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Forums - Gaming - Sony did it, what should Microsoft (Xbone) and Nintendo (WiiU) do to make a comeback?

PS3 was very very expensive compared to 360 for 3 years, but it outsold 360 every year apart from 2008, so basicly PS3 never did a comeback, because 360 only sold better in 2008. Some people can't see this because 360 had a huge head start and was ahead in the Global figures for a long time. The problem for PS3 was the high price for a long time and released 1 full year after 360 in NA and Japan, and 16 months later in Europe. X1 is very cheap since 1 year, and was released at the same time as PS4, so you have the answer : This generation is OVER, PS4 dominated, is dominating and will continue to dominate, even more. Let's enjoy the Game experience.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

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I apologize in advance at how long this post is! T_T Anyone who just wants the TL;DR version can just stick to the first section, as the Wall-O-Text beneath it is just to add details.

I pretty much think the Xbox One's out of luck with regards to catching up in the global market, be it in overall or even monthly sales, as they're at a pretty solid disadvantage in terms of where their sales are concentrated. (Keep in mind, everything I say is in relation specifically to Microsoft competing with Sony, as I find that overall Microsoft's sales, excluding perhaps swaths of Europe and obviously Asia, are doing fine. =P )

Still! Just because the Xbox One's probably going to remain behind by a solid, likely-perpetually-expanding global gap this generation, doesn't mean they should rest on their laurels or even 'give up.' On the contrary, even if whatever they do doesn't close the gap this generation, it CAN help strengthen their brand and reputation for when the next-gen console (which I will call the Xbox Two) gets released. And here's some stuff they can do to help with that, both during the Xbox One's generation, and during the launch of the Xbox Two!

I will start with a simple list, but because I have been giving the matter a lot of thought over the last two years, there is a veritable wall of text below that breaks down each point. Anyone who would like to address a specific point, I'd appreciate if you at least read the breakdown for the given point before replying, just in case the answer can be found there. :3

1) Maintain exclusive title quality and quantity during the final couple of years of the Xbox One; your 'Greatest Lineup In Xbox History' should be a metric accurately given to its final year, second-final tops. Don't let it peak partway through the generation.
2)Strengthen relationships with developers of all sizes, indie included, regardless of whether they are currently making exclusives for Xbox One.
3) Do NOT have core features (be they game-related or media-related) such as OneGuide only function in one or two markets on launch; try to ensure that every market they release to receives a feature-complete product.
4) Focus on more aggressively expanding their markets when the next generation begins, and especially do not give Sony such a large headstart in so many of its stronghold territories. They will likely still lose the markets, but the point here isn't to win, it's to not lose so badly. =P
5) Have their policies and featureset completely straight and decided, ensure that all their representatives during the pre and post-launch period are THOROUGHLY drilled on them, and above all else do NOT try to avoid the press' hard questions.

*********************


And with that, the breakdowns!

1) Maintain, maintain, maintain. I believe that the final year of the Xbox One should go out on as much of a bang as any other, with varied exclusives, special promotions, etc. Whether this means having more cross-developed titles on the Xbox One that later release on the Xbox Two, or simply having Microsoft stretch their budget a bit to effectively double their development output between both consoles, the LAST thing they should do is let prep work on the Xbox Two cause them to limit attention given to the Xbox One.

The Xbox 360 was partially hindered in its final couple of years by the release of the Kinect, and a resulting shift in much of its exclusive output to Kinect-only titles. I honestly think it's what cemented a good chunk of its association as a 'shooter box,' because during that two, two-and-a-half year period, fully half of the non-Kinect exclusives (and I'm counting third party developed and ported-in-from-PC titles) were shooters or racers. Actually, I believe fully half of them were Forza, Halo and Gears, though memory's a bit foggier on that, if someone wants, I can double check.

When you have people look at the Xbox Two, you want their thought to be 'Well, heck, Microsoft kept delivering on variety with the Xbox One right til the very end! I feel I can depend on them to bring on the variety throughout the generation, and have no problem sinking monies into a console Year One!' I don't really think that was the impression that was had about the Xbox 360 quite as much as it was had with the PS3, which ended on a very strong note. o.o


2) Continue to strengthen relationships with developers and publishers of all sizes, REGARDLESS of whether or not they're going to be making their game Xbox One exclusive.

I had almost forgotten about this, but around May 2013, it came out that Microsoft was, 'as of right now,' keeping the same Xbox Live Arcade restrictions on the Xbox One that the Xbox 360 had, which included 'No Self-Publishing.' At this time, for an independant developer, it seemed that trying to publish your game on the Xbox 360 was more expensive, more time-consuming, and just overall less profitable than working with either Sony or Nintendo, who had been working to streamline their processes to court smaller developers, and who incidentially were allowing self-publishing.

