BraLoD said:
Nem said:
Nope! It's not even that great of a game. It had glaring pace issues in the story, it didnt even bother with a final boss battle. It was clearly incomplete and hastily stitched together. There was no climax to the game and it just ended. I didnt think it was anything special. There must be something "american" about it that i can't see, but it is clearly overhyped.
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Final boss? Why would it need a final boss? It's not a game based on having bosses, you are fighting a disease and humans, not monsters and demons. No climax and it just ended? Holy shit, I couldn't think of a game with a higher climax, that last section on the fireflies headquarters was as climatic as it could get, I got myself actually wanting to rush over those guys (and I always choose to go the most stealth way possible) to save Ellie, and when you get her you get to run carrying her to get out of there with everybody chasing you, I didn't even want to see if there was any collectible (boy if you know me you know I always looks everywhere before doing anything) because I was fearing for her life and just wanted to get the hell out of there. It ended greatly. It had plenty other climax points all over it, plenty.
I can barely put in words how that game messed up with me.
And no, it's not an "american" thing, even though I'm south american, I absolutely love japanese games, way more than western ones, and that didn't changed a bit of how masterful that game was to me.
If anything I actually think that 95 score it have on metacritic is an understatement of how damn good The Last of Us is.
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Good post!
It's pretty closed-minded to think the only way to end a game is with a final boss anyway.