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Fatal Frame’s Lost Decade

2005 was a very different landscape for horror games; Resident Evil 4 had only been released that year and exclusively on Gamecube, the now ubiquitous 'over-the-shoulder' view was fresh and new, the emergence of J-horror films in the western market revitalized the genre for a few years, and the cult-classic horror game franchise Fatal Frame would see it's last North American release for an entire decade. It's been a long ten years for a franchise that was held by fans in the same regard as heavy hitters Resident Evil and Silent Hill. But where has it been all this time and what happened while it was gone?

Well, it's been everywhere but North America in some form or another.

Since the release of Fatal Frame III: The Tormented on the PS2 in 2004, publisher Tecmo has become quite close with Nintendo. You may be familiar with a number of the fruits of this friendship; Hyrule Warriors, Pokemon Conquest and Metroid: Other M all came out if their partnership. In fact their collaboration has led to quite a few easter eggs, cross-overs, and exclusive releases as well; Ridley's appearance in Dead or Alive Dimensions, The Mysterious Murasame Castle Mode in Samurai Warriors 3, and all kinds of Mario- and Zelda-related costumes popping up in Tecmo games.



While all of these games were getting released in North America over the lifetimes of the DS, Wii, 3DS and Wii U, one franchise was notably absent. Fatal Frame, one of Tecmo's most critically well received franchised seemingly disappeared. This wasn't the case elsewhere. Japanese Wii owners were treated to two exclusive Fatal Frame games; Fatal Frame IV: Mask of the Lunar Eclipse and Fatal Frame II: Deep Crimson Butterfly, as they're known in North America. Fatal Frame IV was even co-developed by Goichi Suda and Grasshopper Manufacturer of No More Heroes fame. If there ever were an angle to market to western core audience Wii owners, that would have been it.

Mask of the Lunar Eclipse's design fully embraced it's home on the Wii. The limited input options of the Wii remote meant implementing a helpful-but-not-game-breaking lock-on feature not unlike Metroid Prime's. And despite being one of the last remaining traditional survival horror games at the time, even Fatal Frame couldn't avoid adopting RE4's dynamic camera. The changes were welcome without destroying the foundation of what made Fatal Frame excel in the first place; the series wasn't jumping whole-hog into the changing times as much as Dead Space would later that year (third person shooter this is not), but contemporary influences were apparent and it was all the better for it.


Even with these advances the survival horror market was considered to be at a low point. After all this was 2008 and in less than a year Resident Evil 5, while attaining chart-topping sales, would drive the nail further into the coffin with it's far more action-oriented style and presentation. The methodical nature and psychological nuance of games like Fatal Frame might have seemed like too much of a risk for the Wii. Less than stellar sales numbers for Silent Hill Shattered Memories -- also in 2009 -- would help hold the nail steady.

Fatal Frame IV would remain in Japan only and unfortunately set the precedent for the following entry, a remake of Fatal Frame II. Sort of.



Tecmo and Nintendo (who by this point in 2012 had become co-owners of the Fatal Frame IP) would team up again for a second Wii exclusive Fatal Frame in 2012(!) called Fatal Frame II: Deep Crimson Butterfly. The game implemented a lot of the changes from IV and returned to the story of one of the most critically well-regarded games in the franchise. This game even bears the important distinction of being the first entry to be localized outside of Japan since 2005. Europe and Australia were both treated to Deep Crimson Butterfly under the name Project Zero 2: Wii Edition (Project Zero being the name of the series outside of North America). Unfortunately this was 2012 and interest in the Wii in North America was at it's absolute lowest. If Mask of the Lunar Eclipse couldn't make it over here in 2008 there was little to no chance of Deep Crimson Butterfly seeing North American shores. Not that there was absolutely zero precedent for it...

