I played the PS4 re-release this year, didn't like it as much as everybody but it didn't feel dated though it's a very human game.
I guess I just don't like the RE4 thing
I played the PS4 re-release this year, didn't like it as much as everybody but it didn't feel dated though it's a very human game.
I guess I just don't like the RE4 thing
SvennoJ said:
Agreed, much bigger climax than any other game with an end boss. |
Seriously... how can you say that when you know there was a boss planned and it was cut out due to time constraints and you just get a cut-scene instead? I'm glad you liked it, but i felt it was lacking. Running away from a hospital with lots of people is no different than all of the scenarios where you have to outsmart zombies. It was the same exact gameplay.
I would consider it a classic, but there'll be much pulling and tugging from the other side claiming it isn't.
Yes, if a game is still good almost 3 years after its initial release chances are it will be good forever...
| Nem said:
Seriously... how can you say that when you know there was a boss planned and it was cut out due to time constraints and you just get a cut-scene instead? I'm glad you liked it, but i felt it was lacking. Running away from a hospital with lots of people is no different than all of the scenarios where you have to outsmart zombies. It was the same exact gameplay. |
A boss fight like at the end of Uncharted 2 would have ruined it imo. The escape scene makes the game come full circle.
A boss fight right after in the garage would have diminished the emotional impact of that sequence. I'm glad it got scrapped, even a cheesy 'choose to let her live or not' would have made it less. It's his story at this moment, which is always difficult to do inside a game. I think they made the right choice here to scrap user interaction after reaching the elevator.
I can't say it will be. I just don't think The Last of Us has the ingredients to be a timeless classic.
| ednice said: I played the PS4 re-release this year, didn't like it as much as everybody but it didn't feel dated though it's a very human game. I guess I just don't like the RE4 thing |
Just curious: did you like RE4?


I don't think so, but I guess we'll see. History seems to remember the games that were the first to try something; Ocarina of Time is remembered for bringing the adventure genre into 3D, Halo is remembered for revolutionizing the shooter genre, Metroid Prime is remembered for being the first to combine exploration with a first person perspective, Metal Gear Solid is remembered for being the first to mesh movies with games, etc. The Last of Us's gameplay is pretty standard by this point, and the story is probably most notable for depicting characters making morally ambiguous decisions, which games have done before (Deus Ex for instance). Since games seem to be remembered by being the first to do something important, I don't think TLoU will ever really reach that same level of, for lack of a better word, fame. Honestly, there may very well be no seventh generation games that ever reach the level of the most famous older games, just because fewer major boundaries were broken.
Tl;dr: I don't think there's anything that TLoU does which is particularly "groundbreaking," so to speak, which isn't necessarily bad, but means that it probably won't get remembered as well in the long run.

| KLAMarine said: Just curious: did you like RE4? |
Yeah.
| MTZehvor said: I don't think so, but I guess we'll see. History seems to remember the games that were the first to try something; Ocarina of Time is remembered for bringing the adventure genre into 3D, Halo is remembered for revolutionizing the shooter genre, Metroid Prime is remembered for being the first to combine exploration with a first person perspective, Metal Gear Solid is remembered for being the first to mesh movies with games, etc. The Last of Us's gameplay is pretty standard by this point, and the story is probably most notable for depicting characters making morally ambiguous decisions, which games have done before (Deus Ex for instance). Since games seem to be remembered by being the first to do something important, I don't think TLoU will ever really reach that same level of, for lack of a better word, fame. Honestly, there may very well be no seventh generation games that ever reach the level of the most famous older games, just because fewer major boundaries were broken. Tl;dr: I don't think there's anything that TLoU does which is particularly "groundbreaking," so to speak, which isn't necessarily bad, but means that it probably won't get remembered as well in the long run. |
I actually agree with most of what you daid, except one thing. I think it did do one thing grounbreaking. It told a story like no other game before it. No cheesy lines, no lame voice acting. It was the best story in a game, ever to this point. That's pretty groundbreaking to me. There have been many stories told, but none were ever done as well as well as this one. When a game has me choking up, watery eyes early in the game, that's an impressive thing.
The last of us, it's a classic.