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Forums - Gaming - PSVR is NOT its own gaming device or a 2nd system!!!.

zero129 said:


Im not mocking anyone that holds that view. I would like to understand what it is that makes PSVR so different then all the other VR units that makes it a non add on or things like the 32x, or the Sega Cd. I mean even sega classed them devices as add ons cos they needed a host system to function. So how they come to that view that this is any different just cos it allows you to extend your experiences is beyond me. Move and Kinect both allowed experiences that couldnt be had without them but yet they are still peripherals. But im not mocking it.

This isnt a battle like you say imo. Its more like one side taking marketing talk and believing it of what the rest of the world sees it as. In every sense of the word if Sony didnt have to say this, everyone would still be seeing this as it should be seen and thats as a VR add on for your PS4..

Need we say any more? We're just blind 'fanboys' and you are 'the sensible majority'.

I hate threads like this because of how transparent they are. You derailed my PSVR thread, saw your backside and decided to take a swipe. I'm all for heated debate but this is far from it. You act as if some Sony fans just take what Sony say at their word without consideration. I didn't do that at all with PSVR. I read several comments from Sony on the matter and couldn't quite get my head around what they meant, but rather than just dismissing it as nonsense (like the stupid reason they gave for removing BC from the PS3) I considered it for a while and THEN I understood it. Yes, there IS an element of pedant here but I fully understand why Sony are positioning PSVR as hardware in its own right. It's not being sold as something to encourage people to buy PS4s (although it's likely to do that to a certain extent), it's something they're selling to existing PS4 owners, rather like Blu-ray is sold as a product in its own right even though it requires something to display the image. By positioning it as hardware in its own right they can then untether it at some point in the future.





 

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It's a peripheral in a sense it needs a PS4 to function. But it's it's own platform as it will have games dedicated to it, the UI will probably morph for it etc.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

The only problem is that the term peripheral and platform aren't necessarily mutually exclusive. You can be both.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Sega Mega CD was considered its own system



zero129 said:
RolStoppable said:
Zoombael said:

(...)

However, actually i don't disagree. Coudn't care less if PS VR is categorized as peripheral or not. But i do mind those naive attempts to impose this certain stigma on VR. That is "because its a peripheral, like kinect and move, it is a irrelevant gimmick and will be unsuccessful". This is the main purpose of this thread and all those who agree with the initial post.

The story behind this thread goes back to a thread that asked which combination of two systems is the best this generation. The gist of it is that OneKartVita loves to say and defent silly things and zero129 eventually snapped, so he made this thread. He just wanted to make sure that he isn't crazy.

Thank you for understand lol xD.

 

I wouldn't feel too good, you're as wrong as Grunger is.



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Miguel_Zorro said:

Why is this a heated debate?  Who cares?

Which side scores points in the console wars if it's considered a separate device?  

What is the point of this thread?

Yup



The thing I worry about is pricing. If it wants to get mass consumer interest, it needs to be below 250$. Otherwise, it won't happen. People can say whatever they want, but even most accessories that were 100$ failed. This will likely get a bit more slack, but realisitically it needs to be cheap. That's why I don't see VR becoming mass-consumer for at least another 5 years.



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This is the first time I've heard of people saying PSVR is its own gaming device.



RolStoppable said:
SWORDF1SH said:
Come on op, I can understand why some see it as a device in its own right but I can also see why some see it as a peripheral.
There is no need for the antagonising thread and there's no need for the antagonising replies between you and rol. I'm sure you can be a bit more respectable about the way you want to put your opinion across.

How rude. The drunkard and I get called out, but the guy who posted marketing talk and "end of discussion" gets a free pass.

PSVR depends on another gaming device to do its computing, so it can't be its own gaming device. That leaves add-on or peripheral as other options.

1. An add-on works in conjunction with an existing gaming device and has its own games. Examples: TurboGrafx-CD, Sega's 32X, Nintendo's 64DD.

2. A peripheral works in conjunction with an existing gaming device, can have its own games, but usually offers other control options for the existing games of the gaming device it works with. Examples: Kinect, Move, NES Zapper.

PSVR is a peripheral.

I don't like the whole reason for this thread (as explained by you in a previous post) and I don't like the way you and zero talking to other users. I understand your reasons so no point trying to trample all over me trying to push your opinion. If the OP wasn't written in the way it was, you wouldn't get the reaction you did. The sole purpose of this thread is to antagonise people that have a different opinion.

The thread isn't designed to encourage a proper debate but rather more like "I'm right and you are wrong" thread.



barneystinson69 said:

The thing I worry about is pricing. If it wants to get mass consumer interest, it needs to be below 250$. Otherwise, it won't happen. People can say whatever they want, but even most accessories that were 100$ failed. This will likely get a bit more slack, but realisitically it needs to be cheap. That's why I don't see VR becoming mass-consumer for at least another 5 years.

I don't think it will be aimed at the mass market straight away but if they can get it down to $300, a lot of people will be interested.