http://www.eurogamer.net/articles/digitalfoundry-2015-vs-fast-racing-neo
In short:
- One of the only games on Wii U to utilize Physically Based Rendering.
- "Very consistent" 60fps.
- Much like Rainbow Six Siege on PS4/Xbone or Killzone Shadowfall's multiplayer, it reconstructs a final framebuffer from sometimes lower resolution render targets to maintain performance.
- High quality procedural textures/shadowmaps.
"When you put everything together the end results are simply fantastic in motion. It's an impressive looking racer here with a blistering frame-rate and beautiful visual design. With a resolution upgrade, it would look just as fresh on PS4 or Xbox One and holds up well despite running on less powerful hardware. Still, as incredible as it looks, the low resolution sticks out as a blemish on an otherwise great package. How much this impacts your experience is going to vary from person to person, but if you can look beyond that, there is a lot of impressive tech behind the scenes.
Still, if you own a Wii U and are looking for a tech showpiece with superb playability, look no further than Fast Racing Neo. It's not F-Zero but it's unique and satisfying in its own right and might just be the single best game Shin'en has produced so far. It's an interesting example of the strengths and weaknesses of the hardware and one of the most visually unique, accomplished games on the platform to date."