Obviously, this changed, as Microsoft announced a couple of months later (around late July 2013 I think) that they WOULD be allowing self-publishing after all. I leave it up to everyone to decide whether this had always been the plan, or if this was in part due to the June 2013 post-E3 string of reversals and policy changes. Regardless, the late arrival meant that by the time both consoles launched, Sony had the lion's share the early Indie titles, which led to a rather lopsided number of indie titles releasing on PS4 in the first year compared to the Xbox One. And while I know that there's more than a few upturned noses when it comes to indie titles, when we're talking about inevitable First Year droughts, even a regular sprinkling of small games is better than none at all. =P

So, for this generation, Microsoft needs to continue to form strong relationships with as many developers as they can, even if they're just releasing multiplatform titles right now, in order to get ahead of the curve. Make working with the Xbox One platform as much of a pleasure as possible, even in such small ways as having individual Microsoft reps form consistent working relationships with specific developers, to the point where the phone call begins with a cheerful 'Hey Bob!' rather than 'Hello, this is Microsoft representative John speaking, how may I help you, Mister Jones?"

Because when the time comes to start developing early titles for the Xbox Two, having these developers actually LIKE you will make it easier to court them to pitch in on your new platform. And as indie developers grow in size and experience, you're more likely to end up on the inside track that will help you seize something special.

(To be fair, Microsoft might already be doing this as the exact details on how they handle their developer-relations aren't clear to me. If so, kudos to them! =D)


3) This is (imo) extremely important if they want to dip their toes back into the global market; make sure the product you're offering the global market is at least roughly on par with the product you're offering the U.S.

Part of the problem (again, imo) with the Xbox One's initial, much-ridiculed focus on TV was that stuff like OneGuide was really only functional on launch within the U.S.; we here in Canada didn't even get it til months later. Its UK rollout finally began in April 2014 (with 'select users,' so it was in stages,) and I believe regions like Germany and other Tier One markets saw it come even later.

Now, I'm not even going to pretend that the rollout was simple as I believe it involved making arrangements with various cable providers in each market, clearly there was a lot of work to get it together at all. But when such a large initial emphasis was given to how the Xbox One would be 'The All-In-One Entertainment Box,' and core features OF that are non-functional in all but one country upon launch, the product just comes across as incomplete. 'Buy Now, Get Shiny Thing Eventually Probably.' While stuff like Netflix or other video streaming services also vary in availability, they're side stuff, apps to which the console is only a gateway. OneGuide was different; it was an Xbox One-specific thing, and again, was quite proudly displayed as one of the awesome reasons to get an Xbox One. Having such a core function of the console be nonfunctional for months on release is going to impact how the product is viewed, even if it's a function the consumer isn't entirely sure they'd be interested in. =P

So, this time around, they need to make sure that whatever they're offering for the Xbox Two works in a majority of the markets, not just the U.S. Whether this means 'trying harder,' or simply streamlining the featureset so you don't have any REAL BIG things that flat-out don't work outside the U.S., you need to keep the global market from feeling like it's getting the second-rate version of your product. Want to make it an All-In-One box? Make sure it's an All-In-One box almost EVERYWHERE. Otherwise, stick to 'It's A Game Console' from the get-go.


4) Faster global rollout and wider lens! I fully understand that Europe and Asia is Sonyland, and so obviously I don't think Microsoft has a real shot of winning those territories... but much like Sony in the U.S. and U.K. this generation, they don't NEED to win. Just remain competitive. Giving their opponent a head-start measured in months, in regions said opponent already held every other advantage, just guarantees Microsoft will get slaughtered.

Court local developers in these regions more aggressively, carefully measure the demographics and apparent interests of each region (hell, each country) and ensure the Xbox Two marketing and lineup is poised to release with flair, tailored to each region's interests. Become a Jack of All Trades, even if it means being a Master of None. They should fight Sony tooth and nail on ALL aspects, even KNOWING that they (Microsoft) will still probably lose in these regions, because if nothing else they could keep the global margins from getting too wide... heck, if they manage to take back the U.S. and U.K. to any significant degree, the Xbox Two has a chance of matching the PS5! But without handling the wider global market MUCH more effectively on the Xbox Two launch, the console is probably going to be stuck with a fairly distant second (or, if Nintendo pulls their shit together with the NX, even third) place.

Of all the points, obviously this would be the most expensive and most difficult by far, but I also believe that (if done correctly, with willingness to bleed a fair bit of red ink,) it can be the most effective way to make Microsoft truly competitive with a Sony that hasn't fucked up yet.


