ZenfoldorVGI said: @Kasz216
You make me ponder an interesting theory.
Fire Emblem is great, but a subgenre, and much less RPG based than most SRPG's, because of this simple fact:
Finite experience points. There is no grinding, you have to make use of the one life of each character(sometimes sacraficing them in desperate 1 hour battles) and you never can just make one character extremely powerful, because of RNG.
I think there is a synergy between the RNG stats, the finite experience, and the perma death, that make each movment of the game more thought out and intricate in design, rather than overpowering your opponents, it turns into an eloquent chess game, and imo, I feel that is what makes people love FE who ordinarily don't bother with JRPG's or anime.
There is importance to each decision and real strategy is employeed, and I feel that in the end, those should be the overall goals of the genre.
Some people would view RNG as prehistoric, however, but looking at it from that point of view it seems very valid and makes much more sense to me as to why FE is designed as it is. It is the opposite of a "casual" game in every sense, but somehow manages to stay simplistic and deep at the same time. I expect nothing less from a franchise with roots in Nintendo.
Do you get my meaning there? What do you think? |
I disagree heartily.
FE is even more RPG than other SRPG, in the fact that if your character is beaten in battle, he can't go back to battle anymore (not necessarily dead though). Yes there's no grinding, but the difference in XP points you can get is big, even if XP is still finite.
My latest playthrough, the current one, which I've not finished, focus on maximizing experience. And I've reached levels far more advanced at the same point than on my previous playthroughs.
That you can't make one character extremely powerful is false too. Perhaps if you play with random stats upgrade, but if you play with static stats increase like I do, you can control pretty much how your stats will grow. RNG doesn't go into account at all in this mode, what counts is which weapon you're wearing, which band you wear, which enemy you killed while gaining level, and of course your growth rate.
So, talking about the RNG only for FE just shows the game is way more complex that you'd think.
Also, strategy is heavy in FE. Choosing which character to send to battle, which weapon to buy when (before they're not available), which band to give to whom, which bonus item to give to whom, planifying who will get most experience, to take more bonus XP or more normal XP, who will have bonds with who, ... All of this will affect your XP and then your tactics in battle, as it should.
I agree with the rest, like it's simplistic and deep at the same time.
There's a world of difference between a newbie that will finish it at easy difficulty, losing lots of characters, and what I'm doing in PoR.