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Forums - Nintendo - Each version of Fire Emblem Fates does not have as much content as Awakening.

Kai_Mao said:
Cloudman said:
I'm in the boat feeling that you truly can't tell if the 3 games truly do have the same amount of content as Awakening until you have played them all. Considering the styles birthright and conquest, it is likely the first is likely to clear that checkpoint, since they have the free roaming mechanic of Awakening and Sacred Stones, but Conquest, maybe not, since it follows more traditional FE games. Revelations I have little knowledge of due to spoilers, so I can't comment on that.

There are different ways of looking at this. If you look at each game on it's own, they are likely the same amount or maybe even more than Awakening in terms of characters, stages, and chapters. If you compare shared amount, it probably doesn't equal enough to 3 full FE games. I feel I'll be able to make a better call once I play all 3 of them, but for now, I feel I am unsure to give a sure comment yet.

Also, on the 'what if' I don't see one as being the 'true' answer, but more as a result of 'what if I went with this one choice...' sorta thing xD

I agree. It not just the amount of content (numbers), its also about the experience. You can't just value quality without really trying the game(s) out. Since the three games are going to be formatted differently in terms of level design, story, etc., its likely that you will have different experiences from playing each game. 

Birthright was probably the developers way of maintaining that new FE audience that came about when Awakening got released. While some old fans might scoff at the game and the fans, you can't deny that they have a big part in FE's potential future, which was already in the balance before Awakening was developed due to low sales of previous games. Conquest appears to appeal to the veterans while Revelations is...I'm not sure really, maybe a mixture of both (for $20)?

And I concur with your last sentence. There probably is no true ending or answer. It's what it purposely was developed to be, a choice. Like there's no true ending in the Mass Effect trilogy (unless I'm wrong), even after all these countless decisions you had to make.

Hmmm, you make a good point with Birthright and Conquest. I suppose looking at their playing styles could be a way to satisfy fans of both styles. For new players, the classic style may be a surprise change for them, and for veterans who may not like the free roam style of Awakening can enjoy the classic FE. And Revelations... I dunno... get a 3rd choice?

Perhaps that is a reason they made 2/3 different games...



 

              

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Darc Requiem said:
Nem said:
I think you are confusing ammount of content with ammount of new content.

It's a different side of the story, but theres obviously going to be common points. I don't agree that its awakening split in 3. If you want a comparison, use the Shining force 3 scenarios.

Nem, that's an excellent comparison. I think the OP is being a bit disingenious. BTW I'm still salty that we never got Chapters 2 and 3 of Shining Force 3 in the West. Thanks Bernie Stolar.

Yup. They have been fan translated but the games are too outdated by now. If SEGA brought it to the 3DS i would be game though.



The logic used here is extremely flawed. Scenario is not being accounted for at all. It doesn't matter if you're experiencing the same map or characters when the scenarios, challenges, and objectives on the map are completely different between versions.

If you're told to kill king poo in birthright in 12 turns or whatever, but in Conquest you have to escort princess pissplease across the map in 5 turns without her getting attacked by an enemy, but in Revalation you have to stall the other side for 8 turns, and the story reason behind all three is completely different, but it all takes place on the same map, they all hold the same value.



spemanig said:
The logic used here is extremely flawed. Scenario is not being accounted for at all. It doesn't matter if you're experiencing the same map or characters when the scenarios, challenges, and objectives on the map are completely different between versions.

If you're told to kill king poo in birthright in 12 turns or whatever, but in Conquest you have to escort princess pissplease across the map in 5 turns without her getting attacked by an enemy, but in Revalation you have to stall the other side for 8 turns, and the story reason behind all three is completely different, but it all takes place on the same map, they all hold the same value.

 

We can talk about the scenario if you want! It's easy, you need the 3 versions if you want the full story with all infos and the true ending. So story-wise, it's not 3 games but one. And one pretty bad story from what I've read... 

 

But yes, it would be great if this new thing was not supported by the gamers. The overpriced DLCs of Awakening have been accepted, the Amiibo DLCs are accepted, now the games cut in three for more money are accepted... Well, some people can accept anything when it's from Nintendo, and Nintendo knows that. They know thanks to that how to make money without a good-selling console and with less games, good for them. 