5) Be on point, be on message, make sure your message makes sense. Whatever your platform's policies, features, etc are, make sure that every single person who has anything to do with the press has been briefed on them so thoroughly, they're mumbling the featureset as they sleep. Coach them to handle cross-examination, make sure they can field questions and react 'on their feet' to unexpected angles raised by the press. Not only were the Xbox one's policies just generally not well received for what they were, it seemed at times like nobody who spoke to the press knew what they were with any real clarity, leading to confusing interviews left and right.

The biggest and most defining moment of that came in the wake of E3 2013, when Microsoft cancelled their post-conference round-table discussion and most, if not all, individual press interviews. Cancelled, mind you, meaning the plans were made for all these things, but Microsoft actively avoided having to face the press. That is a terrible, terrible idea, and it creates a vacuum that will be filled with rumors and falsehoods that might actually be worse than whatever uncomfortable truth you're avoiding.



Zanten, Doer Of The Things

Unless He Forgets In Which Case Zanten, Forgetter Of The Things

Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later

Or It Involves Moving Furniture, in Which Case Zanten, F*** You.

Nate4Drake said:
PS3 was very very expensive compared to 360 for 3 years, but it outsold 360 every year apart from 2008, so basicly PS3 never did a comeback, because 360 only sold better in 2008. Some people can't see this because 360 had a huge head start and was ahead in the Global figures for a long time. The problem for PS3 was the high price for a long time and released 1 full year after 360 in NA and Japan, and 16 months later in Europe. X1 is very cheap since 1 year, and was released at the same time as PS4, so you have the answer : This generation is OVER, PS4 dominated, is dominating and will continue to dominate, even more. Let's enjoy the Game experience.

There's nothing to enjoy in a one sided affair. Ever.

Also, the PS3 had the same problem the XONE has. The XONE is cheap now, but when it released, it was $100 more expensive and in lots of places it is still more expensive than the PS4. The lack of power and higher pricing, coupled with an E3 misshap crippled the brand. They can't do much this gen unless they go now or never, but if the current policies stay, next gen they might have a shot...

They jinxed it, but it might not be the same next gen. The PS4 had a year to sprint ahead, by that time, the damage was done yet unlike the PS3 before, its lack of power prevents a full recovery...



AsGryffynn said:
Hiku said:

They would not be neck and neck with PS4 even if they had a successful launch. If you think so, then you haven't looked realistically at the market. Xbox is, and always has been, irrelevant in Asia, and much weaker than Playstation in mainland Europe, besides the UK. Successful launch or not. And a succesful PS4 launch would ensure that XB1 doesn't get nearly as much of a lead in the US and UK as it did last gen.,

And even though Japan is a smaller market, it is important because it leads to Xbox getting less Japanese games than Playstation even in the west, which has a bigger effect than some people think. It snowballs into more sales and games for PS, and things like Kojima chosing to make an exclusive for PS instead of Xbox is rekated to this. Even if this was last gen and PS3 and X360 were neck and neck, Kojima still wouldn't chose the 360, because his games, and games like them, just sell a lot less on Xbox. And it's also connected to their performance in Europe, since that audience tends to be of a more diverse taste. What's required for an Xbox to be neck and neck with Playstation, besides MS having a successful launch, is if Sony mess up their launch gigantically, like they did with the $600 PS3 launch. When Playstation has a successful launch, it's going to significantly beat the Xbox by default. Unless they drastically change their image and appeal to suit a wider market than just USA and UK. Them getting their launch correct this time wouldn't make Xbox more appealing to that demographic. We saw that in the previous two generations. The main reason X360 was so successful was because a lot of people jumped from PS2 to 360 because Sony messed up their PS3 launch. They don't have brand loyalty, so they would not be opposed to going back to Playstation again if the opportunity arrises. Again, what Xbox need to do to match Playstation is to make themselves more appealing to Europe and Asia. But they've had 15 years to do so, so it doesn't look like they will. They're too escure in their current brand image to risk something like that.

I don't really think that is a problem. They were pretty close in Europe last gen. Also, Kojima choose to create an exclusive IP, or did Sony commission the IP to them or promised funding?

As for a way to make themselves known in Europe and Japan, if they announced a Japanese and European lineup AT LAUNCH it would be easier for them to sway players over to their side, since they'd know the Xbox will cover their gaming preferences. Afterwards, if the lineup's good enough, things will snowball naturally.

This, however, means that rather than strike JP deals after launch, they ought to strike them before the gen even starts. The effort that they are putting out now is what they should at launch to succeed in selling their console...

