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Forums - Gaming - Mobile devices will be more powerful than PlayStation 4, Xbox One in 2017, ARM forecasts

joeorc said:
elektranine said:

The allwinner A80 is a complete joke. It is used by no major smartphone/tablet manufacturers and is design to be used in multimedia/cable boxes with active coolong and a plugged in power supply not mobile at all. Futher the A80 is less than a third as powerful as the PS3 dont know where your knowledge comes from.

Allwinner A80

 

  • 68 gigaflops of single precision floating point performance
  • 14.9 GB/s memory bandwidth
  • A15 & A7 glued together in attempt to increase performance
PS3
  • 228.8 gigaflops of single precision loating point performance
  • 25.6 GB/s memory bandwidth
  • Word's first 'APU' like hybrid architecture. R&D used by Sony/AMD to later develop APUs
  • Cell single precision floating point performance is almost as high as the entire A80 chip (23.04 gigaflops for the CPU only)
In what sane world is the A80 even remotely close to performing close to the PS3?

 

1. Off that was peak performance for the PS3

And 2nd and the snide comment you pointed out is not only incorrect,  its it off the performance index is the A80 is true 8 cores they are not glued together for as an attempt to increase performance it in fact does increase performance, the CPU along with the GPU are all inside stacked in the Soc. No south bridge, no off chip north, no daughter board.

 For instance

 

Ascl example of A80 boards usage of their powerVR GPU's in the SOC.

*

PowerVR G6230:  two Series6 USCs – 64 FP32 ALU cores with up to 128 FLOPs per cycle – 64 FP16 ALU cores with up to 192 FLOPs per cycle. That means up to 115.2 FP16 GFLOPS and up to 76.8 FP32 GFLOPS at 600MHz

So no, the PS3 CPU alone does not outperform the entire A80 boards.

Yes the PS3 GPU added in , yes, but this is about performance in how it can operate a year from now on mobile chips and their advancement is increasing fast enough that yes it will in short order even surpass the PS4 and Xbox one on a watt/performance scale yes, no doubt it would. It's not about "raw" performance. In AMD its always been about watt/performance on lower power ,Its based on Watt/performance under certain wattage for mobile's. Which the consoles & PC cannot compete with. Try a console power under 15 Watt's , how much performance could or would you expect? On that much power.

And in that case ARM is indeed correct.

Where at all did I claim that the PS3 cell CPU outperformed the A80 chip I stated that it almost did. The cell CPU is basically a decade old and the fact that it can perform at 38% of the A80 shows how weak mobile chipsets will always be compared to full fledged CPU/GPUs. CPUs are nothing compared to GPUs in terms of power so if a 10 years old CPU of the PS3 can almost match the A80 when you through in the PS3 GPU it really becomes a no contest.

And the Allwinner A80 does not have the performance you claim. Real world tests peg the performance at 68 gigaflops. The ARM architecture was designed to be very power efficient and operate on batteries. They need long battery life to survive. So any task that lasts longer than a few milliseconds will be aggresively throttled. The peak performance of 68 gigaflops can only be sustained for a short period of time also before the chips will smart to overheat and the clock speeds will be reduced to save on power consumption and heat.

 

And you claimed that the Allwinner A80 was more powerful than the PS3/Xbox 360. What happened to that, were you mistaken? Talk about moving the goalposts, now its about "performance per watt". You just need to admit that that was incorrect/made up. Consoles are not 15 watts and never will be, they dont need to worry about power as they are plugged in. That is why they can use powerfull CPUs/GPUs. ARM as architecture was not designed to do that and actually degrades in performance as you increase clock speed.



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curl-6 said:
elektranine said:

You do know that the Tegra K1 is used in zero smartphones. There is a reason smartphone manufacturers stay away from all of Nvidia's mobile stuff lately. They can see through all of Nvidia's marketing hogwash. Nvidia badly wants into the mobile market but Qualcomm is king. Basically the only devices running Nvidia's mobile chipsets is Nvidia along with a token tablet here or there from other companies. There is no reaching 326 gigaflops in the real world that is with active cooling and an active power supply. And even Nvidia's own tablets have this really weird short battery life even shorter than laptops (2-3 hours for gaming). 

Look at this thing it is huge. Its the size of a small motherboard. Its basically a scaled down laptop gpu with a quadcore arm cpu thrown in. Nobody is using this.

 

And you bring up DirectX. I don't see why, OpenGL is king when it comes to graphics. OpenGL is used in the vast majority of graphical applications and its supported by more hardware than DX ever was. Just because MS tries to force people to upgrade their OS by not updating the features of their API doesn't mean OpenGL has to do the same. OpenGL and their legacy support is really top notch and feature wise there is only a small subset of what you cant do on the PS3 versus with modern hardware.

Tegra K1 is used in the nvidia shield tablet, that is a mobile device, and that was in 2014.

Lol that is sort akin to running your own lemonade stand and going "Ya I finally sold my first glass of lemonade..... my mommy bought some".

Bottom line no serious manufacturer has used Nvidia's parts in recent times. The shield "tablet" is not a tablet at all but really their attempt at a console. The battery life for the thing is extemely short (2-3 hours) so it has to be plugged in for any serious use. Even Nvidia's newer X1 chip has no instrustry support but might get a release as a optional addon for a luxury car dashboard sometime this year. The thing probably requires even more power than the K1. And both the X1 and K1 like the A80 use this odd gluing of two different cpus together in order to get more cores/performance.



elektranine said:
curl-6 said:

Tegra K1 is used in the nvidia shield tablet, that is a mobile device, and that was in 2014.

Lol that is sort akin to running your own lemonade stand and going "Ya I finally sold my first glass of lemonade..... my mommy bought some".

Bottom line no serious manufacturer has used Nvidia's parts in recent times. The shield "tablet" is not a tablet at all but really their attempt at a console. The battery life for the thing is extemely short (2-3 hours) so it has to be plugged in for any serious use. Even Nvidia's newer X1 chip has no instrustry support but might get a release as a optional addon for a luxury car dashboard sometime this year. The thing probably requires even more power than the K1. And both the X1 and K1 like the A80 use this odd gluing of two different cpus together in order to get more cores/performance.

The Shield tablet is not a console, and limited battery life doesn't discount its performance, nor does the amount of "industry support" it has. (Google's Pixel C does use it Tegra X1 though, so it's not accurate to say it has "no industry support")



Skylanders Super Chargers released in 2014 on current and last gen consoles, as well as iOS devices.  Acitvision released the same screen shots of the game for multiple platforms, which makes comparisons like this easier.  For iOS, they supported the iPad 3rd gen (2012), so it obviously could look better if it was optimized for the iPad Air (2013) or iPad Air 2 (2014).

In my opinion, the current gen version looks the best (especially if you view it at full 1080 resolution), followed by the last gen consoles, followed by tablets.

To answer the OP, I don't see any mobile device being more powerful than a PS4 or XBox One in 2017.

Unless you consider the PlayBook 4 a mobile device (although it doesn't run on a battery, but it does have an ARM processor inside, as does every PS4):

http://www.extremetech.com/gaming/192064-turn-your-ps4-into-a-laptop-for-1100

Also, you can play PS3 games on current mobile devices through Playstation Now, and you can Remote Play PS4 games on mobile devices, but I don't think that was ARM's line of thinking.

Images are below:

PS4

Xbox360

iPad 3rd Gen (2012)



nope to much wattage would be necessary