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Forums - Gaming - All Video Games Should Have a Difficulty Option

 

So, what do you think?

Absolutely. Easy, Normal ... 22 43.14%
 
Yeah, give an easier option just in case. 4 7.84%
 
I guess. Fail too much an... 2 3.92%
 
Uhhh...I guess the game c... 3 5.88%
 
No, I think you should ju... 7 13.73%
 
No way. Deal with it. Use... 5 9.80%
 
Never! Forcing to include... 6 11.76%
 
I mean, just ask for some... 1 1.96%
 
Isn't anyone else slighl... 0 0%
 
Show me the results, you dumb! 1 1.96%
 
Total:51

Source: (Please remember to check it) Currentdigitalmag.com

Author: Brian White

 

All Video Games Should Have a Difficulty Option

(Full article can only be read at the source)

 

Recently, I’ve gotten back into Bloodborne, last year’s infamously difficult PS4 exclusive successor to the Souls series of games. Much like it’s predecessor, Dark Souls, Bloodborne is well known for being punishing and unforgiving, as well as generally nebulous.

[...]

Despite Bloodborne offering a tough but conquerable challenge for me, I still feel it, as well as any game reliant on player skill, should have an Easy mode.

Consider a scenario in which a gamer walks into GameStop. Now, I hate this label immensely, but for argument’s sake, we’ll call this person a “casual” gamer. (I think if you play games, no matter what they are, you’re a gamer, but anyway) This person, looking for a new game, comes across Bloodborne on the shelf, and is struck by the box art. Maybe they remember that commercial and are intrigued by the graphics and the world.

[...]
Anyway, said “casual” gamer buys Bloodborne and plays for about maybe twenty minutes before realizing it’s way too hard for them. So they quit. They’ve basically been excluded from the game by virtue of it’s difficulty, and there’s really nothing they can do about it. And no, “get good” is not a valid statement; shut the hell up.

Because what must be understood is, there are gamers out there who love video games but aren’t exactly masters of them. Some of them might dig Bloodborne’s aesthetic, but those same people are denied entry into Yharnam because they’re maybe less coordinated than those who finished the game.

Tracking the Trophies for Bloodborne on PS4 reveals that only 63% of players defeated Father Gascoigne. He’s the first mandatory boss in the game. Moving further, the percent goes down as you track the trophies for each boss, all the way down to just 32% for Margo’s Wet Nurse. [...] that’s awfully low, don’t you think?


[...]

I talk about Bloodborne a lot because it’s a perfect example of what some see as insurmountable challenge. But the same goes for Call of Duty, a series that some view as simplistic and uncomplicated. Whether that’s true or not, Call of Duty is more accessible by virtue of it’s difficulty menu; if it’s too hard for you, you can lower the difficulty and have an easier time, relative to your skill level. Red Dead Redemption had an intriguing setup; if you failed the action sequences too many times, the game asked you if you’d like to skip the level and go to the next cutscene.

That’s great, I think, because a system like that allows basically everyone to enjoy the game. [...]

Nevertheless, adding an Easy mode to Bloodborne or Dark Souls or anything, really, doesn’t dilute your experience with the game, because that never changed. I personally don’t see the problem with Bloodborne retaining it’s “core” difficulty while introducing an optional Easy mode that you don’t have to use if you don’t want to. As a matter of fact, such a thing would invite others into the game — which is a win for everyone; more people get to enjoy the game while sales go up.

[...]

There’s no shame in Easy mode, remember, and punishing people for being less than perfect at games seems wrong to me. The easiest solution is to simply let us choose the difficulty in any game, and allow everyone to have the kind of fun they want to.

 

_______________________________________________________________________________________

 

Opinions about this? Added a poll, though I'm not sure I got all the options right.

 

As for me, eh. I'm cool either way. If a game hasn't got a difficulty option, and I like it, I'll try until I beat it. If it does have a difficulty option...I probably won't care because I'll be playing on the hardest difficulty still. xD

 



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I don't care tbh, if a game has no dificulty option, I'll just manage with what I have to deal with.

Whenever there is a difficulty option, I usually go Normal, or Hard if I'm familiar with the game's series and/or genre, or if I already played through the game before.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

This writer seems awfully entitled. Yes, I think it's good to have difficulty options but I certainly don't believe it's "wrong" when the developers create something specific that they do not want to dilute. If the point of a game is to be difficult and challenging, and that's what the development team wished to hang their hat on, that's fine with me, even if I'm one of those excluded.

I just really, really hate to dictate terms to people who work in a creative medium and I can't help but respect them when they do what they want with their intellectual property even when they could make more money by going down a different route.



It never hurts to have extra options, I don't mind games not having easy mode, however I don't like it when the hardest difficulty is not available from the beggining, most of the times you have to beat a game to unlock the hardest difficulty and that' a little bit annoying



                                                                                     

Ignoring obvious exceptions, games don't 'have' to do anything. I'm certainly a fan of difficulty options, lowering the difficulty helps me pretend i don't suck at a game, but there are plenty of instances where a developer is justified in opting against them. If that puts someone off enough to not want to buy the guy, evidently they aren't part of the developer's target market.



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So is this something that you think the government should impose on game developers?



Yes, having more options is great, so you can change it to whatever difficulty you want

I don't mind not having this feature, but never hurts to have it added..



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Do you really want to incur a mass suicide among hardcore gamers who won't have an outlet anymore to belittle casuals for not being able or willing to beat "their" games?



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Part of the intention of the devs of Bloodborne is to make the game difficult. The game is designed from the ground up to be hard, to challenge you, to make you learn the enemy patterns inside out. If there's an easy mode in the game where enemies barely attack you, then it really beats that whole design philosophy. Bloodborne doesn't have a proper narrative in game, all it is is a game that is built from the ground up to punish and challenge its audience. This is not an experience for everyone and the developers have no reason to have to pander to "everyone". Gaming nowadays already tries to appeal to the lowest common denominator. So it is nice to see a game like Bloodborne where the devs clearly have a target demographic and are willing to stick to their design philosophy that appeals to that certain demographic, making it a unique game.



 

I love how they use Bloodborne as a example of "insurmontable challenge" to some or act like it's a very difficult game. I guess the writer never played one of the souls games because Bloodborne is a very easy version of souls game. It's been dumbed down so a wider range of gamers can experience a souls game. 

Also, the writer also used COD as an example of game that has an adjustable difficulty. That's true of it's single player campaign but people buy that game to play it's multiplayer which doesn't have an adjustable difficulty because you're playing against other players. It's quite difficult for any gamer who's not used to FPS. 

Not all games should have a difficulty option.