Xbox was never "pretty close" in continental Europe,it had UK,and that's it. The rest of Europe was mainly PC,Nintendo and Playstation. The only reason some people bought a Xbox 360 for in Europe,was because of Forza and that it was easy to play pirated games on it. There are some diehard Xbox fans in Europe as well,but not many compared to the PC,Playstation and Nintendo crowd.  So Microsoft got some serious work ahead of them,if they want to conquer Europe,and that will not happen this gen,and most likely not next gen either,unless Sony screw up big time on PS5,and Nintendo screw up again. However,i do think Phil Spencer is heading in the right direction by the looks of it. 



Nintendo needs a consistent release schedule. They missed a prime opportunity to maximize sales with a holiday 2015 release.

I believe that a true Mario 3D platformer and Zelda would have pushed the Wii U to GameCube levels.



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I just don't think they could do anything at this point. It's done. They need to focus on next year in making a console more powerful than Sony's and cheaper. Maybe then they can at least win back US and Europe.



there is no catching up for either of them. That much is evident, if Halo couldnt do it, nothing can, but MS really needs to cut the crap and get their first party games up and running. Kind of what Sony did last gen.
And Ninty is just done unless they pull another Wii, thats all they can do.



pleaserecycle said:
Nintendo needs a consistent release schedule. They missed a prime opportunity to maximize sales with a holiday 2015 release.

I believe that a true Mario 3D platformer and Zelda would have pushed the Wii U to GameCube levels.

 

GC levels is still bad



There were a few ways MS could have persuaded me to jump in already. A bundle with 2 physical games included, FH2 and Forza 6 would have been hard to resist at 349, an instant buy at 299.
However the Canadian dollar is worth crap atm, the cheapest xbox one gears bundle is 399, games are 75 to 80 and due to data caps digital game vouchers for large AAA games are simply a no go, especially at the end of the year. For what I'm interested in it would be over $600 after tax.
Plus games are so long nowadays, a third console this gen really needs to bring the exclusives to persuade me to abandon my current back log. Gears and Halo don't do it for me anymore.

Going forward there's one thing that will definitely get me to pick up the 3rd console. A slim model with 4k blu-ray playback. 4k blu-rays should be hitting the market next year. It needs to be build in, I'm not buying another hd-dvd add-on. Yet that won't happen, too expensive, too soon, tv is out.



AsGryffynn said:
Hiku said:

They would not be neck and neck with PS4 even if they had a successful launch. If you think so, then you haven't looked realistically at the market. Xbox is, and always has been, irrelevant in Asia, and much weaker than Playstation in mainland Europe, besides the UK. Successful launch or not. And a succesful PS4 launch would ensure that XB1 doesn't get nearly as much of a lead in the US and UK as it did last gen.,

And even though Japan is a smaller market, it is important because it leads to Xbox getting less Japanese games than Playstation even in the west, which has a bigger effect than some people think. It snowballs into more sales and games for PS, and things like Kojima chosing to make an exclusive for PS instead of Xbox is rekated to this. Even if this was last gen and PS3 and X360 were neck and neck, Kojima still wouldn't chose the 360, because his games, and games like them, just sell a lot less on Xbox. And it's also connected to their performance in Europe, since that audience tends to be of a more diverse taste. What's required for an Xbox to be neck and neck with Playstation, besides MS having a successful launch, is if Sony mess up their launch gigantically, like they did with the $600 PS3 launch. When Playstation has a successful launch, it's going to significantly beat the Xbox by default. Unless they drastically change their image and appeal to suit a wider market than just USA and UK. Them getting their launch correct this time wouldn't make Xbox more appealing to that demographic. We saw that in the previous two generations. The main reason X360 was so successful was because a lot of people jumped from PS2 to 360 because Sony messed up their PS3 launch. They don't have brand loyalty, so they would not be opposed to going back to Playstation again if the opportunity arrises. Again, what Xbox need to do to match Playstation is to make themselves more appealing to Europe and Asia. But they've had 15 years to do so, so it doesn't look like they will. They're too escure in their current brand image to risk something like that.

I don't really think that is a problem. They were pretty close in Europe last gen. Also, Kojima choose to create an exclusive IP, or did Sony commission the IP to them or promised funding?

As for a way to make themselves known in Europe and Japan, if they announced a Japanese and European lineup AT LAUNCH it would be easier for them to sway players over to their side, since they'd know the Xbox will cover their gaming preferences. Afterwards, if the lineup's good enough, things will snowball naturally.

This, however, means that rather than strike JP deals after launch, they ought to strike them before the gen even starts. The effort that they are putting out now is what they should at launch to succeed in selling their console...



They were pretty close because xb360 launched 1 year and half later at 200 euros cheaper and even then ps3 outsold it.  Both releasing at the same time at comparable price point, it is a no brainer that ps4 would have won by a big margin.