, so your style of playthrough should be fine...just keep in mind that units that join later in the game usually tend to be weaker than equivalent characters that joined earlier but were trained up. If you were to compare it to..say Pokemon, it's like if you lost a Pidgey on a Nuzlocke challenge before it evolved, and the only flying type you had access to for the rest of the game was a Far'fetchd. Very extreme example...but it's a real shame to lose all that potential when your replacement is so underpowered in comparison. Though I'm not a real Pokemon expert...so maybe that comparison doesn't make sense. :P |
No, that's fair! Thank you!
According to my friends over at Serenes Forest, it isn't just me.
http://serenesforest.net/forums/index.php?showtopic=61073&hl=
"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"