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Forums - Sony Discussion - Sony: Non-gaming VR experiences will be "very important" in pushing VR

Ruler said:
Chazore said:
KBG29 said:
I think VR is the future of computer interaction, and with PlayStation being at the forefront, I expect Sony to put every effort into it. PlayStationVR should not be limited to games and entertainment. Sony needs to make sure they have learning software, social software, historical software, productivity software, the door needs to be open to any and all VR applications.

Sony is in a position with VR to finally put PlayStation at the center of every home. This is their shot at an iOS like ecosystem, and creating the defacto device for home computing. I don't want to see them piss it away. I want game centric devices to take over the computing landscape.

No offence or anything but I keep seeing you pushing Sony onto everything technology wise, as in you want them to be the complete dominators and rulers of every technoligcal front and tbh that unsettles me just a bit because it feels like 1. corporate worship and 2. The wish for competition to either be controlled, assimilated or destroyed. I would honestly prefer SOny do what they do best for their zone and others for their own areas, I prefer having competition that do good at what they do best rather than "I think Sony should push for everything", the last time Sony did that it resulted in them also having to cut back and trim a lot of fat, fat that the competition has taken in and turned into a positive outcome.

Also I really don't like the idea of SOny just owning all computers and making gaming Sony only, that sounds like the worst nightmare imaginable, almost WWII Germany like even with a sprinkle of illuminati on top (one world one order).

Also: "I want game centric devices to take over the computing landscape.", that stems from your previous admittance to just using your consoles and handheld to doing everything compute wise, we all don't want that and I certainly don't, just because you force yourself to using a console and handheld console to paying your bills and doing whatever work you do shouldn't mean we all have to, we have PC's and macs for that and they won't be going away for decades.



He compares it with Apple obviously, not Windows. Youre reaching to much in what hes saying

Agree.





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OmegaRed421 said:
I think VR has a chance to kill the Box office if it can get movies at the same time. Would be nice to have 3D Blu Ray playback if it already isn't confirmed.

 


Not as long as its an anti social experience (watching a movie in VR)



baloofarsan said:
SvennoJ said:
I do think watching F1 racing will be a lot more exciting with 360 degree cameras on board. Although playing it in VR will be even better.

You do not move your head very much when driving F1.    https://www.youtube.com/watch?v=3O2Uul00ulw

You move it even less when driving a F1 simulator it seems.    https://www.youtube.com/watch?v=UCiWf7WEViM

Focus on the head movements. The driver turns his head slightly in the corners while Nigel keeps his head straigt all the time.

EDIT: Found a clip from Monaco where the driver really turns his head.   https://www.youtube.com/watch?v=M3vzngkIxsA

True, but the 100 degree fov will enhance immersion for anything that moves. And subtle head movements are enough to turn a static 3D view into a more believable 'you are there' view. In replays or watching it on 'tv' you can look anywhere you want of course.



teigaga said:
OmegaRed421 said:
I think VR has a chance to kill the Box office if it can get movies at the same time. Would be nice to have 3D Blu Ray playback if it already isn't confirmed.


Not as long as its an anti social experience (watching a movie in VR)

It won't kill the box office, probably won't reduce it much either. Yet a new form of movies and shows might arrise for VR. A movie like Enter the void would be very suitable to VR. Maybe we'll get some feature length movies made for IMAX dome cinemas that can only be watched at home on VR headsets. There are still many IMAX dome short features that can now be enjoyed in VR.



DivinePaladin said:
I mean, on one end, non gaming VR is a necessity. On the other, Sony seriously expects gamers to drop $300 on a device focused only somewhat on gaming, OR expects casual fans to drop $400 on a predominantly GAME system and then $300 on a game/non-game hybrid experience. It's conflicting messaging, which has sort of been the case since they announced more about it. It's too little too late for this in my eyes, because they're too deep in the PS4 game machine hype - it's no PS2 or reveal-era XBO, where multimedia was a selling point - and they're too late to catch up to the cheaper, more viable standalone options like Samsung's VR* or Google Cardboard.

*Yes, the price on paper is the same between the two. Key difference is the install base of phones vs the PS4, and the viability of using a more mobile VR headset vs a stationary one.

No, just no. 

As the thread title suggests, non-gaming experiences will have their place on VR. It is already happening, however focus will be on gaming first.

There is no point bringing up the price aspect without consideration of value. People pay multiple times more for traveling to some foreign country for a very limited time period.

 

"It's too little too late for this in my eyes, because they're too deep in the PS4 game machine hype - it's no PS2 or reveal-era XBO, where multimedia was a selling point"

How erroneous. Like Sony was "just lucky"; the Playstation (PS) brand has nothing to do with it and was unbeknownst to the world; there is no such thing as AIDA ... etc etc

 

"more viable standalone options like Samsung's VR* or Google Cardboard."

Lol, pardon me? More viable? Are you even aware of the differences? You should inform yourself a whole lot better before making such ridiculous statements and embarrass yourself. But oh well, many people believe VR equals VR, as a 40" screen is just the same as a 55" ... only a bit smaler. And gaming on a smartphone is as much phun as on a dedicated gaming system.

 

"and the viability of using a more mobile VR headset vs a stationary one."

Aw man, the pain. 



Hunting Season is done...

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The Porn is strong with VR.



How many games are confirmed indev for the PSVR? I imagine Sony Pictures can invest a bit into VR projects as well, no prob.



arcaneguyver said:
How many games are confirmed indev for the PSVR? I imagine Sony Pictures can invest a bit into VR projects as well, no prob.

