Ali_16x said:
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Need to keep writing "LOL" every comment like a troll?
We have different interpretation of the phrases "low budget" and "big budget". Probably for the same reason you use the term "AAA" to refer to a game's expenditure - when "AAA" refers to something on a critical level. Ni No Kuni is a low budget game. I'm not saying its a tiny budget Indie game. I see it as Low, Medium, Big. It's low. To call it a "big" or even "medium" budget game would be to throw it into an enormous pool of vastly more expensive games. When you have games that costs 30-500 million, anything around 10 million is "low" in comparison to that.
"Ni No Kuni had amazing graphics, great voice acting, great soundtrack, and a lot of content, and great production value. "
Psst. All can be achieved in your standard Indie game. We don't have any dev cost figures so we can only speculate. The only thing we know for sure is that Bandai Namco said that the game was a "huge commerical success" after just reaching 0.7 million units sold, and when I read it, I thought to myself that this game couldn't of cost a lot to make then.
Fortune favours the bold.







