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Forums - Sony - NASA Using PSVR To Train Space Robots

Virtual Reality tricks the human brain. With a headset strapped on your face, you can pet a dino, visit restricted sites or even experience the horror of being devoured by a shark. But outside the realms of entertainment and news, the immersive visual medium is proving to be a significant tool for science and learning. According to a Road to VR report, NASA and Sony have been working together on Mighty Morphenaut, a PlayStation VR demo that allows operators to practice control over a humanoid in space. The experience recreates the robot's environment, essentially a simulated space shuttle, so that a user can learn how to get the humanoid to complete a task or move around obstacles from a safe distance.


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NASA's longtime efforts to build a dexterous humanoid for space explorations led to the rise of Robonauts -- dexterous humanoids that are designed to assist or even replace humans in space. According to their site on Robonauts, "one advantage of a humanoid design is that [it] can take over simple, repetitive, or especially dangerous tasks on places such as the International Space Station." While the space agency has made strides in building the machine and sending it to the ISS (Robotnaut 2 was successfully launched into space in 2011), it continues to work on ways to control the humanoid from a distance.

The Mighty Morphenaut demo, which runs on a PS4, allows operators to use a PlayStation VR headset to look around and make quick decisions based on the robot's environment in real-time. The robot then follows the cues from the Move controllers to imitate the motions of the operator. But, given the distances between a remote operator and a space robot, a lag between the two is inevitable. The report points out that the demo takes those delays into account and introduces "ghost hands" that react to the operator, while the robot's movement follow later. The feature makes it easier for the operator to understand the lapses in movements, but without practice, it can be challenging to interact with flying objects aboard a space shuttle. It might be a while before NASA's space humanoid is controlled with the required accuracy, but for now the medium of VR could teach it a trick or two.

http://www.engadget.com/2015/12/14/nasa-s-using-playstation-vr-to-train-its-space-robots/



 

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Why do robots need to wear VR helmets :p

It would be cool to walk on Mars as well that way, but that's around 13 minutes of lag on average, one way. Physics needs to give us a break :)



Why do you need to train robots? Can't u just program them to work a certain way?



That's what you call publicity... just like how people used PS2 to power rockets... yeah let people talk about how impressive that is.



that's really cool. I'm really excited to see how VR does. It seems awesome, so I hope it does well. I also admire/respect that sony has a bunch of games prepared for it. I hope I can try one out some day.



Hi

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Jazz2K said:
That's what you call publicity... just like how people used PS2 to power rockets... yeah let people talk about how impressive that is.

Yeah, NASA has also used Oculus Rift, Kinect and Hololens for different stuff.

Basically, everytime a new gadget appears they give it to NASA and act like it's a big deal.





DeusXmachina said:
Jazz2K said:
That's what you call publicity... just like how people used PS2 to power rockets... yeah let people talk about how impressive that is.

Yeah, NASA has also used Oculus Rift, Kinect and Hololens for different stuff.

Basically, everytime a new gadget appears they give it to NASA and act like it's a big deal.



Exactly... remember how Kinect was used to cure cancer and all... marketing at it's best!





Neat and strange at the same time :p



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