From the article:

Sony has over 50 games in development for its first foray into virtual reality, and the company had 49 prototypes available at its recent PlayStation Experience consumer event in San Francisco to let gamers preview upcoming titles like Rigs: Mechanized Combat League, Battlezone, and Harmonix Music VR.

Sony London is pretty much Sony VR dev studio.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Zoombael said:
DivinePaladin said:
I mean, on one end, non gaming VR is a necessity. On the other, Sony seriously expects gamers to drop $300 on a device focused only somewhat on gaming, OR expects casual fans to drop $400 on a predominantly GAME system and then $300 on a game/non-game hybrid experience. It's conflicting messaging, which has sort of been the case since they announced more about it. It's too little too late for this in my eyes, because they're too deep in the PS4 game machine hype - it's no PS2 or reveal-era XBO, where multimedia was a selling point - and they're too late to catch up to the cheaper, more viable standalone options like Samsung's VR* or Google Cardboard.

*Yes, the price on paper is the same between the two. Key difference is the install base of phones vs the PS4, and the viability of using a more mobile VR headset vs a stationary one.

No, just no. 

As the thread title suggests, non-gaming experiences will have their place on VR. It is already happening, however focus will be on gaming first.

There is no point bringing up the price aspect without consideration of value. People pay multiple times more for traveling to some foreign country for a very limited time period.

 

"It's too little too late for this in my eyes, because they're too deep in the PS4 game machine hype - it's no PS2 or reveal-era XBO, where multimedia was a selling point"

How erroneous. Like Sony was "just lucky"; the Playstation (PS) brand has nothing to do with it and was unbeknownst to the world; there is no such thing as AIDA ... etc etc

 

"more viable standalone options like Samsung's VR* or Google Cardboard."

Lol, pardon me? More viable? Are you even aware of the differences? You should inform yourself a whole lot better before making such ridiculous statements and embarrass yourself. But oh well, many people believe VR equals VR, as a 40" screen is just the same as a 55" ... only a bit smaler. And gaming on a smartphone is as much phun as on a dedicated gaming system.

 

"and the viability of using a more mobile VR headset vs a stationary one."

Aw man, the pain. 

Guys I found the VR fanboy!

 

Guess how many consumers care about anything you just said. They see a huge difference in price and viability and they're going that way whether you feel that's right or not. Look at TVs. You could buy a Sony 3D TV for way too much money in 2010 or so, or buy any other TV for way less. You could buy the objectively superior smartphone in the Xperia Z line or you could get a phone that isn't a pain in the ass to find on every carrier Stateside. Guess what phone I'm typing on, by the way. This is Sony's model and it always has been. They make, objectively, the best products of every market they jump into, but these come at some huge cost - be it price or viability. It's no coincidence, or luck if you want to put it that way, that their greatest successes as a company were by far the most consumer friendly. And it's no coincidence that their biggest failures were by far the least. If I were to buy a VR device it'd be PSVR because I'm positive it has the most to offer for a first gen VR device, but consumers don't care all that much about an add-on device that requires a dedicated gaming system first. Again, you can argue this all you want, but this is fact. Talk to any consumer outside of our niche and he/she will tell you that they'd much prefer something like Google Cardboard that's attached a device they already own over going in on something new, even if the experience is better (and we won't know how much better it is until we see the game lineup, which WILL disappoint and/or die off in a year knowing how bad Sony is at non-core devices). And the cost does matter, even if you want to set up a poor one-sentence counterargument using vacations of all things as a comparison point. 

 

I'll try not to go too in-depth against your holier-than-thou approach to the rest of my comment since it's clear you're not one to look outside of your own perspective, so in a nutshell: The PS4 isn't selling as a multimedia device, it's selling as a game platform. I have no clue why you're comparing that to naysayers arguing "luck," or why you disagree since that's all you said. Saying "you're wrong" doesn't really make you convincing when all you say is that, bud. The viable comment I already somewhat addressed because viability is more than just which is better, because, yknow, viable isn't a synonym for better. VR is going to be, for the large majority of consumers, a fad. Just like fitbits, just like 3DTV, et alia res - and these consumers are far more likely to pay $100 on a fad that they can plug into their phone and try a couple times as compared to at least double that and at most (going by Sony's claims on price) eight times that. And a quick aside, these consumers aren't gonna pick up VR for genre-changing games or games in general, that's pretty much like arguing that people buy phones to play games and that's why phones are inferior to consoles. That's just ridiculous and you're setting your arguments up very poorly when you go this route. I won't even go further and point out that a good chunk of Wii buyers didn't buy the GAME console for good games, just showing how off-base you are overall for consumer mentality. 

 

Anyway I'm starting to digress a bit. If you want to convince anybody that PSVR is the best option overall, you need more than what effectively comes down to poor excuses for strawman responses when somebody says something that you disagree with.  



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

Google Cardboard and Gear VR can not be compared to stationary VR.

Google Cardboard compared to an experience like Oculus/Vive/PS VR is like comparing a chinese made 600 bucks scooter with an Bentley Mulsanne (experience wise not talking about the price here)

Both have their uses however they dont compete for the same consumers.

Gear VR would be a Smart Car.

PS VR seems to shape up exeptionally well. And could be the best bang for the buck option out of the three. Even superior in some fields.

The screen Sony uses has higher res then the pentile screen of Oculus vive despite having less resolution.

As Sony magically pulled out an OLED 1080P Full RGB screen 3 subpixels per pixel while oculus and vive just have pentile with 2 sub pixels per pixel. Effectively having less Subpixels with 2 Screens than Sony.

Non gaming VR experiences will be the draw for the mainstream however I think Sony should get first a the gamers aboard with some long term compelling experiences. An MMORPG would be great.