| Nem said:
Seriously... how can you say that when you know there was a boss planned and it was cut out due to time constraints and you just get a cut-scene instead? I'm glad you liked it, but i felt it was lacking. Running away from a hospital with lots of people is no different than all of the scenarios where you have to outsmart zombies. It was the same exact gameplay. |
A boss fight like at the end of Uncharted 2 would have ruined it imo. The escape scene makes the game come full circle.
A boss fight right after in the garage would have diminished the emotional impact of that sequence. I'm glad it got scrapped, even a cheesy 'choose to let her live or not' would have made it less. It's his story at this moment, which is always difficult to do inside a game. I think they made the right choice here to scrap user interaction after reaching the elevator.







