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Forums - Gaming - Nice to know : Ni-Oh, Yakuza 0, KoF XIV, Ni No Kuni 2 were all shown as "Console exclusive/debut on PS4"

brute said:
Ni No Kuni II for NX confirmed? :P

I was thinking the same thing since the 1st Ni No Kuni had a DS version.

Rob5VGC said:

And there you have it. Ni No Kuni 2, PS4 exclusive.

 

Oh... this kinda killed the fun didn't it :/



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Ali_16x said:
JMD said:
I suspect the phrasing of "console debut" for Ni No Kuni 2 is probably because they might release the game on 3DS as they did with the original for DS. I would be hugely surprised if this game came to PC or Xbox one, especially PC. Low-budget Japanese games rarely come to those platforms.


Lol? Ni No Kuni is not a low budget game. The reason I don't see it coming to Xbox One or PC is because of the developer themselves. They only release their games on PlayStation and Nintendo.


Yeah it is dude... I'm suprised I have to defend that statement. Destiny cost 500 million to make. GTA5 300 million. Are you going to put all 3 in the same category as "big budget" games?



Fortune favours the bold.

JMD said:
Ali_16x said:


Lol? Ni No Kuni is not a low budget game. The reason I don't see it coming to Xbox One or PC is because of the developer themselves. They only release their games on PlayStation and Nintendo.


Yeah it is dude... I'm suprised I have to defend that statement. Destiny cost 500 million to make. GTA5 300 million. Are you going to put all 3 in the same category as "big budget" games?


LOL? Are you being serious? You think all AAA games have budgets of GTA? LOL..............that was a good laugh. Most AAA titles have budgets around 10-20 million and AAA titles in Japan are cheaper to develop for. Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. 



"There is only one race, the pathetic begging race"

JMD said:
Ali_16x said:


Lol? Ni No Kuni is not a low budget game. The reason I don't see it coming to Xbox One or PC is because of the developer themselves. They only release their games on PlayStation and Nintendo.


Yeah it is dude... I'm suprised I have to defend that statement. Destiny cost 500 million to make. GTA5 300 million. Are you going to put all 3 in the same category as "big budget" games?


That's a bad example....MGSV cost $80 million to make. Does that make it a low budget game? Ni No Kuni had like 2 hours worth of cutscenes that were hand drawn by Studio Ghibli...I wouldn't call that low budget.



Bet with Adamblaziken:

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JMD said:
Ali_16x said:


Lol? Ni No Kuni is not a low budget game. The reason I don't see it coming to Xbox One or PC is because of the developer themselves. They only release their games on PlayStation and Nintendo.


Yeah it is dude... I'm suprised I have to defend that statement. Destiny cost 500 million to make. GTA5 300 million. Are you going to put all 3 in the same category as "big budget" games?

But those includes Marketing cost aren't you guys only talking about development cost?



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Ali_16x said:
JMD said:


Yeah it is dude... I'm suprised I have to defend that statement. Destiny cost 500 million to make. GTA5 300 million. Are you going to put all 3 in the same category as "big budget" games?


LOL? Are you being serious? You think all AAA games have budgets of GTA? LOL..............that was a good laugh. Most AAA titles have budgets around 10-20 million and AAA titles in Japan are cheaper to develop for. Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. 


Need to keep writing "LOL" every comment like a troll?

We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.

"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "

Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.



Fortune favours the bold.

JMD said:
Ali_16x said:


LOL? Are you being serious? You think all AAA games have budgets of GTA? LOL..............that was a good laugh. Most AAA titles have budgets around 10-20 million and AAA titles in Japan are cheaper to develop for. Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. 


Need to keep writing "LOL" every comment like a troll?

We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.

"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "

Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.

So laughing really hard is trolling? I mean I was really surprised at how you could say games like GTA 5 are the only AAA titles and I am seriously laughing just thinking about it. Uncharted 2 had a budget of $20 million in comparision.

Yeah, we do have different interpretations of big budget games, you seem to be the only one who thinks GTA 5 and games with $300 million plus budgets are AAA titles. I'm pretty sure you're the only one who thinks that on this forum. And I'm still truly baffled at how you're still comparing AAA games to GTA 5.

You can achieve that in your standard indie game? I haven't seen an indie that has hours of content, with amazing graphics, amazing graphics, great soundtrack and a great production value.

