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Forums - Nintendo Discussion - So, Splatoon moved more consoles than DK Tropical Freeze

 

Splatoon vs DK

Splatoon is bigger now 111 72.55%
 
How is this not a tbone thread? 42 27.45%
 
Total:153
Nogamez said:
Dulfite said:

I thought I read that TF was forced upon them after 2-3 ideas they had failed to get greenlight from Nintendo?

Hmmm I thought I'd read that retro pitched TF to ninty because they still had aload off ideas left over from Returns. Wonder what they working on now

I heard that one a long time ago, but I thought the most recent one was the one I mentioned. Never can be too sure because Nintendo is usually a v ery tight organization that (despite our excitement over them) rumors are rarely true about.



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curl-6 said:
freebs2 said:

The problem I see here is from Nintendo and how they manage their own teams, not from Retro. You have so low expectations from many of thier japanese studios that Retro is supposed to make up for their incompetence and release the games they aren't able to make. But that's something a single studio can't realistically do atm.

Actually, that's the whole reason Nintendo acquired Retro in the first place.

Their original purpose, back in the 6th gen, was to make more mature, Western-oriented games to complement Nintendo's more light-hearted offerings.

Lately, Nintendo have lost sight of this, hence Retro's games no longer bring the diversity to Nintendo's catalogue that they used to, and as a result, gamers just aren't as excited about Retro as they used to be.

I agree this was the case in the first place, but we're talking 2000. The market was different and so was Nintendo's overall strategy.

I think Retro, back in the Gamecube days, was praised by many because it represented Nintendo's flagship studio in terms of production values. Now that position can't work anymore beacuse Nintendo, as a whole, doesn't rely on high production values. Sony is the company that relies on high production values now.

In the actual situation a single adult/western oriented game every 3 years wouldn't change pretty much a thing. In terms of sales it would be condemned in the limbo, since all the audience for those games is on Ps/Xbox/PC. In terms of reception it would be overshadowed by multiplatform games with larger productions (since larger audiences justify larger investments).

In the end I believe the best solution for Nintendo is trying to tackle mainstream genres with a different original perspective that is not related to either western or eastern specific tastes. Splatoon is the perfect example. Also Pokken may be considered a different approach to classic fighting games. Even looking in the past, even games like Smash Bros, Mario Kart and Pokemon are different approaches to already existing genres.

So, while I agree Retro (as well as other studios) should bring diversity to Nintendo's catalogue, I think we should adjust our expectations for thier games. This doesn't mean we sholudn't expect great expertly crafted games, just not games that push tecnical or production boundaries like Metorid Prime did.



freebs2 said:
curl-6 said:

Actually, that's the whole reason Nintendo acquired Retro in the first place.

Their original purpose, back in the 6th gen, was to make more mature, Western-oriented games to complement Nintendo's more light-hearted offerings.

Lately, Nintendo have lost sight of this, hence Retro's games no longer bring the diversity to Nintendo's catalogue that they used to, and as a result, gamers just aren't as excited about Retro as they used to be.

I agree this was the case in the first place, but we're talking 2000. The market was different and so was Nintendo's overall strategy.

I think Retro, back in the Gamecube days, was praised by many because it represented Nintendo's flagship studio in terms of production values. Now that position can't work anymore beacuse Nintendo, as a whole, doesn't rely on high production values. Sony is the company that relies on high production values now.

In the actual situation a single adult/western oriented game every 3 years wouldn't change pretty much a thing. In terms of sales it would be condemned in the limbo, since all the audience for those games is on Ps/Xbox/PC. In terms of reception it would be overshadowed by multiplatform games with larger productions (since larger audiences justify larger investments).

In the end I believe the best solution for Nintendo is trying to tackle mainstream genres with a different original perspective that is not related to either western or eastern specific tastes. Splatoon is the perfect example. Also Pokken may be considered a different approach to classic fighting games. Even looking in the past, even games like Smash Bros, Mario Kart and Pokemon are different approaches to already existing genres.