If this is true, I really hope Fire Emblem fans don't stand for it. I want this to bite Nintendo in the ass similar to how Federation Force bit them and good.



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twintail said:
I thought this was a pretty rubbish move by Nintendo when they first announced it. It's weird seeing how many fans have defended the move.

If your info is true then it will be amazing to see if Nintendo pull it off.

Well.... Nintendo definetly pulled it of in Japan. And this doesnt count the "DLC" purchase for the other versions. 

From Clyde32:

From Famitsu Retail Only

Fire Emblem Fates - 538.669

From Media Create Retail Only

Fire Emblem Awakening - 481.865 " 



Pocky Lover Boy! 

Faelco said:
spemanig said:
The logic used here is extremely flawed. Scenario is not being accounted for at all. It doesn't matter if you're experiencing the same map or characters when the scenarios, challenges, and objectives on the map are completely different between versions.

If you're told to kill king poo in birthright in 12 turns or whatever, but in Conquest you have to escort princess pissplease across the map in 5 turns without her getting attacked by an enemy, but in Revalation you have to stall the other side for 8 turns, and the story reason behind all three is completely different, but it all takes place on the same map, they all hold the same value.

 

We can talk about the scenario if you want! It's easy, you need the 3 versions if you want the full story with all infos and the true ending. So story-wise, it's not 3 games but one. And one pretty bad story from what I've read... 

 

But yes, it would be great if this new thing was not supported by the gamers. The overpriced DLCs of Awakening have been accepted, the Amiibo DLCs are accepted, now the games cut in three for more money are accepted... Well, some people can accept anything when it's from Nintendo, and Nintendo knows that. They know thanks to that how to make money without a good-selling console and with less games, good for them. 

 

Sadly it isn't just Nintendo. If people are supporting DLCs or small updates on software/hardware, then they would keep doing it. They are a company/business after all. And what they want is $$$$ 



Pocky Lover Boy! 

JWeinCom said:
I get and appreciate the analysis, but I think the title of this thread is misleading.

Each version of the game, individually, has as much or more content according to your analysis.

If you buy Birthright, you're getting as much content as awakening.

If you buy Conquest, you're getting as much content as awakening.

I think that's what people were concerned about. They were worried that if they only bought one, they'd be getting half a game.

What would be more accurate is saying "Birthright and Conquest don't have twice as much content as Awakening" or something like that.

And dont forget, the whole MY CASTLE FEATURE! 

Who the fuck knows how much people would spend their time in there! XD

Especially with the "Petting/blowing minigame"  and the "Bathhouse" interactions. And the whole Castle invasion thing. 

Im not sure if Hiku forgot to mention these features. 



Pocky Lover Boy! 

Kai_Mao said:
Nuvendil said:
I think the biggest, most glaring flaw is the special edition. If they want to experiment like this *fine*. But for the love of goodness make the package ALWAYS available and actually CHEAPER. The package deal should be a standard option and $60. Or $65. But not the same price as just up and buying them separate. Basically, treat this as an episodic experience: have an option to buy them all, at all times, with an actual discount.

While I agree on the availability, I think the $80 price is somewhat reasonable, considering what's going in that package. Three games that potentially provide three different stories and experiences, an art book (don't know how big it will be since I haven't seen an unpackaging of the special edition), and a 3DS case. That's actually less than what it could've potentially cost. You probably don't need me to calculate how much these items could potentially cost in their fullest price.

I think I failed to make my point entirely clear: the fact that the only package deal is a special edition with extra stuff is stupid.  There should be a no-frills package that comes at a discount.  So $80 for the special, ~$60 - 65 for the package.  That would silence most critics as it would provide a reasonable option for grabbing them all.



Also want to note the blocks it takes:

FE:A - 8,579 blocks 

FE: Fates - 24,666 blocks

 

BUT!!!!!!!!!! According to Serenes Forest, Fates only use 12,239 blocks. The remaining ones could be related to the other Versions. 

Soooo this is another way to see which one has more "Content" without actually playing the game. 



Pocky Lover Boy!