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Forums - Gaming - Things or sequences you'd change from your favourite games?

Just an easy question: have you ever got to a certain point in any videogame you like and wondered that things would be better if X thing was treated better, or if a whole chapter was simply not there because it disrupt the flow too much? Or that certain character, hero or villain, got more screen time? Big or small variations to what you're given that would have made the experience better?

 

Of course, if a certain sequence is spoiler, it would be wise to hide it using the spoiler function of the website, or at least warn us about it.

For example:

· Fable 2's final boss. I know that not every game needs a final boss. But either include one in your game or don't do it; don't hype that final sequence which seems to lead to a memorable final battle only to massively cock block us with a one hit kill. EVEN WORSE, you might not get the kill if you take too long, because fuck Reaver.  So if I could change anything, it would be that. I'd put some truly hard but satisfying final boss battle.

· Dead Rising final (true) sequence. While a somewhat decent clossure, I would have definitively put some cinematic video insted of text over a black screen. But hey.

· In Dragon's Dogma, there's a certain point in the game where you have to collect 20 units of an specific item before moving on with the story. This may not be a problem first time you're playing, but it definitively feels like a drag once you're trying to beat the game for a second, third or fourth time. I'd change the number of items needed. Or better yet, not have the need for such thing in New Game Plus.



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Dragon Age Origins has a mod that skips the entire Fade sequence. It comes highly recommended by me.



I wouldn´t change anything from the metroid prime games, even the search for keys to enter the last boss which most people find annoying, I actually enjoyed backtracking to look for those keys.



                                                                                     

I'd remove explanations from the zelda series. Some zelda's will explain what a rupee is to you every time you pick one up. The first Zelda for NES had no text boxes to skip when you gained a new item and it was glorious!

 

I'd remove the flying sequence from Halo 4 because you die 50 times minimum before you complete it. It's horrendous. 

 



Lorithia from Xenoblade Chronicles was a terrible idea for a boss, and should've been nerfed or something.

Seriously, that boss made the final boss look like child's play.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

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Ultrashroomz said:

Lorithia from Xenoblade Chronicles was a terrible idea for a boss, and should've been nerfed or something.

Seriously, that boss made the final boss look like child's play.

It was ridiculously easy in reality. All you had to do was utilize the traffic control mechanism that you were taught 70 hours ago and never used since (or afterwards). Hold a shoulder button, press a direction button. Voila. Couldn't be easier. Just remember: use the one mechanism you never used and which no one has alluded to since you started playing months and months ago.





noname2200 said:

 It was ridiculously easy in reality. All you had to do was utilize the traffic control mechanism that you were taught 70 hours ago and never used since (or afterwards). Hold a shoulder button, press a direction button. Voila. Couldn't be easier. Just remember: use the one mechanism you never used and which no one has alluded to since you started playing months and months ago.

I'm pretty sure I used that feature, and the boss still gave me some trouble.

It wasn't until I switched to Melia that the boss wasn't so bad.





"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Ultrashroomz said:

noname2200 said:

 It was ridiculously easy in reality. All you had to do was utilize the traffic control mechanism that you were taught 70 hours ago and never used since (or afterwards). Hold a shoulder button, press a direction button. Voila. Couldn't be easier. Just remember: use the one mechanism you never used and which no one has alluded to since you started playing months and months ago.

I'm pretty sure I used that feature, and the boss still gave me some trouble.

It wasn't until I switched to Melia that the boss wasn't so bad.

Are you absolutely certain? I've never heard anyone complain about that fight aside from your partners dying in the pools of...whatever those were. Put those deathtraps aside and she was a pretty weak boss, albeit a damage sponge.





Hmm..

The Wind Waker HD basically improved most minor issues with the original so nothing to say about that..

FE Awakening, I would make the DLC free :p

Splatoon, I would fix matchmaking a bit and increase the number of maps, also have leaderboards and achievements and records



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Fire Emblem (general): Allow for Mid-Battle Saving instead of (or in addition to) Suspending. Obviously it would be easy to abuse, but nothing annoys me more than having to replay a battle because the boss nailed a 1% critical hit chance and wiped out a unit I planned to take to the endgame. I don't mind being forced to replay parts of a game to improve myself, but being punished for being unlucky is something that should never happen.

Persona 4: Autosaving. Similar reason as above.

Zelda Skyward Sword: More things to do in the Sky. There were like...four islands. There's so much potential there that was never utilized.



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