The Wii audience was just coming off of its first few perceived victories in the Operation Rainfall movement. Xenoblade Chronicles, Pandora's Tower and The Last Story were all late releases in the Wii's life cycle that showed little sign of North American localization. All three eventually made it over with Pandora's Tower hitting shelves as late as 2013. The Last Story was said to have been localizer XSeed's 'most successful title to date' according to Executive Vice President Ken Berry. Xenoblade Chronicles' main character Shulk has since been featured in Super Smash Bros. and is about to see it's sequel Xenoblade Chronicles X released this winter with a special edition Wii U. Interestingly enough, all three games, as well as Deep Crimson Butterfly, have unlockable trophies in Super Smash Bros. 


The influence of Operation Rainfall as a grassroots movement has never been proven and Nintendo insists that petitions don't affect their localization decisions. That hasn't stopped passionate Fatal Frame fans from establishing similar groups on social media to raise awareness of the series.

(Quick aside: I lied. North American audiences DID get a small side story from the Fatal Frame world for the 3DS in 2012 called Spirit Camera: The Cursed Memoir. It received middling reviews but was an interesting experiment in the 3DS' AR capability. I recall reading somewhere that the future of the series in the West would be determined by interest in this title, but I was unable to find any references at this point to back it up.)

Needless to say all efforts to get official releases of Fatal Frame IV: Mask of the Lunar Eclipse and Fatal Frame II: Deep Crimson Butterfly have been fruitless. But this story does end on a positive note; the 10 year absence of Fatal Frame in North America is about to come to an end.

On October 22nd Fatal Frame: Maiden of Black Water will be released for the Wii U in a digital-only format. The first chapters of the game will be available to play at no charge in what Nintendo is referring to as 'free to start'. European Wii U owners will also have the choice of a physical Limited Edition of the game.



Marketing for Maiden of Black Water has been almost completely silent for the last few months leading up to release. The game's title was even removed after an update to the 2015/16 release schedule, leaving many people to wonder if Nintendo wasn't sabotaging the game's launch. The last few days however have seen a number of new trailersgameplay videos and a focus on those Tecmo/Nintendo mainstays - crossover costumes. #FatalFrame even saw a brief trending period on Twitter during this mini marketing blitz.

According to a sales chart posted on Nintendo Everything around this time last year, projections for lifetime sales of Fatal Frame: Maiden of Black Water look positive. The series has never sold gangbusters but here's to hoping that a renewed interest in one of survival horror's best franchises can help keep it alive for the future. Preferably in more than just Japan. Fatal Frame is a franchise that deserves to be part of the conversation again.

 

 

 

 

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great article summarizing everything, tough he forgot the censorship. In my opnion Nintendo completley drove the series into the ground. Since FT3 every Fatal Frame game was censored, FT2 remake never came out in NA, FT4 never came out globablly outside of Japan and FT5 only physical in PAL regions with a very short print run. I think this is the last time we got a Fatal Frame game.

KoeiTecmo needs to buy the rights back but i doubt they do it, they think this series flopped because its too nieche blabla. Nintendo is the one who made it nieche



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At the end of the day (and even though I dislike censorship a lot) it's still around thanks to Nintendo, no one else has stepped in thus far to make it better or keeping it alive, same with Bayo when no one else stepped in for a number of years.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Fatal Frame was always niche, before and after Nintendo. So it's wrong to say that Nintendo made this franchise niche, because it always was like that. I think FFV could sell well for a FF game which don't usually cross the 150k mark (even in the PS2 era).



RolStoppable said:
The only reason why the series continued is that Nintendo funded it. Otherwise the third game would have been the last.

 

like with Deception 4 which KoeiTecmo ramdomley contiued despite being dead for almost 10 years since Trap on PS2



Chazore said:
At the end of the day (and even though I dislike censorship a lot) it's still around thanks to Nintendo, no one else has stepped in thus far to make it better or keeping it alive, same with Bayo when no one else stepped in for a number of years.

 

Volterra_90 said:
Fatal Frame was always niche, before and after Nintendo. So it's wrong to say that Nintendo made this franchise niche, because it always was like that. I think FFV could sell well for a FF game which don't usually cross the 150k mark (even in the PS2 era).

