Just an easy question: have you ever got to a certain point in any videogame you like and wondered that things would be better if X thing was treated better, or if a whole chapter was simply not there because it disrupt the flow too much? Or that certain character, hero or villain, got more screen time? Big or small variations to what you're given that would have made the experience better?
Of course, if a certain sequence is spoiler, it would be wise to hide it using the spoiler function of the website, or at least warn us about it.
For example:
· Fable 2's final boss. I know that not every game needs a final boss. But either include one in your game or don't do it; don't hype that final sequence which seems to lead to a memorable final battle only to massively cock block us with a one hit kill. EVEN WORSE, you might not get the kill if you take too long, because fuck Reaver. So if I could change anything, it would be that. I'd put some truly hard but satisfying final boss battle.
· Dead Rising final (true) sequence. While a somewhat decent clossure, I would have definitively put some cinematic video insted of text over a black screen. But hey.
· In Dragon's Dogma, there's a certain point in the game where you have to collect 20 units of an specific item before moving on with the story. This may not be a problem first time you're playing, but it definitively feels like a drag once you're trying to beat the game for a second, third or fourth time. I'd change the number of items needed. Or better yet, not have the need for such thing in New Game Plus.











