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Forums - Nintendo - How much do you expect Starfox Zero to sell?

 

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500k or less 58 16.29%
 
500k - 1m 142 39.89%
 
1m - 1.5m 104 29.21%
 
Over 1.5m 52 14.61%
 
Total:356
Miyamotoo said:
curl-6 said:

Captain Toad had replayability; finding all the gems and completing the special objectives generally required multiple playthroughs of each stage.

Starfox Zero looks to be a short game without high production values, I don't think most gamers would deem it worth $60 USD.

Very low replayability, like I sad even with whole replayability you can finish game in 5-6 hours. There is a reason why is $40 game.

How you can say that Star Fox looks like short game!? If Star Fox Zero is short game Nintendo would give a price of $40 like for games that I mentioned and not full price. Game certainly have much bigger budget and longer development time that all games that I mentioned.

Nintendo priced Mario Tennis Ultra Smash at $50 despite it having less content than some $20 games. They are certainly not adverse to overpricing their games.



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curl-6 said:
Miyamotoo said:

Very low replayability, like I sad even with whole replayability you can finish game in 5-6 hours. There is a reason why is $40 game.

How you can say that Star Fox looks like short game!? If Star Fox Zero is short game Nintendo would give a price of $40 like for games that I mentioned and not full price. Game certainly have much bigger budget and longer development time that all games that I mentioned.

Nintendo priced Mario Tennis Ultra Smash at $50 despite it having less content than some $20 games. They are certainly not adverse to overpricing their games.

Well $50 is definitely too much for game like Mario Tennis because they literally finished that game in few months, but maybe because it "Mario" and holiday game they priced is it so much. And they definitely priced right (not $50 or $60) all other games that I mentioned. And like I said, Star For Zero is bigger game than all games that I mentioned, when game will be released it be around 2 years in development.





Miyamotoo said:
curl-6 said:

Nintendo priced Mario Tennis Ultra Smash at $50 despite it having less content than some $20 games. They are certainly not adverse to overpricing their games.

Well $50 is definitely too much for game like Mario Tennis because they literally finished that game in few months, but maybe because it "Mario" and holiday game they priced is it so much. And they definitely priced right (not $50 or $60) all other games that I mentioned. And like I said, Star For Zero is bigger game than all games that I mentioned, when game will be released it be around 2 years in development.

Miyamoto said SFZ would be about as long "as a movie". This would be in line with previous games in the series, but I can see a lot of gamers balking at paying $60 for a short game with, lets face it, graphics that will cause a lot of people to view it as cheap and low quality.





curl-6 said:
Miyamotoo said:

Well $50 is definitely too much for game like Mario Tennis because they literally finished that game in few months, but maybe because it "Mario" and holiday game they priced is it so much. And they definitely priced right (not $50 or $60) all other games that I mentioned. And like I said, Star For Zero is bigger game than all games that I mentioned, when game will be released it be around 2 years in development.

Miyamoto said SFZ would be about as long "as a movie". This would be in line with previous games in the series, but I can see a lot of gamers balking at paying $60 for a short game with, lets face it, graphics that will cause a lot of people to view it as cheap and low quality.

So you are saying that game will be short about 2 hours!? Nintendo 100% will not release game that have length of 2 hours.

So no, game will not be short. We already know why game have graphics like that, it runs on two different screens with different views at 60Fps.





Miyamotoo said:
curl-6 said:

Miyamoto said SFZ would be about as long "as a movie". This would be in line with previous games in the series, but I can see a lot of gamers balking at paying $60 for a short game with, lets face it, graphics that will cause a lot of people to view it as cheap and low quality.

So you are saying that game will be short about 2 hours!? Nintendo 100% will not release game that have length of 2 hours.

So no, game will not be short. We already know why game have graphics like that, it runs on two different screens with different views at 60Fps.

Miyamoto himself said it will be movie length: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

And most consumers don't give a shit about rendering two different screens, they will simply look at the end result and consider it cheap and low quality.





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around 1 million or maybe a bit more. Nintendo delayed that game because it has potential, they expect it to sell well. A rushed game would flop. So, before the delay I thought Star Fox Zero is a rushed game, but after the delay I rather think Nintendo wants to make a good Star Fox and wants it to sell well. If not, they would have thriwn it out 3 weeks ago.



curl-6 said:
Miyamotoo said:

So you are saying that game will be short about 2 hours!? Nintendo 100% will not release game that have length of 2 hours.

So no, game will not be short. We already know why game have graphics like that, it runs on two different screens with different views at 60Fps.

Miyamoto himself said it will be movie length: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

And most consumers don't give a shit about rendering two different screens, they will simply look at the end result and consider it cheap and low quality.



Link isnt good.

I agree about end result, but if graphic is best on Wii U they will say that is cheap and low quality even its good and fun game with lots a content and replayability, and completely new way of playing!?





Miyamotoo said:
curl-6 said:

Miyamoto himself said it will be movie length: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

And most consumers don't give a shit about rendering two different screens, they will simply look at the end result and consider it cheap and low quality.

Link isnt good.

I agree about end result, but if graphic is best on Wii U they will say that is cheap and low quality even its good and fun game with lots a content and replayability, and completely new way of playing!?

The link works for me. Are you on a phone?

Consumers tend to judge on face value and first impressions; one look at the graphics will be enough for a lot of them to form a negative impression. One of the reasons devs place so much value on graphics these days is precisely so many consumers will take one look at a game and form an opinion primarily on how attractive it is visually.





curl-6 said:
Miyamotoo said:

Link isnt good.

I agree about end result, but if graphic is best on Wii U they will say that is cheap and low quality even its good and fun game with lots a content and replayability, and completely new way of playing!?

The link works for me. Are you on a phone?

Consumers tend to judge on face value and first impressions; one look at the graphics will be enough for a lot of them to form a negative impression. One of the reasons devs place so much value on graphics these days is precisely so many consumers will take one look at a game and form an opinion primarily on how attractive it is visually.



It says problem with my location.

Well Nintendo consumers are not like other consumers, they know that real value of Nintendo games lies in gameplay and fun factor, not only in graphic.





I think at this point somewhere below 1m. There isn't enough hype for the game and not enough people are looking forward to it so far.



 

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