So, while I agree Retro (as well as other studios) should bring diversity to Nintendo's catalogue, I think we should adjust our expectations for thier games. This doesn't mean we sholudn't expect great expertly crafted games, just not games that push tecnical or production boundaries like Metorid Prime did.

Xenoblade Chronicles X, Zelda HD, Mario Kart 8 and SSBU are high productions. Stop with excuses with Retro: DK lacks ambition.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Considering that Tropical Freeze has sold similar numbers to most Metroid titles, I don't think they really made that big of a mistake.

Metroid II, Super Metroid, Metroid Fusion, Metroid Prime 2, Metroid Prime 3, Metroid: Other M all sold between 1.3-1.8 million and Tropical Freeze is currently at 1.35 million and slowly but surely growing, it will likely do 1.5+ million.



When the herd loses its way, the shepard must kill the bull that leads them astray.

DK is just a much more hardcore game I think.



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Pavolink said:
freebs2 said:

I agree this was the case in the first place, but we're talking 2000. The market was different and so was Nintendo's overall strategy.

I think Retro, back in the Gamecube days, was praised by many because it represented Nintendo's flagship studio in terms of production values. Now that position can't work anymore beacuse Nintendo, as a whole, doesn't rely on high production values. Sony is the company that relies on high production values now.

In the actual situation a single adult/western oriented game every 3 years wouldn't change pretty much a thing. In terms of sales it would be condemned in the limbo, since all the audience for those games is on Ps/Xbox/PC. In terms of reception it would be overshadowed by multiplatform games with larger productions (since larger audiences justify larger investments).

In the end I believe the best solution for Nintendo is trying to tackle mainstream genres with a different original perspective that is not related to either western or eastern specific tastes. Splatoon is the perfect example. Also Pokken may be considered a different approach to classic fighting games. Even looking in the past, even games like Smash Bros, Mario Kart and Pokemon are different approaches to already existing genres.

So, while I agree Retro (as well as other studios) should bring diversity to Nintendo's catalogue, I think we should adjust our expectations for thier games. This doesn't mean we sholudn't expect great expertly crafted games, just not games that push tecnical or production boundaries like Metorid Prime did.

Xenoblade Chronicles X, Zelda HD, Mario Kart 8 and SSBU are high productions. Stop with excuses with Retro: DK lacks ambition.

DKTF in terms of production, is more or less in the same scale of the games you listed -  minus Zelda. The fact you don't consider a 2D platform ambitious doesn't make it a small scale project.


curl-6 said:

While Tropical Freeze may be absolutely brilliant for what it is, (and in my humble opinion one of the best 2D platformers ever made) the sad truth is that it's simply not what gamers wanted from the first HD project by the makers of Metroid Prime.

People used to be immensely hyped to see what Retro would do next, they were seen as a studio that could do no wrong. There is nowhere near as much excitement surrounding them now, because gamers are wary of being disappointed again.

 

MrYoshi said:
Donkey Kong never was that popular of a game anyways.

Donkey Kong Country: 9.3 million

Donkey Kong Country Returns: 6.97 million

Donkey Kong 64: 5.27 million

Not to mention that Donkey Kong actually launched Mario, and he had a game named after him, and not just a game like the others, but the first hugely successful Ninty coin-op, when Mario hadn't even his proper name yet (he just had a nickname used internally at Ninty and not revealed to the public in the game).



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


freebs2 said:


DKTF in terms of production, is more or less in the same scale of the games you listed -  minus Zelda. The fact you don't consider a 2D platform ambitious doesn't make it a small scale project.

Having "ambition" doesn't necessarily equal a good game anyway so I don't know why some think it's so important.



Poor Tropical Freeze is one of the best 2D platfomers ever created but people only cares about the fact that is not as ambitious as a Metroid would be.



DKCTF disappointed a lot of people. Remember all those Cranky Kong jokes? Not that it was a bad game or anything but there was a huge drought and it just wasn't enough.