I'm not going to bother reading what you have to say on this topic because you're still comparing AAA titles to GTA 5.



"There is only one race, the pathetic begging race"

Edwardooo said:
veritaz said:

For sure Nin no and Yakuza are PS exclusive, if you think otherwise even after they said it's exclusive on stage and confirmed on twitter nothing can change your mind. Ni oh idk if it is but they recently said it was PS4 exclusive so that one is probably exclusive while king of fighters probably isn't. Don't trust the banners on the side since htey can easily be messed up and a similar isn't happened at Paris.


It's not a matter of not changing his mind, it's just to be absolutely sure. I've almost bought a PS4 this fall, because I absolutely wanted to play Dragon Quest Heroes, since I'm a big fan of the series. And look, the game got ported on PC three weeks later. I just want to make people sure about what's exclusive or not.

And that will give a bit of fuel to the consoles warriors too, I guess.


Many of these type of games will be fully exclusive.  Not all will come to PC and a lot that do will come much later.  Like ps4 gets dragon quest heroes 2 while pc gets 1. 

 

So do yourself a favour and join the darkside!



Ali_16x said:
JMD said:


Need to keep writing "LOL" every comment like a troll?

We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.

"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "

Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.

So laughing really hard is trolling? I mean I was really surprised at how you could say games like GTA 5 are only AAA titles and I am seriously laughing just thinking about it.

Yeah, we do have different interpretations of big budget games, you seem to be the only one who thinks GTA 5 and games with $300 million plus budgets are AAA titles. I'm pretty sure you're the only one who thinks that on this forum. And I'm still truly baffled at how you're still comparing AAA games to GTA 5.

You can achieve that in your standard indie game? I haven't seen an indie that has hours of content, with amazing graphics, amazing graphics, great soundtrack and a great production value.

I'm not going to bother reading what you have to say on this topic because you're still comparing AAA titles to GTA 5.

Keep trolling bro about how you're "seriously laughing". Notice how quickly you degenerate the convo? You're never going to have a good spirited debate with someone if you write LOL after every point. PS: I think the way you keep using the dorky, casual gamer term "AAA" is actually laughable. Some guy on a podcast said it a couple of times and you caught right on.

3x you say that I said "only GTA5 AAA" and yet I never said that once or anything close to saying that - soo uhh yeah. That's an abusrd statement and I never said that. Because you're a little troll, it suits your argument to make it out like that's what I said.

Do you think it's normal for a "big budget" game to become a "big success commericallly" after selling 700'000 units?

Yes you can't be bothered to talk to me, even though.. you talked to me first. Please do me a favour and don't talk to me. It'd make my day.

Moderated - Miguel_Zorro



Fortune favours the bold.

JMD said:
Ali_16x said:
JMD said:


Need to keep writing "LOL" every comment like a troll?

We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.

"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "

Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.

So laughing really hard is trolling? I mean I was really surprised at how you could say games like GTA 5 are only AAA titles and I am seriously laughing just thinking about it.

Yeah, we do have different interpretations of big budget games, you seem to be the only one who thinks GTA 5 and games with $300 million plus budgets are AAA titles. I'm pretty sure you're the only one who thinks that on this forum. And I'm still truly baffled at how you're still comparing AAA games to GTA 5.

You can achieve that in your standard indie game? I haven't seen an indie that has hours of content, with amazing graphics, amazing graphics, great soundtrack and a great production value.

I'm not going to bother reading what you have to say on this topic because you're still comparing AAA titles to GTA 5.

Keep trolling bro about how you're "seriously laughing". Notice how quickly you degenerate the convo? You're never going to have a good spirited debate with someone if you write LOL after every point. PS: I think the way you keep using the dorky, casual gamer term "AAA" is actually laughable. Some guy on a podcast said it a couple of times and you caught right on.

3x you say that I said "only GTA5 AAA" and yet I never said that once or anything close to saying that - soo uhh yeah. That's an abusrd statement and I never said that. Because you're a little troll, it suits your argument to make it out like that's what I said.

Do you think it's normal for a "big budget" game to become a "big success commericallly" after selling 700'000 units?

Yes you can't be bothered to talk to me, even though.. you talked to me first. Please do me a favour and don't talk to me. It'd make my day.


Do you have a source for that? I tried looking it up but couldn't find anything. I did find that they had sold something like 700,000 units, but nothing about it being a big success.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.