@ Daddo Splat, Nintendo never released any specs for the wii that are full of depth, and won't let developers release them. So I'm going to guess here based off of the polygon counts of the ps2,x box,game cube, and how I think the Wii relates to them in power.
I believe the wii is right in the middle. It is 3 times more powerful than the x box, while still being 3-4times less powerful than the 360.
I think these are the polygon counts of all of the systems I mentioned.
Theoretical In-Game
X box 120million 20 million 6times less
- Game cube 100 million 18 million 5.5times less
Ps2 75 million 12 million 6.25times less
So the question marks mean I'm not sure , and I am doing this based of memory.
So If you average the times less polygons you could do in game from Theoretical you get about 5.9 times less polygons. So I'm going to use this. Now I'm going to have to guess the wii's polygon count based on my idea of the wii is perspective to the others.
I believe the wii is 2.5 times more than the original xbox in power. So that means I could multiply the polygon count of the xbox(120) by 2.5 to get 300. Then I divide that by 5.9. I get around 50.
Now let's try it with the game cube. 100 x 3 is 300. Divide that by 5.9 you get around 50.
My means are by far not close to accurate , because we don't even know if the developers or Nintendo, Sony, Microsoft are telling the truth about everything. SO I could be off , but this is what I think the polygon counts are.
Theoretical In-Game
- Wii 300million polygons 30-50 million.
I could be wrong though. The hd consoles in-game polycount I think are around 200 million I think so that sets them about 4 times more powerful than the wii which is what I estimated. So I think I'm right you could do it by yourself based on how powerful you think the wii is compared to the other consoles.