elektranine said:
Actually Splatoon had only a tacked on single player mode with not much of a story and at launch you could only choose from 2 maps and 1 online mode and the 1v1 mode is not true 1v1 because the Wii U isn't powerful enough to support true local multiplayer.
Plus Splatoon is missing several stable features you find in all FPS online games such as private lobbies or even voice chat.
So no, Splatoon is a less complete game at launch but the gaming media cartel didn't have a problem with that did they. |
1. The single campaign of Splatoon is around 7 hours long, with is the average of most of the best games of the genre.
2. There were 5 maps and you could choose 2 every 4 hours and they were different in Ranked Mode, the rotation system is a weird design choice, not a lack of content, and is probably made to assure a good online experience, and it seems as it worked because Splatoon had significantly less online problems than most online experiences this gen.
3. On day 1 the game had 2 online modes, 1 to play with people around the world, and one to play with your friends. just 3-4 days later a third mode was unlocked, Ranked Mode that came with Battle Zones. 3 Modes on the first week.
4. How is a mode where 1 character competes with another character on local multiplayer no a true 1VS1? And how is possible that the console is not powerfull enough for 2 players on local multiplayer yet there are 8 players on every online battle?
5. No Splatoon is not missing private lobbies, you can do private lobbies with customizable rules and choose any of the 15 maps you want to play, no rotation system there.
No Splatoon was a way more complete experience, it didnt feel like a Demo as many people accuse SFV now.