 

 

 

 

it doesnt matter if its nieche or not, KoeiTecmo released everyone of their games in the west and in physical form so far. How is it that FT4 never was released outside of Japan?



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It's a damn shame that Fatal Frame 4 never got an official Western release; in my humble opinion it's a near masterpiece and the best horror game of the 7th gen.

Thankfully, fans have created a complete English-language homebrew patch, so if your Wii is modded, (a fairly easy process) you can play through the Japanese version with English subtitles and text. I'd highly recommend doing so if you have any fondness for old school horror in the vein of, say, the first few Silent Hill games or other Fatal Frame titles.

The Wii remake of Fatal Frame 2 is also excellent, and can be played natively if you're in PAL regions, or on a region-unlocked NTSC Wii.



curl-6 said:

It's a damn shame that Fatal Frame 4 never got an official Western release; in my humble opinion it's a near masterpiece and the best horror game of the 7th gen.

Thankfully, fans have created a complete English-language homebrew patch, so if your Wii is modded, (a fairly easy process) you can play through the Japanese version with English subtitles and text. I'd highly recommend doing so if you have any fondness for old school horror in the vein of, say, the first few Silent Hill games or other Fatal Frame titles.

The Wii remake of Fatal Frame 2 is also excellent, and can be played natively if you're in PAL regions, or on a region-unlocked NTSC Wii.

it doesnt work on Wii U and probably not on the latest system software update i think. And i shouldnt hack my console because Nintendo is lazy and cheap in localizing their games





People saying they "drove the franchise into the ground" and even try to blame it on the censorship (which is pretty freaking light in all honesty) are really starting to bug me. Yes, the games have been commercial failures under their guidance. But guess what? Every. Single. Entry. Ever. Has been a commercial failure. Look at sales, the Fatal Frame franchise was and is a super niche franchise. All entries combined haven't even crossed .75 mil. And the franchise was in decline sales wise BEFORE Nintendo grabbed it. Stop looking for scapegoats and focus one what matters: you enjoy the games and they still exist, the latter of those two being a miracle in itself



Ruler said:
curl-6 said:

It's a damn shame that Fatal Frame 4 never got an official Western release; in my humble opinion it's a near masterpiece and the best horror game of the 7th gen.

Thankfully, fans have created a complete English-language homebrew patch, so if your Wii is modded, (a fairly easy process) you can play through the Japanese version with English subtitles and text. I'd highly recommend doing so if you have any fondness for old school horror in the vein of, say, the first few Silent Hill games or other Fatal Frame titles.

The Wii remake of Fatal Frame 2 is also excellent, and can be played natively if you're in PAL regions, or on a region-unlocked NTSC Wii.

it doesnt work on Wii U and probably not on the latest system software update i think. And i shouldnt hack my console because Nintendo is lazy and cheap in localizing their games

I hacked mine, and as a result I got to play a great game. All I'm saying is, there's ways and means.



curl-6 said:

It's a damn shame that Fatal Frame 4 never got an official Western release; in my humble opinion it's a near masterpiece and the best horror game of the 7th gen.

Thankfully, fans have created a complete English-language homebrew patch, so if your Wii is modded, (a fairly easy process) you can play through the Japanese version with English subtitles and text. I'd highly recommend doing so if you have any fondness for old school horror in the vein of, say, the first few Silent Hill games or other Fatal Frame titles.

The Wii remake of Fatal Frame 2 is also excellent, and can be played natively if you're in PAL regions, or on a region-unlocked NTSC Wii.

Yeah, this is basically my feelings on this myself. It is sad the west couldn't enjoy this, but not all hope is lost, haha. With some minor modding, anyone can play it, and I whole-hearted recommend it. It's that good.

Also to OP, I dunno if I would put the blame on Ninten on Fatal Frame's situation. The series was always niche, and Ninten only worked with 2 of them, only of the games being left in Japan. It may be that thanks to the joint efforts of Ninten and Grasshopper that Frame 4 turned out to be the best it could be. So yeah, I think Ninten did more good than harm to the seires.





 

              

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