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Forums - Sony - Is The Last of Us a timeless classic?

BraLoD said:
Nem said:

Nope! It's not even that great of a game. It had glaring pace issues in the story, it didnt even bother with a final boss battle. It was clearly incomplete and hastily stitched together. There was no climax to the game and it just ended. I didnt think it was anything special. There must be something "american" about it that i can't see, but it is clearly overhyped.

Final boss? Why would it need a final boss? It's not a game based on having bosses, you are fighting a disease and humans, not monsters and demons.
No climax and it just ended? Holy shit, I couldn't think of a game with a higher climax, that last section on the fireflies headquarters was as climatic as it could get, I got myself actually wanting to rush over those guys (and I always choose to go the most stealth way possible) to save Ellie, and when you get her you get to run carrying her to get out of there with everybody chasing you, I didn't even want to see if there was any collectible (boy if you know me you know I always looks everywhere before doing anything) because I was fearing for her life and just wanted to get the hell out of there. It ended greatly.
It had plenty other climax points all over it, plenty.

I can barely put in words how that game messed up with me.

And no, it's not an "american" thing, even though I'm south american, I absolutely love japanese games, way more than western ones, and that didn't changed a bit of how masterful that game was to me.

If anything I actually think that 95 score it have on metacritic is an understatement of how damn good The Last of Us is.

Good post!

It's pretty closed-minded to think the only way to end a game is with a final boss anyway.



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Justagamer said:
MTZehvor said:
I don't think so, but I guess we'll see. History seems to remember the games that were the first to try something; Ocarina of Time is remembered for bringing the adventure genre into 3D, Halo is remembered for revolutionizing the shooter genre, Metroid Prime is remembered for being the first to combine exploration with a first person perspective, Metal Gear Solid is remembered for being the first to mesh movies with games, etc. The Last of Us's gameplay is pretty standard by this point, and the story is probably most notable for depicting characters making morally ambiguous decisions, which games have done before (Deus Ex for instance). Since games seem to be remembered by being the first to do something important, I don't think TLoU will ever really reach that same level of, for lack of a better word, fame. Honestly, there may very well be no seventh generation games that ever reach the level of the most famous older games, just because fewer major boundaries were broken.

Tl;dr: I don't think there's anything that TLoU does which is particularly "groundbreaking," so to speak, which isn't necessarily bad, but means that it probably won't get remembered as well in the long run.

I actually agree with most of what you daid, except one thing. I think it did do one thing grounbreaking. It told a story like no other game before it. No cheesy lines, no lame voice acting. It was the best story in a game, ever to this point. That's pretty groundbreaking to me. There have been many stories told, but none were ever done as well as well as this one. When a game has me choking up, watery eyes early in the game, that's an impressive thing. 

 The last of us, it's a classic. 

I'm not sure that telling the best story ever would qualify, though, as almost silly as that sounds. Lots of games have told stories where much of the focus is on the main characters acting in morally questionable ways to protect those they care about (the earliest such example I can recall being 2002's PW:Justice For All), and even if everyone on Earth could decide that TLoU did it better than anything else before it, I don't think that would be enough to get it remembered alongside the "timeless classics." The best remembered games aren't necessarily the ones who did it best; they're the ones that did it well first. There have been some really great stories in games before The Last of Us, without cheesy lines or lame voice acting. Even if TLoU improved on them dramatically, there aren't any new horizons being reached, so to speak.

To illustrate the point, take Okami, the PS2 game from 2006. I would argue that its story is one of the most engaging I've run across in a video game. Witty dialogue, well developed characters, well rounded character arcs, and an extremely satisfying ending. And yet, when Okami is remembered by the public, it's usually remembered for one of two things; the art style or the celestial brush mechanic; which were the two big "new" things it did. Personally, I think remembering Okami just for that is a bit of an insult to everything else it does so well, but that's unfortunately the way long term popularity in video games seems to go. Perfecting things that have been done before, even if you're vastly improving on them, comes a very distant second to the new things you're trying out.



GribbleGrunger said:
BraLoD said:

BraLoD being dumb doesn't change the fact he thinks it'll be a classic!

Na, fella, you aint stupid. Explaining why TLOU is a classic and why it's the best game ever made is like trying to explain why The Hurt Locker deserved Oscars while First Blood didn't ... or like trying to explain why the acting in Atonement deserves an Oscar but the acting in Transformers doesn't. You just 'know' because of years and years of watching classic movies. The nuances of performance and presentation are SO subtle that only a well trained eye can see them, while those who can never and will never see those nuances will always stratch their heads and wonder what all the fuss is about. As pretentious as this sounds, it's simply the truth and, unless we want to beat about the bush and never get to the bottom of it, needs to be said. The onus isn't on those that understand to try and explain to those that don't, it's on those that don't understand to learn why themselves. When the burden of proof you are wrong is so great, to grow in any meaningful way requires you find out what you're missing or not understanding.

Well that was a load of crap. It doesn't take a "well trained eye" to see the difference in acting quality between something like Transformers and Atonement LOL. Also, you're confused here, saying it depends on how intelligent you are. You're talking about art, and how you perceive art has nothing to do with your intelligence.

Your example would be apt if someone were trying to say Madden 11 had better writing and acting than Last of Us. That's how far apart Transformers and Atonement are in style and intention. Luckily we're all gamers here and have plenty of experience with games and we know better. Last of Us does have better writing and voice acting than most games but actually compare it to the games that strive for similar experiences.





To me, no. To others probably, maybe



ednice said:
KLAMarine said:

Just curious: did you like RE4?

Yeah.

Hell yeah!



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You forgot to mention Final Fantasy VII. It deserves to be recognized as a timeless classic, possibly moreso than the other games.



Nah cos it's just a generic third person shooter with a great story. All though it's a story I've seem a thousand times before in film and books. But I certainly enjoyed it.



StreaK said:
You forgot to mention Final Fantasy VII. It deserves to be recognized as a timeless classic, possibly moreso than the other games.

I think this is an important point that needs to be recognized, setting aside the issue of whether FF7 is a "timeless classic" or not. The question OP asks isn't whether Last of Us deserves, or should be a timeless classic. The questions is will it be remembered as one, presumably by a significant portion of the video game community. There's a difference between whether something deserves to be remembered, and whether it will be.





One of the few games that truly is timeless.



No and I will lobby intensively for this. It's a good game but way overhyped. This has to do with the fact that's it's a console exclusive so more emotional attachment is given to this fact. Bioshock 1 and Infinite are multiplats but are way more memorable and deserving of such a title.

Bioshock has a more immersive and unique story/world. Better and more colorful art which is truly timeless. TLOU will eventually become obsolete in the graphics and art department. The gameplay is also frustrating at times with instant fail stealth, instant death encounters, etc.

It is however, one of the best "zombie" games of all time (so far).